Mercurial > games > semicongine
view src/zamikongine/engine.nim @ 489:54a1f8ee208e
big refactoring, part1
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 14 Jan 2023 14:08:00 +0700 |
parents | b4a972bd37d5 |
children | 680c4b8ca28a |
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import std/times import std/typetraits import std/strformat import std/enumerate import std/logging import ./vulkan import ./vulkan_helpers import ./window import ./events import ./shader import ./vertex import ./buffer import ./thing import ./mesh import ./descriptor const MAX_FRAMES_IN_FLIGHT = 2 const DEBUG_LOG = not defined(release) var logger = newConsoleLogger() addHandler(logger) const VULKAN_VERSION = VK_MAKE_API_VERSION(0'u32, 1'u32, 2'u32, 0'u32) type Device = object device: VkDevice physicalDevice: PhysicalDevice graphicsQueueFamily: uint32 presentationQueueFamily: uint32 graphicsQueue: VkQueue presentationQueue: VkQueue Swapchain = object swapchain: VkSwapchainKHR images: seq[VkImage] imageviews: seq[VkImageView] RenderPipeline[T] = object device*: VkDevice shaders*: seq[ShaderProgram[T]] layout*: VkPipelineLayout pipeline*: VkPipeline uniformLayout*: VkDescriptorSetLayout vertexBuffers*: seq[(seq[Buffer], uint32)] indexedVertexBuffers*: seq[(seq[Buffer], Buffer, uint32, VkIndexType)] uniformBuffers*: array[MAX_FRAMES_IN_FLIGHT, Buffer] QueueFamily = object properties*: VkQueueFamilyProperties hasSurfaceSupport*: bool PhysicalDevice = object device*: VkPhysicalDevice extensions*: seq[string] properties*: VkPhysicalDeviceProperties features*: VkPhysicalDeviceFeatures queueFamilies*: seq[QueueFamily] formats: seq[VkSurfaceFormatKHR] presentModes: seq[VkPresentModeKHR] Vulkan* = object debugMessenger*: VkDebugUtilsMessengerEXT instance*: VkInstance deviceList*: seq[PhysicalDevice] device*: Device surface*: VkSurfaceKHR surfaceFormat*: VkSurfaceFormatKHR frameDimension*: VkExtent2D swapchain*: Swapchain framebuffers*: seq[VkFramebuffer] renderPass*: VkRenderPass commandPool*: VkCommandPool commandBuffers*: array[MAX_FRAMES_IN_FLIGHT, VkCommandBuffer] imageAvailableSemaphores*: array[MAX_FRAMES_IN_FLIGHT, VkSemaphore] renderFinishedSemaphores*: array[MAX_FRAMES_IN_FLIGHT, VkSemaphore] inFlightFences*: array[MAX_FRAMES_IN_FLIGHT, VkFence] Engine* = object vulkan*: Vulkan window*: NativeWindow currentscenedata*: ref Thing proc getAllPhysicalDevices(instance: VkInstance, surface: VkSurfaceKHR): seq[PhysicalDevice] = for vulkanPhysicalDevice in getVulkanPhysicalDevices(instance): var device = PhysicalDevice(device: vulkanPhysicalDevice, extensions: getDeviceExtensions(vulkanPhysicalDevice)) vkGetPhysicalDeviceProperties(vulkanPhysicalDevice, addr(device.properties)) vkGetPhysicalDeviceFeatures(vulkanPhysicalDevice, addr(device.features)) device.formats = vulkanPhysicalDevice.getDeviceSurfaceFormats(surface) device.presentModes = vulkanPhysicalDevice.getDeviceSurfacePresentModes(surface) debug(&"Physical device nr {int(vulkanPhysicalDevice)} {cleanString(device.properties.deviceName)}") for i, queueFamilyProperty in enumerate(getQueueFamilies(vulkanPhysicalDevice)): var hasSurfaceSupport: VkBool32 = VK_FALSE checkVkResult vkGetPhysicalDeviceSurfaceSupportKHR(vulkanPhysicalDevice, uint32(i), surface, addr(hasSurfaceSupport)) device.queueFamilies.add(QueueFamily(properties: queueFamilyProperty, hasSurfaceSupport: bool(hasSurfaceSupport))) debug(&" Queue family {i} {queueFamilyProperty}") result.add(device) proc