Mercurial > games > semicongine
view Makefile @ 5:4ed9cb098315
add: structure code for crossplatform, add some input handling + bugfixes
author | Sam <sam@basx.dev> |
---|---|
date | Thu, 22 Dec 2022 00:06:40 +0700 |
parents | 5d54ef652619 |
children | 1134f41a49e9 |
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SOURCES := $(shell find src -name '*.nim') COMPILE_OPTIONS := --path:src --mm:orc --experimental:strictEffects --threads:on DEBUG_OPTIONS := --debugger:native --checks:on --assertions:on RELEASE_OPTIONS := -d:release --checks:off --assertions:off # build build/debug/linux/test: ${SOURCES} mkdir -p $$( dirname $@ ) nim c ${COMPILE_OPTIONS} ${DEBUG_OPTIONS} -o:$@ examples/test.nim build/release/linux/test: ${SOURCES} mkdir -p $$( dirname $@ ) nim c ${COMPILE_OPTIONS} ${RELEASE_OPTIONS} -o:$@ examples/test.nim build/debug/windows/test: ${SOURCES} mkdir -p $$( dirname $@ ) nim c ${COMPILE_OPTIONS} ${DEBUG_OPTIONS} -o:$@ examples/test.nim build/release/windows/test: ${SOURCES} mkdir -p $$( dirname $@ ) nim c ${COMPILE_OPTIONS} ${RELEASE_OPTIONS} -o:$@ examples/test.nim build_all: build/debug/linux/test build/release/linux/test build/debug/windows/test build/release/windows/test # publish publish_linux_debug: build/debug/linux/test scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ publish_linux_release: build/release/linux/test scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ publish_windows_debug: build/debug/linux/test scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ publish_windows_release: build/release/linux/test scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ publish_all: publish_linux_debug publish_linux_release publish_windows_debug publish_windows_release # download thirdparty-libraries thirdparty/lib/glslang/linux_debug: mkdir -p $@ wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip uzip glslang-master-linux-Debug.zip thirdparty/lib/glslang/linux_release: mkdir -p $@ wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip unzip glslang-master-linux-Release.zip thirdparty/lib/glslang/windows_debug: mkdir -p $@ wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip unzip glslang-master-windows-x64-Debug.zip thirdparty/lib/glslang/windows_release: mkdir -p $@ wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip unzip glslang-master-windows-x64-Release.zip thirdparty/lib/spirv-tools/linux_debug: mkdir -p $@ wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz tar -xf $@/install.tgz thirdparty/lib/spirv-tools/linux_release: mkdir -p $@ wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz tar -xf $@/install.tgz thirdparty/lib/spirv-tools/windows_debug: mkdir -p $@ wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip unzip $@/install.zip thirdparty/lib/spirv-tools/windows_release: mkdir -p $@ wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip unzip $@/install.zip