Mercurial > games > semicongine
view tests/test_text.nim @ 1409:5a56f8ac328b
did: improve descriptor-set handling + last fixes for new font/text rendering api
author | sam <sam@basx.dev> |
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date | Mon, 23 Dec 2024 00:32:07 +0700 |
parents | 17d960ff6a24 |
children | 99d5b42cf32d |
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import std/os import std/algorithm import std/strutils import std/sequtils import std/monotimes import std/times import std/tables import std/options import std/random import std/unicode import ../semicongine const MAX_CODEPOINTS = 200 const FONTNAME = "Overhaul.ttf" # const FONTNAME = "DejaVuSans.ttf" proc test_01_static_label(time: float32) = var font = loadFont[MAX_CODEPOINTS](FONTNAME, lineHeightPixels = 200) var renderdata = initRenderData() var pipeline = createPipeline[GlyphShader[MAX_CODEPOINTS]]( renderPass = vulkan.swapchain.renderPass ) var textbuffer = font.initTextBuffer(1000, baseScale = 0.1) assignBuffers(renderdata, textbuffer) font.upload(renderdata) font.addToPipeline(renderdata, pipeline) discard textbuffer.add("Hello semicongine!", vec3()) var start = getMonoTime() while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: let t = getMonoTime() if windowWasResized(): textbuffer.refresh() withNextFrame(framebuffer, commandbuffer): font.bindTo(pipeline, commandbuffer) withRenderPass( vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0), ): withPipeline(commandbuffer, pipeline): renderTextBuffer(commandbuffer, pipeline, textbuffer) # cleanup checkVkResult vkDeviceWaitIdle(vulkan.device) destroyPipeline(pipeline) destroyRenderData(renderdata) proc test_02_multi_counter(time: float32) = var font1 = loadFont[MAX_CODEPOINTS]("Overhaul.ttf", lineHeightPixels = 40) var font2 = loadFont[MAX_CODEPOINTS]("Overhaul.ttf", lineHeightPixels = 160) var font3 = loadFont[MAX_CODEPOINTS]("DejaVuSans.ttf", lineHeightPixels = 160) var renderdata = initRenderData() var pipeline = createPipeline[GlyphShader[MAX_CODEPOINTS]]( renderPass = vulkan.swapchain.renderPass ) font1.upload(renderdata) font2.upload(renderdata) font3.upload(renderdata) font1.addToPipeline(renderdata, pipeline) font2.addToPipeline(renderdata, pipeline) font3.addToPipeline(renderdata, pipeline) var textbuffer1 = font1.initTextBuffer(10, baseScale = 0.1) var textbuffer2 = font2.initTextBuffer(10, baseScale = 0.1) var textbuffer3 = font3.initTextBuffer(10, baseScale = 0.1) assignBuffers(renderdata, textbuffer1) assignBuffers(renderdata, textbuffer2) assignBuffers(renderdata, textbuffer3) var p = 0 let l1 = textbuffer1.add($(p + 0), vec3(0.3, 0.5), capacity = 5) let l2 = textbuffer2.add($(p + 1), vec3(0.5, 0.5), capacity = 5) let l3 = textbuffer3.add($(p + 2), vec3(0.7, 0.5), capacity = 5) var start = getMonoTime() while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: let progress = ((getMonoTime() - start).inMilliseconds().int / 1000) / time inc p textbuffer1.text(l1, $(p + 0)) textbuffer2.text(l2, $(p + 1)) textbuffer3.text(l3, $(p + 2)) textbuffer1.refresh() textbuffer2.refresh() textbuffer3.refresh() withNextFrame(framebuffer, commandbuffer): withRenderPass( vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0), ): withPipeline(commandbuffer, pipeline): bindDescriptorSet(commandbuffer, font1.descriptorSet, 3, pipeline) renderTextBuffer(commandbuffer, pipeline, textbuffer1) bindDescriptorSet(commandbuffer, font2.descriptorSet, 3, pipeline) renderTextBuffer(commandbuffer, pipeline, textbuffer2) bindDescriptorSet(commandbuffer, font3.descriptorSet, 3, pipeline) renderTextBuffer(commandbuffer, pipeline, textbuffer3) # cleanup