filterForDevice(devices: seq[PhysicalDevice]): seq[(PhysicalDevice, uint32, uint32)] = for device in devices: if not (device.formats.len > 0 and device.presentModes.len > 0 and "VK_KHR_swapchain" in device.extensions): continue var graphicsQueueFamily = high(uint32) var presentationQueueFamily = high(uint32) for i, queueFamily in enumerate(device.queueFamilies): if queueFamily.hasSurfaceSupport: presentationQueueFamily = uint32(i) if bool(uint32(queueFamily.properties.queueFlags) and ord(VK_QUEUE_GRAPHICS_BIT)): graphicsQueueFamily = uint32(i) if graphicsQueueFamily != high(uint32) and presentationQueueFamily != high(uint32): result.add((device, graphicsQueueFamily, presentationQueueFamily)) for (device, graphicsQueueFamily, presentationQueueFamily) in result: debug(&"Viable device: {cleanString(device.properties.deviceName)} (graphics queue family {graphicsQueueFamily}, presentation queue family {presentationQueueFamily})") proc getFrameDimension(window: NativeWindow, device: VkPhysicalDevice, surface: VkSurfaceKHR): VkExtent2D = let capabilities = device.getSurfaceCapabilities(surface) if capabilities.currentExtent.width != high(uint32): return capabilities.currentExtent else: let (width, height) = window.size() return VkExtent2D( width: min(max(uint32(width), capabilities.minImageExtent.width), capabilities.maxImageExtent.width), height: min(max(uint32(height), capabilities.minImageExtent.height), capabilities.maxImageExtent.height), ) when DEBUG_LOG: proc setupDebugLog(instance: VkInstance): VkDebugUtilsMessengerEXT = var createInfo = VkDebugUtilsMessengerCreateInfoEXT( sType: VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT, messageSeverity: VkDebugUtilsMessageSeverityFlagsEXT( ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT) or ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) or ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) ), messageType: VkDebugUtilsMessageTypeFlagsEXT( ord(VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT) or ord(VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT) or ord(VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT) ), pfnUserCallback: debugCallback, pUserData: nil, ) checkVkResult instance.vkCreateDebugUtilsMessengerEXT(addr(createInfo), nil, addr(result)) proc setupVulkanDeviceAndQueues(instance: VkInstance, surface: VkSurfaceKHR): Device = let usableDevices = instance.getAllPhysicalDevices(surface).filterForDevice() if len(usableDevices) == 0: raise newException(Exception, "No suitable graphics device found") result.physicalDevice = usableDevices[0][0] result.graphicsQueueFamily = usableDevices[0][1] result.presentationQueueFamily = usableDevices[0][2] debug(&"Chose device {cleanString(result.physicalDevice.properties.deviceName)}") (result.device, result.graphicsQueue, result.presentationQueue) = getVulcanDevice( result.physicalDevice.device, result.physicalDevice.features, result.graphicsQueueFamily, result.presentationQueueFamily, ) proc setupSwapChain(device: VkDevice, physicalDevice: PhysicalDevice, surface: VkSurfaceKHR, dimension: VkExtent2D, surfaceFormat: VkSurfaceFormatKHR): Swapchain = let capabilities = physicalDevice.device.getSurfaceCapabilities(surface) var selectedPresentationMode = getPresentMode(physicalDevice.presentModes) # setup swapchain var swapchainCreateInfo = VkSwapchainCreateInfoKHR( sType: VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, surface: