Mercurial > games > semicongine
view src/glslang/glslang.nim @ 461:59d861a6a5c4
add: initial version
author | Sam <sam@basx.dev> |
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date | Wed, 14 Dec 2022 00:49:35 +0700 |
parents | |
children | bb2a7d3a7003 |
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# required to link the GLSL compiler {.passl: "-Lthirdparty/glslang/lib/" .} {.passl: "-Lthirdparty/spirv-tools/lib/" .} {.passl: "-lglslang" .} {.passl: "-lglslang-default-resource-limits" .} {.passl: "-lHLSL" .} {.passl: "-lMachineIndependent" .} {.passl: "-lGenericCodeGen" .} {.passl: "-lOSDependent" .} {.passl: "-lOGLCompiler" .} {.passl: "-lSPIRV" .} {.passl: "-lSPIRV-Tools-opt" .} {.passl: "-lSPIRV-Tools" .} {.passl: "-lSPIRV-Tools-diff" .} {.passl: "-lSPIRV-Tools-fuzz" .} {.passl: "-lSPIRV-Tools-link" .} {.passl: "-lSPIRV-Tools-lint" .} {.passl: "-lSPIRV-Tools-opt" .} {.passl: "-lSPIRV-Tools-reduce" .} {.passl: "-lstdc++" .} {.passl: "-lm" .} import glslang_c_interface import glslang_c_shader_types proc compileShaderToSPIRV_Vulkan*(stage: glslang_stage_t , shaderSource: string, fileName: string): seq[uint32] = var input = glslang_input_t( language: GLSLANG_SOURCE_GLSL, stage: stage, client: GLSLANG_CLIENT_VULKAN, client_version: GLSLANG_TARGET_VULKAN_1_2, target_language: GLSLANG_TARGET_SPV, target_language_version: GLSLANG_TARGET_SPV_1_5, code: shaderSource, default_version: 100, default_profile: GLSLANG_NO_PROFILE, force_default_version_and_profile: false.cint, forward_compatible: false.cint, messages: GLSLANG_MSG_DEFAULT_BIT, resource: glslang_default_resource(), ) let shader = glslang_shader_create(addr(input)) if not bool(glslang_shader_preprocess(shader, addr(input))): echo "GLSL preprocessing failed " & fileName echo glslang_shader_get_info_log(shader) echo glslang_shader_get_info_debug_log(shader) echo input.code glslang_shader_delete(shader) return if not bool(glslang_shader_parse(shader, addr(input))): echo "GLSL parsing failed " & fileName echo glslang_shader_get_info_log(shader) echo glslang_shader_get_info_debug_log(shader) echo glslang_shader_get_preprocessed_code(shader) glslang_shader_delete(shader) return let program: ptr glslang_program_t = glslang_program_create() glslang_program_add_shader(program, shader) if not bool(glslang_program_link(program, ord(GLSLANG_MSG_SPV_RULES_BIT) or ord(GLSLANG_MSG_VULKAN_RULES_BIT))): echo "GLSL linking failed " & fileName echo glslang_program_get_info_log(program) echo glslang_program_get_info_debug_log(program) glslang_program_delete(program) glslang_shader_delete(shader) return glslang_program_SPIRV_generate(program, stage) result = newSeq[uint32](glslang_program_SPIRV_get_size(program)) glslang_program_SPIRV_get(program, addr(result[0])) var spirv_messages: cstring = glslang_program_SPIRV_get_messages(program) if spirv_messages != nil: echo "(%s) %s\b", fileName, spirv_messages glslang_program_delete(program) glslang_shader_delete(shader)