checkVkResult vkDeviceWaitIdle(vulkan.device) destroyPipeline(pipeline) destroyRenderData(renderdata) proc test_03_layouting(time: float32) = var font = loadFont[MAX_CODEPOINTS]("DejaVuSans.ttf", lineHeightPixels = 160) var renderdata = initRenderData() var pipeline = createPipeline[GlyphShader[MAX_CODEPOINTS]]( renderPass = vulkan.swapchain.renderPass ) font.upload(renderdata) font.addToPipeline(renderdata, pipeline) var textbuffer = font.initTextBuffer(1000, baseScale = 0.1) assignBuffers(renderdata, textbuffer) discard textbuffer.add("Anchor at center", vec3(0, 0), anchor = vec2(0, 0)) discard textbuffer.add("Anchor at top left`", vec3(-1, 1), anchor = vec2(-1, 1)) discard textbuffer.add("Anchor at top right", vec3(1, 1), anchor = vec2(1, 1)) discard textbuffer.add("Anchor at bottom left", vec3(-1, -1), anchor = vec2(-1, -1)) discard textbuffer.add("Anchor at bottom right", vec3(1, -1), anchor = vec2(1, -1)) discard textbuffer.add( "Mutiline text\nLeft aligned\nCool!", vec3(-0.5, -0.5), alignment = Left ) discard textbuffer.add( "Mutiline text\nCenter aligned\nCool!!", vec3(0, -0.5), alignment = Center ) discard textbuffer.add( "Mutiline text\nRight aligned\nCool!!!", vec3(0.5, -0.5), alignment = Right ) var start = getMonoTime() while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: let progress = ((getMonoTime() - start).inMilliseconds().int / 1000) / time if windowWasResized(): textbuffer.refresh() withNextFrame(framebuffer, commandbuffer): bindDescriptorSet(commandbuffer, font.descriptorSet, 3, pipeline) withRenderPass( vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0), ): withPipeline(commandbuffer, pipeline): renderTextBuffer(commandbuffer, pipeline, textbuffer) # cleanup checkVkResult vkDeviceWaitIdle(vulkan.device) destroyPipeline(pipeline) destroyRenderData(renderdata) proc test_04_lots_of_texts(time: float32) = var font = loadFont[MAX_CODEPOINTS]("DejaVuSans.ttf", lineHeightPixels = 160) var renderdata = initRenderData() var pipeline = createPipeline[GlyphShader[MAX_CODEPOINTS]]( renderPass = vulkan.swapchain.renderPass ) font.upload(renderdata) font.addToPipeline(renderdata, pipeline) var textbuffer = font.initTextBuffer(3000, baseScale = 0.1) assignBuffers(renderdata, textbuffer) for i in 0 ..< 1000: discard textbuffer.add( $i, vec3(rand(-0.8 .. 0.8), rand(-0.8 .. 0.8), rand(-0.1 .. 0.1)), color = vec4(rand(0.5 .. 1.0), rand(0.5 .. 1.0), rand(0.5 .. 1.0), rand(0.5 .. 1.0)), scale = rand(0.5'f32 .. 1.5'f32), ) var start = getMonoTime() var last = start while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: let n = getMonoTime() echo (n - last).inMicroseconds() / 1000 last = n withNextFrame(framebuffer, commandbuffer): if windowWasResized(): textbuffer.refresh() bindDescriptorSet(commandbuffer, font.descriptorSet, 3, pipeline) withRenderPass( vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0), ): withPipeline(commandbuffer, pipeline): renderTextBuffer(commandbuffer, pipeline, textbuffer) # cleanup checkVkResult vkDeviceWaitIdle(vulkan.device) destroyPipeline(pipeline) destroyRenderData(renderdata) when isMainModule: var time = 1'f32 initVulkan() for depthBuffer in [true, false]: var renderpass = createDirectPresentationRenderPass(depthBuffer = depthBuffer) setupSwapchain(renderpass = renderpass) # tests a simple triangle with minimalistic shader and vertex format test_01_static_label(time) test_02_multi_counter(time) test_03_layouting(time) test_04_lots_of_texts(time) checkVkResult vkDeviceWaitIdle(vulkan.device) vkDestroyRenderPass(vulkan.device, renderpass.vk, nil) clearSwapchain() destroyVulkan()