surface, minImageCount: max(capabilities.minImageCount + 1, capabilities.maxImageCount), imageFormat: surfaceFormat.format, imageColorSpace: surfaceFormat.colorSpace, imageExtent: dimension, imageArrayLayers: 1, imageUsage: VkImageUsageFlags(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT), # VK_SHARING_MODE_CONCURRENT no supported (i.e cannot use different queue families for drawing to swap surface?) imageSharingMode: VK_SHARING_MODE_EXCLUSIVE, preTransform: capabilities.currentTransform, compositeAlpha: VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, presentMode: selectedPresentationMode, clipped: VK_TRUE, oldSwapchain: VkSwapchainKHR(0), ) checkVkResult device.vkCreateSwapchainKHR(addr(swapchainCreateInfo), nil, addr(result.swapchain)) result.images = device.getSwapChainImages(result.swapchain) # setup swapchian image views result.imageviews = newSeq[VkImageView](result.images.len) for i, image in enumerate(result.images): var imageViewCreateInfo = VkImageViewCreateInfo( sType: VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, image: image, viewType: VK_IMAGE_VIEW_TYPE_2D, format: surfaceFormat.format, components: VkComponentMapping( r: VK_COMPONENT_SWIZZLE_IDENTITY, g: VK_COMPONENT_SWIZZLE_IDENTITY, b: VK_COMPONENT_SWIZZLE_IDENTITY, a: VK_COMPONENT_SWIZZLE_IDENTITY, ), subresourceRange: VkImageSubresourceRange( aspectMask: VkImageAspectFlags(VK_IMAGE_ASPECT_COLOR_BIT), baseMipLevel: 0, levelCount: 1, baseArrayLayer: 0, layerCount: 1, ), ) checkVkResult device.vkCreateImageView(addr(imageViewCreateInfo), nil, addr(result.imageviews[i])) proc setupRenderPass(device: VkDevice, format: VkFormat): VkRenderPass = var colorAttachment = VkAttachmentDescription( format: format, samples: VK_SAMPLE_COUNT_1_BIT, loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR, storeOp: VK_ATTACHMENT_STORE_OP_STORE, stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE, stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE, initialLayout: VK_IMAGE_LAYOUT_UNDEFINED, finalLayout: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, ) colorAttachmentRef = VkAttachmentReference( attachment: 0, layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, ) subpass = VkSubpassDescription( pipelineBindPoint: VK_PIPELINE_BIND_POINT_GRAPHICS, colorAttachmentCount: 1, pColorAttachments: addr(colorAttachmentRef) ) dependency = VkSubpassDependency( srcSubpass: VK_SUBPASS_EXTERNAL, dstSubpass: 0, srcStageMask: VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT), srcAccessMask: VkAccessFlags(0), dstStageMask: VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT), dstAccessMask: VkAccessFlags(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT), ) renderPassCreateInfo = VkRenderPassCreateInfo( sType: VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, attachmentCount: 1, pAttachments: addr(colorAttachment), subpassCount: 1, pSubpasses: addr(subpass), dependencyCount: 1, pDependencies: addr(dependency), ) checkVkResult device.vkCreateRenderPass(addr(renderPassCreateInfo), nil, addr(result)) proc initRenderPipeline[VertextType, T](device: VkDevice, frameDimension: VkExtent2D, renderPass: VkRenderPass, vertexShader, fragmentShader: static string): RenderPipeline[T] = # load shaders result.device = device result.shaders.add(initShaderProgram[T](device, VK_SHADER_STAGE_VERTEX_BIT, vertexShader)) result.shaders.add(initShaderProgram[T](device, VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShader)) var # define which parts can be dynamic (pipeline is fixed after setup) dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR] dynamicState = VkPipelineDynamicStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, dynamicStateCount: uint32(dynamicStates.len), pDynamicStates: addr(dynamicStates[0]), ) vertexbindings = generateInputVertexBinding[VertextType]() attributebindings = generateInputAttributeBinding[VertextType]() # define input data format vertexInputInfo = VkPipelineVertexInputStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, vertexBindingDescriptionCount: uint32(vertexbindings.len), pVertexBindingDescriptions: addr(vertexbindings[0]), vertexAttributeDescriptionCount: uint32(attributebindings.len), pVertexAttributeDescriptions: addr(attributebindings[0]), ) inputAssembly = VkPipelineInputAssemblyStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, topology: VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, primitiveRestartEnable: VK_FALSE, ) # setup viewport var viewportState = VkPipelineViewportStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, viewportCount: 1, scissorCount: 1, ) # rasterizerization config var rasterizer = VkPipelineRasterizationStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, depthClampEnable: VK_FALSE, rasterizerDiscardEnable: VK_FALSE, polygonMode: VK_POLYGON_MODE_FILL, lineWidth: 1.0, cullMode: VkCullModeFlags(VK_CULL_MODE_BACK_BIT), frontFace: VK_FRONT_FACE_CLOCKWISE, depthBiasEnable: VK_FALSE, depthBiasConstantFactor: 0.0, depthBiasClamp: 0.0, depthBiasSlopeFactor: 0.0, ) multisampling = VkPipelineMultisampleStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, sampleShadingEnable: VK_FALSE, rasterizationSamples: VK_SAMPLE_COUNT_1_BIT, minSampleShading: 1.0, pSampleMask: nil, alphaToCoverageEnable: VK_FALSE, alphaToOneEnable: VK_FALSE, ) colorBlendAttachment = VkPipelineColorBlendAttachmentState( colorWriteMask: VkColorComponentFlags( ord(VK_COLOR_COMPONENT_R_BIT) or ord(VK_COLOR_COMPONENT_G_BIT) or ord(VK_COLOR_COMPONENT_B_BIT) or ord(VK_COLOR_COMPONENT_A_BIT) ), blendEnable: VK_TRUE, srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA, dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, colorBlendOp: VK_BLEND_OP_ADD, srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE, dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO, alphaBlendOp: VK_BLEND_OP_ADD, ) colorBlending = VkPipelineColorBlendStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, logicOpEnable: VK_TRUE, logicOp: VK_LOGIC_OP_COPY, attachmentCount: 1, pAttachments: addr(colorBlendAttachment), blendConstants: [0.0'f, 0.0'f, 0.0'f, 0.0'f], ) result.uniformLayout = device.createUniformDescriptorLayout(VkShaderStageFlags(VK_SHADER_STAGE_VERTEX_BIT), 0) var # "globals" that go into the shader, uniforms etc. pipelineLayoutInfo = VkPipelineLayoutCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, setLayoutCount: 1, pSetLayouts: addr(result.uniformLayout), pushConstantRangeCount: 0, pPushConstantRanges: nil, ) checkVkResult vkCreatePipelineLayout(device, addr(pipelineLayoutInfo), nil, addr(result.layout)) var stages: seq[VkPipelineShaderStageCreateInfo] for shader in result.shaders: stages.add(shader.shader) var pipelineInfo = VkGraphicsPipelineCreateInfo( sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, stageCount: uint32(stages.len), pStages: addr(stages[0]), pVertexInputState: