Mercurial > games > semicongine
view semiconginev2/old/vulkan/renderpass.nim.orig @ 1218:56781cc0fc7c compiletime-tests
did: renamge main package
author | sam <sam@basx.dev> |
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date | Wed, 17 Jul 2024 21:01:37 +0700 |
parents | semicongine/old/vulkan/renderpass.nim.orig@a3eb305bcac2 |
children |
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import ../core import ./framebuffer proc CreateRenderPass*( device: VkDevice, format: VkFormat, ): VkRenderPass = var attachments = @[VkAttachmentDescription( format: format, samples: VK_SAMPLE_COUNT_1_BIT, loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR, storeOp: VK_ATTACHMENT_STORE_OP_STORE, stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE, stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE, initialLayout: VK_IMAGE_LAYOUT_UNDEFINED, finalLayout: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, )] # dependencies seems to be optional, TODO: benchmark difference dependencies = @[VkSubpassDependency( srcSubpass: VK_SUBPASS_EXTERNAL, dstSubpass: 0, srcStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT], srcAccessMask: VkAccessFlags(0), dstStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT], dstAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT], )] outputs = @[ VkAttachmentReference( attachment: 0, layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, ) ] var subpassesList = [ VkSubpassDescription( flags: VkSubpassDescriptionFlags(0), pipelineBindPoint: VK_PIPELINE_BIND_POINT_GRAPHICS, inputAttachmentCount: 0, pInputAttachments: nil, colorAttachmentCount: uint32(outputs.len), pColorAttachments: outputs.ToCPointer, pResolveAttachments: nil, pDepthStencilAttachment: nil, preserveAttachmentCount: 0, pPreserveAttachments: nil, ) ] var createInfo = VkRenderPassCreateInfo( sType: VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, attachmentCount: uint32(attachments.len), pAttachments: attachments.ToCPointer, subpassCount: uint32(subpassesList.len), pSubpasses: subpassesList.ToCPointer, dependencyCount: uint32(dependencies.len), pDependencies: dependencies.ToCPointer, ) checkVkResult device.vkCreateRenderPass(addr(createInfo), nil, addr(result)) proc BeginRenderCommands*(commandBuffer: VkCommandBuffer, renderpass: VkRenderPass, framebuffer: Framebuffer, oneTimeSubmit: bool, clearColor: Vec4f) = assert commandBuffer.Valid assert framebuffer.vk.Valid let w = framebuffer.dimension.x h = framebuffer.dimension.y var clearColors = [VkClearValue(color: VkClearColorValue(float32: clearColor))] var beginInfo = VkCommandBufferBeginInfo( sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, pInheritanceInfo: nil, flags: if oneTimeSubmit: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT) else: VkCommandBufferUsageFlags(0), ) renderPassInfo = VkRenderPassBeginInfo( sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, renderPass: renderpass, framebuffer: framebuffer.vk, renderArea: VkRect2D( offset: VkOffset2D(x: 0, y: 0), extent: VkExtent2D(width: w, height: h), ), clearValueCount: uint32(clearColors.len), pClearValues: clearColors.ToCPointer(), ) viewport = VkViewport( x: 0.0, y: 0.0, width: (float)w, height: (float)h, minDepth: 0.0, maxDepth: 1.0, ) scissor = VkRect2D( offset: VkOffset2D(x: 0, y: 0), extent: VkExtent2D(width: w, height: h) ) checkVkResult commandBuffer.vkResetCommandBuffer(VkCommandBufferResetFlags(0)) checkVkResult commandBuffer.vkBeginCommandBuffer(addr(beginInfo)) commandBuffer.vkCmdBeginRenderPass(addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE) commandBuffer.vkCmdSetViewport(firstViewport = 0, viewportCount = 1, addr(viewport)) commandBuffer.vkCmdSetScissor(firstScissor = 0, scissorCount = 1, addr(scissor)) proc EndRenderCommands*(commandBuffer: VkCommandBuffer) = commandBuffer.vkCmdEndRenderPass() checkVkResult commandBuffer.vkEndCommandBuffer()