Mercurial > games > semicongine
view semiconginev2/rendering/renderpasses.nim @ 1218:56781cc0fc7c compiletime-tests
did: renamge main package
author | sam <sam@basx.dev> |
---|---|
date | Wed, 17 Jul 2024 21:01:37 +0700 |
parents | semicongine/rendering/renderpasses.nim@04e446a7eb2b |
children | 5dcb503ef0c0 |
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proc CreateDirectPresentationRenderPass*(samples = VK_SAMPLE_COUNT_1_BIT): VkRenderPass = assert vulkan.instance.Valid, "Vulkan not initialized" let format = DefaultSurfaceFormat() var attachments = @[VkAttachmentDescription( format: format, samples: samples, loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR, storeOp: VK_ATTACHMENT_STORE_OP_STORE, stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE, stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE, initialLayout: VK_IMAGE_LAYOUT_UNDEFINED, finalLayout: if samples == VK_SAMPLE_COUNT_1_BIT: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR else: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, )] if samples != VK_SAMPLE_COUNT_1_BIT: attachments.add VkAttachmentDescription( format: format, samples: VK_SAMPLE_COUNT_1_BIT, loadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE, storeOp: VK_ATTACHMENT_STORE_OP_STORE, stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE, stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE, initialLayout: VK_IMAGE_LAYOUT_UNDEFINED, finalLayout: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, ) var dependencies = @[ VkSubpassDependency( srcSubpass: VK_SUBPASS_EXTERNAL, dstSubpass: 0, srcStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT], dstStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT], srcAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT], dstAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT], ) ] colorAttachment = VkAttachmentReference( attachment: 0, layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, ) resolveAttachment = VkAttachmentReference( attachment: 1, layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, ) if samples == VK_SAMPLE_COUNT_1_BIT: return svkCreateRenderPass(attachments, [colorAttachment], [], dependencies) else: return svkCreateRenderPass(attachments, [colorAttachment], [resolveAttachment], dependencies) proc CreateIndirectPresentationRenderPass*(): (VkRenderPass, VkRenderPass) = assert vulkan.instance.Valid, "Vulkan not initialized" # first renderpass, drawing let format = DefaultSurfaceFormat() var attachments = @[VkAttachmentDescription( format: format, samples: VK_SAMPLE_COUNT_1_BIT, loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR, storeOp: VK_ATTACHMENT_STORE_OP_STORE, stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE, stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE, initialLayout: VK_IMAGE_LAYOUT_UNDEFINED, finalLayout: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, )] dependencies = @[ VkSubpassDependency( srcSubpass: VK_SUBPASS_EXTERNAL, dstSubpass: 0, srcStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT], dstStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT], srcAccessMask: VkAccessFlags(0), dstAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT], ), VkSubpassDependency( srcSubpass: VK_SUBPASS_EXTERNAL, dstSubpass: 0, srcStageMask: toBits [VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT], dstStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT], srcAccessMask: toBits [VK_ACCESS_SHADER_READ_BIT], dstAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT], ), VkSubpassDependency( srcSubpass: 0, dstSubpass: VK_SUBPASS_EXTERNAL, srcStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT], dstStageMask: toBits [VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT], srcAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT], dstAccessMask: toBits [VK_ACCESS_SHADER_READ_BIT], ), ] colorAttachment = VkAttachmentReference( attachment: 0, layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, ) # second renderpass, presentation var presentAttachments = @[VkAttachmentDescription( format: format, samples: VK_SAMPLE_COUNT_1_BIT, loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR, storeOp: VK_ATTACHMENT_STORE_OP_STORE, stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE, stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE, initialLayout: VK_IMAGE_LAYOUT_UNDEFINED, finalLayout: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, )] presentDependencies = @[VkSubpassDependency( srcSubpass: VK_SUBPASS_EXTERNAL, dstSubpass: 0, srcStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT], dstStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT], srcAccessMask: VkAccessFlags(0), dstAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT], )] presentColorAttachment = VkAttachmentReference( attachment: 0, layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, ) result = ( svkCreateRenderPass(attachments, [colorAttachment], [], dependencies), svkCreateRenderPass(presentAttachments, [presentColorAttachment], [], presentDependencies) ) template WithRenderPass*( theRenderpass: VkRenderPass, theFramebuffer: VkFramebuffer, commandbuffer: VkCommandBuffer, renderWidth: uint32, renderHeight: uint32, clearColor: Vec4f, body: untyped ): untyped = var clearColors = [VkClearValue(color: VkClearColorValue(float32: clearColor))] renderPassInfo = VkRenderPassBeginInfo( sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, renderPass: theRenderpass, framebuffer: theFramebuffer, renderArea: VkRect2D( offset: VkOffset2D(x: 0, y: 0), extent: VkExtent2D(width: renderWidth, height: renderHeight), ), clearValueCount: uint32(clearColors.len), pClearValues: clearColors.ToCPointer(), ) viewport = VkViewport( x: 0.0, y: renderHeight.float32, width: renderWidth.float32, height: -renderHeight.float32, minDepth: 0.0, maxDepth: 1.0, ) scissor = VkRect2D( offset: VkOffset2D(x: 0, y: 0), extent: VkExtent2D(width: renderWidth, height: renderHeight) ) vkCmdBeginRenderPass(commandbuffer, addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE) # setup viewport vkCmdSetViewport(commandbuffer, firstViewport = 0, viewportCount = 1, addr(viewport)) vkCmdSetScissor(commandbuffer, firstScissor = 0, scissorCount = 1, addr(scissor)) block: body vkCmdEndRenderPass(commandbuffer)