addr(vertexInputInfo), pInputAssemblyState: addr(inputAssembly), pViewportState: addr(viewportState), pRasterizationState: addr(rasterizer), pMultisampleState: addr(multisampling), pDepthStencilState: nil, pColorBlendState: addr(colorBlending), pDynamicState: addr(dynamicState), layout: result.layout, renderPass: renderPass, subpass: 0, basePipelineHandle: VkPipeline(0), basePipelineIndex: -1, ) checkVkResult vkCreateGraphicsPipelines( device, VkPipelineCache(0), 1, addr(pipelineInfo), nil, addr(result.pipeline) ) proc setupFramebuffers(device: VkDevice, swapchain: var Swapchain, renderPass: VkRenderPass, dimension: VkExtent2D): seq[VkFramebuffer] = result = newSeq[VkFramebuffer](swapchain.images.len) for i, imageview in enumerate(swapchain.imageviews): var framebufferInfo = VkFramebufferCreateInfo( sType: VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, renderPass: renderPass, attachmentCount: 1, pAttachments: addr(swapchain.imageviews[i]), width: dimension.width, height: dimension.height, layers: 1, ) checkVkResult device.vkCreateFramebuffer(addr(framebufferInfo), nil, addr(result[i])) proc trash(device: VkDevice, swapchain: Swapchain, framebuffers: seq[VkFramebuffer]) = for framebuffer in framebuffers: device.vkDestroyFramebuffer(framebuffer, nil) for imageview in swapchain.imageviews: device.vkDestroyImageView(imageview, nil) device.vkDestroySwapchainKHR(swapchain.swapchain, nil) proc recreateSwapchain(vulkan: Vulkan): (Swapchain, seq[VkFramebuffer]) = debug(&"Recreate swapchain with dimension {vulkan.frameDimension}") checkVkResult vulkan.device.device.vkDeviceWaitIdle() vulkan.device.device.trash(vulkan.swapchain, vulkan.framebuffers) result[0] = vulkan.device.device.setupSwapChain( vulkan.device.physicalDevice, vulkan.surface, vulkan.frameDimension, vulkan.surfaceFormat ) result[1] = vulkan.device.device.setupFramebuffers( result[0], vulkan.renderPass, vulkan.frameDimension ) proc setupCommandBuffers(device: VkDevice, graphicsQueueFamily: uint32): (VkCommandPool, array[MAX_FRAMES_IN_FLIGHT, VkCommandBuffer]) = # set up command buffer var poolInfo = VkCommandPoolCreateInfo( sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, flags: VkCommandPoolCreateFlags(VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT), queueFamilyIndex: graphicsQueueFamily, ) checkVkResult device.vkCreateCommandPool(addr(poolInfo), nil, addr(result[0])) var allocInfo = VkCommandBufferAllocateInfo( sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, commandPool: result[0], level: VK_COMMAND_BUFFER_LEVEL_PRIMARY, commandBufferCount: result[1].len.uint32, ) checkVkResult device.vkAllocateCommandBuffers(addr(allocInfo), addr(result[1][0])) proc setupSyncPrimitives(device: VkDevice): ( array[MAX_FRAMES_IN_FLIGHT, VkSemaphore], array[MAX_FRAMES_IN_FLIGHT, VkSemaphore], array[MAX_FRAMES_IN_FLIGHT, VkFence], ) = var semaphoreInfo = VkSemaphoreCreateInfo(sType: VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO) var fenceInfo = VkFenceCreateInfo( sType: VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, flags: VkFenceCreateFlags(VK_FENCE_CREATE_SIGNALED_BIT) ) for i in 0 ..