Mercurial > games > semicongine
view semiconginev2/old/vulkan/device.nim @ 1220:59e683c4728f compiletime-tests
del: outdated examples
author | sam <sam@basx.dev> |
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date | Wed, 17 Jul 2024 21:04:09 +0700 |
parents | 56781cc0fc7c |
children |
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import std/sequtils import std/options import std/tables import ../core import ./instance import ./physicaldevice type Device* = object physicalDevice*: PhysicalDevice vk*: VkDevice queues*: Table[QueueFamily, Queue] enabledFeatures*: VkPhysicalDeviceFeatures Queue* = object vk*: VkQueue family*: QueueFamily presentation: bool graphics: bool proc `$`*(device: Device): string = "Device: vk=" & $device.vk proc CreateDevice*( instance: Instance, physicalDevice: PhysicalDevice, enabledExtensions: seq[string], queueFamilies: seq[QueueFamily], ): Device = assert instance.vk.Valid assert physicalDevice.vk.Valid assert queueFamilies.len > 0 result.physicalDevice = physicalDevice # TODO: allowing support for physical devices without hasUniformBufferStandardLayout # would require us to ship different shaders, so we don't support standard layout # if that will be added, check the function vulkan/shaders.nim:glslUniforms and update accordingly # let hasUniformBufferStandardLayout = "VK_KHR_uniform_buffer_standard_layout" in physicalDevice.getExtensions() let hasUniformBufferStandardLayout = false var allExtensions = enabledExtensions & @["VK_KHR_swapchain"] if hasUniformBufferStandardLayout: allExtensions.add "VK_KHR_uniform_buffer_standard_layout" for extension in allExtensions: instance.vk.loadExtension(extension) var enabledExtensionsC = allocCStringArray(allExtensions) priority = 1'f32 var deviceQueues: Table[QueueFamily, VkDeviceQueueCreateInfo] for family in queueFamilies: deviceQueues[family] = VkDeviceQueueCreateInfo( sType: VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, queueFamilyIndex: family.index, queueCount: 1, pQueuePriorities: addr(priority), ) var queueList = deviceQueues.values.toSeq var uniformBufferLayoutFeature = VkPhysicalDeviceUniformBufferStandardLayoutFeatures( stype: VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES, uniformBufferStandardLayout: true, ) var features2 = VkPhysicalDeviceFeatures2( stype: VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, features: result.enabledFeatures, pnext: if hasUniformBufferStandardLayout: addr uniformBufferLayoutFeature else: nil, ) var createInfo = VkDeviceCreateInfo( sType: VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, queueCreateInfoCount: uint32(queueList.len), pQueueCreateInfos: queueList.ToCPointer, enabledLayerCount: 0, ppEnabledLayerNames: nil, enabledExtensionCount: uint32(allExtensions.len), ppEnabledExtensionNames: enabledExtensionsC, pEnabledFeatures: nil, pnext: addr features2, ) checkVkResult vkCreateDevice( physicalDevice = physicalDevice.vk, pCreateInfo = addr createInfo, pAllocator = nil, pDevice = addr result.vk ) deallocCStringArray(enabledExtensionsC) for family in deviceQueues.keys: var queue: VkQueue vkGetDeviceQueue(result.vk, family.index, 0, addr queue) result.queues[family] = Queue(vk: queue, family: family, presentation: family.CanDoPresentation(physicalDevice.surface), graphics: family.CanDoGraphics()) func FirstGraphicsQueue*(device: Device): Option[Queue] = assert device.vk.Valid for family, queue in device.queues: if queue.graphics: return some(queue) proc FirstPresentationQueue*(device: Device): Option[Queue] = assert device.vk.Valid for family, queue in device.queues: if queue.presentation: return some(queue) proc Destroy*(device: var Device) = assert device.vk.Valid device.vk.vkDestroyDevice(nil) device.vk.Reset()