Mercurial > games > semicongine
view semiconginev2/thirdparty/winim/winim.nim @ 1218:56781cc0fc7c compiletime-tests
did: renamge main package
author | sam <sam@basx.dev> |
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date | Wed, 17 Jul 2024 21:01:37 +0700 |
parents | semicongine/old/thirdparty/winim/winim.nim@239adab121a3 |
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#==================================================================== # # Winim - Windows API, COM, and CLR Module for Nim # Copyright (c) Chen Kai-Hung, Ward # #==================================================================== ## This module contains Windows API, struct, and constant definitions. ## The definitions are translated from MinGW's Windows headers. ## ## The module also include some windows string type utilities and COM support. ## See utils.nim, winstr.nim, and com.nim for details. ## ## Usage: ## .. code-block:: Nim ## import winim # impore all modules, except COM support ## import winim/lean # for core SDK only ## import winim/mean # for core SDK + Shell + OLE ## import winim/com # for core SDK + Shell + OLE + COM support ## ## To compile: ## .. code-block:: Nim ## nim c source.nim ## add -d:winansi or -d:useWinAnsi for Ansi version (Unicode by default). ## add -d:noDiscardableApi if not like discardable windows API. ## add -d:noRes to disable the visual styles (not to link winim32.res or winim64.res). ## add -d:lean same as import winim/lean. ## add -d:mean or -d:win32_lean_and_mean same as import winim/mean. ## add -d:notrace disable COM objects trace. See com.nim for details. when defined(lean): import winim/[core] export core elif defined(mean) or defined(win32_lean_and_mean): import winim/[core, shell, ole] export core, shell, ole else: import winim/[core, shell, net, ole, extra] export core, shell, net, ole, extra import winim/[utils, winstr] export utils, winstr