< MAX_FRAMES_IN_FLIGHT: checkVkResult device.vkCreateSemaphore(addr(semaphoreInfo), nil, addr(result[0][i])) checkVkResult device.vkCreateSemaphore(addr(semaphoreInfo), nil, addr(result[1][i])) checkVkResult device.vkCreateFence(addr(fenceInfo), nil, addr(result[2][i])) proc igniteEngine*(windowTitle: string): Engine = result.window = createWindow(windowTitle) # setup vulkan functions vkLoad1_0() vkLoad1_1() vkLoad1_2() # create vulkan instance result.vulkan.instance = createVulkanInstance(VULKAN_VERSION) when DEBUG_LOG: result.vulkan.debugMessenger = result.vulkan.instance.setupDebugLog() result.vulkan.surface = result.vulkan.instance.createVulkanSurface(result.window) result.vulkan.device = result.vulkan.instance.setupVulkanDeviceAndQueues(result.vulkan.surface) # get basic frame information result.vulkan.surfaceFormat = result.vulkan.device.physicalDevice.formats.getSuitableSurfaceFormat() result.vulkan.frameDimension = result.window.getFrameDimension(result.vulkan.device.physicalDevice.device, result.vulkan.surface) # setup swapchain and render pipeline result.vulkan.swapchain = result.vulkan.device.device.setupSwapChain( result.vulkan.device.physicalDevice, result.vulkan.surface, result.vulkan.frameDimension, result.vulkan.surfaceFormat ) result.vulkan.renderPass = result.vulkan.device.device.setupRenderPass(result.vulkan.surfaceFormat.format) result.vulkan.framebuffers = result.vulkan.device.device.setupFramebuffers( result.vulkan.swapchain, result.vulkan.renderPass, result.vulkan.frameDimension ) ( result.vulkan.commandPool, result.vulkan.commandBuffers, ) = result.vulkan.device.device.setupCommandBuffers(result.vulkan.device.graphicsQueueFamily) ( result.vulkan.imageAvailableSemaphores, result.vulkan.renderFinishedSemaphores, result.vulkan.inFlightFences, ) = result.vulkan.device.device.setupSyncPrimitives() proc setupPipeline*[VertexType, UniformType, T: object, IndexType: uint16|uint32](engine: var Engine, scenedata: ref Thing, vertexShader, fragmentShader: static string): RenderPipeline[T] = engine.currentscenedata = scenedata result = initRenderPipeline[VertexType, T]( engine.vulkan.device.device, engine.vulkan.frameDimension, engine.vulkan.renderPass, vertexShader, fragmentShader, ) # vertex buffers var allmeshes: seq[Mesh[VertexType]] for mesh in partsOfType[ref Mesh[VertexType]](engine.currentscenedata): allmeshes.add(mesh[]) if allmeshes.len > 0: var ubermesh = createUberMesh(allmeshes) result.vertexBuffers.add createVertexBuffers(ubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue) # vertex buffers with indexes var allindexedmeshes: seq[IndexedMesh[VertexType, IndexType]] for mesh in partsOfType[ref IndexedMesh[VertexType, IndexType]](engine.currentscenedata): allindexedmeshes.add(mesh[]) if allindexedmeshes.len > 0: var indexedubermesh = createUberMesh(allindexedmeshes) result.indexedVertexBuffers.add createIndexedVertexBuffers(indexedubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue) # uniform buffers result.uniformBuffers = createUniformBuffers[MAX_FRAMES_IN_FLIGHT, UniformType]( engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device ) proc runPipeline(commandBuffer: VkCommandBuffer, pipeline: RenderPipeline) = vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline) for (vertexBufferSet, vertexCount) in pipeline.vertexBuffers: var vertexBuffers: seq[VkBuffer] offsets: seq[VkDeviceSize] for buffer in vertexBufferSet: vertexBuffers.add buffer.vkBuffer offsets.add VkDeviceSize(0) vkCmdBindVertexBuffers(commandBuffer, firstBinding=0'u32, bindingCount=2'u32, pBuffers=addr(vertexBuffers[0]), pOffsets=addr(offsets[0])) vkCmdDraw(commandBuffer, vertexCount=vertexCount, instanceCount=1'u32, firstVertex=0'u32, firstInstance=0'u32) for (vertexBufferSet, indexBuffer, indicesCount, indexType) in pipeline.indexedVertexBuffers: var vertexBuffers: seq[VkBuffer] offsets: seq[VkDeviceSize] for buffer in vertexBufferSet: vertexBuffers.add buffer.vkBuffer offsets.add VkDeviceSize(0) vkCmdBindVertexBuffers(commandBuffer, firstBinding=0'u32, bindingCount=2'u32, pBuffers=addr(vertexBuffers[0]), pOffsets=addr(offsets[0])) vkCmdBindIndexBuffer(commandBuffer, indexBuffer.vkBuffer, VkDeviceSize(0), indexType); vkCmdDrawIndexed(commandBuffer, indicesCount, 1, 0, 0, 0); proc recordCommandBuffer(renderPass: VkRenderPass, pipeline: RenderPipeline, commandBuffer: VkCommandBuffer, framebuffer: VkFramebuffer, frameDimension: VkExtent2D) = var beginInfo = VkCommandBufferBeginInfo( sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, pInheritanceInfo: nil, ) clearColor = VkClearValue(color: VkClearColorValue(float32: [0.2'f, 0.2'f, 0.2'f, 1.0'f])) renderPassInfo = VkRenderPassBeginInfo( sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, renderPass: renderPass, framebuffer: framebuffer, renderArea: VkRect2D( offset: VkOffset2D(x: 0, y: 0), extent: frameDimension, ), clearValueCount: 1, pClearValues: addr(clearColor), ) viewport = VkViewport( x: 0.0, y: 0.0, width: (float) frameDimension.width, height: (float) frameDimension.height, minDepth: 0.0, maxDepth: 1.0, ) scissor = VkRect2D( offset: VkOffset2D(x: 0, y: 0), extent: frameDimension ) checkVkResult vkBeginCommandBuffer(commandBuffer, addr(beginInfo)) block: vkCmdBeginRenderPass(commandBuffer, addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE) vkCmdSetViewport(commandBuffer, firstViewport=0, viewportCount=1, addr(viewport)) vkCmdSetScissor(commandBuffer, firstScissor=0, scissorCount=1, addr(scissor)) runPipeline(commandBuffer, pipeline) vkCmdEndRenderPass(commandBuffer) checkVkResult vkEndCommandBuffer(commandBuffer) proc drawFrame(window: NativeWindow, vulkan: var Vulkan, currentFrame: int, resized: bool, pipeline: RenderPipeline) = checkVkResult vkWaitForFences(vulkan.device.device, 1, addr(vulkan.inFlightFences[currentFrame]), VK_TRUE, high(uint64)) var bufferImageIndex: uint32 let nextImageResult = vkAcquireNextImageKHR( vulkan.device.device, vulkan.swapchain.swapchain, high(uint64), vulkan.imageAvailableSemaphores[currentFrame], VkFence(0), addr(bufferImageIndex) ) if nextImageResult == VK_ERROR_OUT_OF_DATE_KHR: vulkan.frameDimension = window.getFrameDimension(vulkan.device.physicalDevice.device, vulkan.surface) (vulkan.swapchain, vulkan.framebuffers) = vulkan.recreateSwapchain() elif not (nextImageResult in [VK_SUCCESS, VK_SUBOPTIMAL_KHR]): raise newException(Exception, "Vulkan error: vkAcquireNextImageKHR returned " & $nextImageResult) checkVkResult vkResetFences(vulkan.device.device, 1, addr(vulkan.inFlightFences[currentFrame])) checkVkResult vkResetCommandBuffer(vulkan.commandBuffers[currentFrame], VkCommandBufferResetFlags(0)) vulkan.renderPass.recordCommandBuffer(pipeline, vulkan.commandBuffers[currentFrame], vulkan.framebuffers[bufferImageIndex], vulkan.frameDimension) var waitSemaphores = [vulkan.imageAvailableSemaphores[currentFrame]] waitStages = [VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT)] signalSemaphores = [vulkan.renderFinishedSemaphores[currentFrame]] submitInfo = VkSubmitInfo( sType: VK_STRUCTURE_TYPE_SUBMIT_INFO, waitSemaphoreCount: 1, pWaitSemaphores: addr(waitSemaphores[0]), pWaitDstStageMask: addr(waitStages[0]), commandBufferCount: 1, pCommandBuffers: addr(vulkan.commandBuffers[currentFrame]), signalSemaphoreCount: 1, pSignalSemaphores: addr(signalSemaphores[0]), ) checkVkResult vkQueueSubmit(vulkan.device.graphicsQueue, 1, addr(submitInfo), vulkan.inFlightFences[currentFrame]) var presentInfo = VkPresentInfoKHR( sType: VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, waitSemaphoreCount: 1, pWaitSemaphores: addr(signalSemaphores[0]), swapchainCount: 1, pSwapchains: addr(vulkan.swapchain.swapchain), pImageIndices: addr(bufferImageIndex), pResults: nil, ) let presentResult = vkQueuePresentKHR(vulkan.device.presentationQueue, addr(presentInfo)) if presentResult == VK_ERROR_OUT_OF_DATE_KHR or presentResult == VK_SUBOPTIMAL_KHR or resized: vulkan.frameDimension = window.getFrameDimension(vulkan.device.physicalDevice.device, vulkan.surface) (vulkan.swapchain, vulkan.framebuffers) = vulkan.recreateSwapchain() proc run*(engine: var Engine, pipeline: RenderPipeline, globalUpdate: proc(engine: var Engine, dt: Duration)) = var killed = false currentFrame = 0 resized = false lastUpdate = getTime() while not killed: # process input for event in engine.window.pendingEvents(): case event.eventType: of Quit: killed = true of ResizedWindow: resized = true of KeyDown: echo event if event.key == Escape: killed = true else: discard # game logic update let now = getTime() dt = now - lastUpdate lastUpdate = now engine.globalUpdate(dt) for entity in allEntities(engine.currentscenedata): entity.update(dt) # submit frame for drawing engine.window.drawFrame(engine.vulkan, currentFrame, resized, pipeline) resized = false currentFrame = (currentFrame + 1) mod MAX_FRAMES_IN_FLIGHT; checkVkResult vkDeviceWaitIdle(engine.vulkan.device.device) proc trash*(pipeline: var RenderPipeline) = vkDestroyDescriptorSetLayout(pipeline.device, pipeline.uniformLayout, nil); vkDestroyPipeline(pipeline.device, pipeline.pipeline, nil) vkDestroyPipelineLayout(pipeline.device, pipeline.layout, nil) for shader in pipeline.shaders: vkDestroyShaderModule(pipeline.device, shader.shader.module, nil) for (bufferset, cnt) in pipeline.vertexBuffers.mitems: for buffer in bufferset.mitems: buffer.trash() for (bufferset, indexbuffer, cnt, t) in pipeline.indexedVertexBuffers.mitems: indexbuffer.trash() for buffer in bufferset.mitems: buffer.trash() for buffer in pipeline.uniformBuffers.mitems: buffer.trash() proc trash*(engine: var Engine) = checkVkResult vkDeviceWaitIdle(engine.vulkan.device.device) engine.vulkan.device.device.trash(engine.vulkan.swapchain, engine.vulkan.framebuffers) for i in 0 ..< MAX_FRAMES_IN_FLIGHT: engine.vulkan.device.device.vkDestroySemaphore(engine.vulkan.imageAvailableSemaphores[i], nil) engine.vulkan.device.device.vkDestroySemaphore(engine.vulkan.renderFinishedSemaphores[i], nil) engine.vulkan.device.device.vkDestroyFence(engine.vulkan.inFlightFences[i], nil) engine.vulkan.device.device.vkDestroyRenderPass(engine.vulkan.renderPass, nil) engine.vulkan.device.device.vkDestroyCommandPool(engine.vulkan.commandPool, nil) engine.vulkan.instance.vkDestroySurfaceKHR(engine.vulkan.surface, nil) engine.vulkan.device.device.vkDestroyDevice(nil) when DEBUG_LOG: engine.vulkan.instance.vkDestroyDebugUtilsMessengerEXT(engine.vulkan.debugMessenger, nil) engine.window.trash() engine.vulkan.instance.vkDestroyInstance(nil) # needs to happen after window is trashed as the driver might have a hook registered for the window destruction