Mercurial > games > semicongine
view src/engine.nim @ 3:5d54ef652619
add: skeleton to download thirdparty builds
author | Sam <sam@basx.dev> |
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date | Mon, 19 Dec 2022 10:56:04 +0700 |
parents | 213fdf8d31dd |
children | af9183acb173 |
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import std/strformat import std/enumerate import std/logging import ./vulkan import ./vulkan_helpers import ./xlib_helpers import ./glslang/glslang const MAX_FRAMES_IN_FLIGHT = 2 var logger = newConsoleLogger() addHandler(logger) var vertexShaderCode: string = """#version 450 layout(location = 0) out vec3 fragColor; vec3 colors[3] = vec3[]( vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0) ); vec2 positions[3] = vec2[]( vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5) ); void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); fragColor = colors[gl_VertexIndex]; }""" var fragmentShaderCode: string = """#version 450 layout(location = 0) out vec4 outColor; layout(location = 0) in vec3 fragColor; void main() { outColor = vec4(fragColor, 1.0); }""" import x11/xlib, x11/x const VULKAN_VERSION = VK_MAKE_API_VERSION(0'u32, 1'u32, 2'u32, 0'u32) type GraphicsPipeline = object shaderStages*: seq[VkPipelineShaderStageCreateInfo] layout*: VkPipelineLayout renderPass*: VkRenderPass pipeline*: VkPipeline QueueFamily = object properties*: VkQueueFamilyProperties hasSurfaceSupport*: bool PhysicalDevice = object device*: VkPhysicalDevice extensions*: seq[string] properties*: VkPhysicalDeviceProperties features*: VkPhysicalDeviceFeatures queueFamilies*: seq[QueueFamily] surfaceCapabilities*: VkSurfaceCapabilitiesKHR surfaceFormats: seq[VkSurfaceFormatKHR] presentModes: seq[VkPresentModeKHR] Vulkan* = object debugMessenger: VkDebugUtilsMessengerEXT instance*: VkInstance deviceList*: seq[PhysicalDevice] activePhysicalDevice*: PhysicalDevice graphicsQueueFamily*: uint32 graphicsQueue*: VkQueue presentationQueueFamily*: uint32 presentationQueue*: VkQueue device*: VkDevice surface*: VkSurfaceKHR selectedSurfaceFormat: VkSurfaceFormatKHR selectedPresentationMode: VkPresentModeKHR frameDimension: VkExtent2D swapChain: VkSwapchainKHR swapImages: seq[VkImage] swapFramebuffers: seq[VkFramebuffer] swapImageViews: seq[VkImageView] pipeline*: GraphicsPipeline commandPool*: VkCommandPool commandBuffers*: array[MAX_FRAMES_IN_FLIGHT, VkCommandBuffer] viewport*: VkViewport scissor*: VkRect2D imageAvailableSemaphores*: array[MAX_FRAMES_IN_FLIGHT, VkSemaphore] renderFinishedSemaphores*: array[MAX_FRAMES_IN_FLIGHT, VkSemaphore] inFlightFences*: array[MAX_FRAMES_IN_FLIGHT, VkFence] Engine* = object display*: PDisplay window*: x.Window vulkan*: Vulkan proc getAllPhysicalDevices(instance: VkInstance, surface: VkSurfaceKHR): seq[PhysicalDevice] = for vulkanPhysicalDevice in getVulkanPhysicalDevices(instance): var device = PhysicalDevice(device: vulkanPhysicalDevice, extensions: getDeviceExtensions(vulkanPhysicalDevice)) vkGetPhysicalDeviceProperties(vulkanPhysicalDevice, addr(device.properties)) vkGetPhysicalDeviceFeatures(vulkanPhysicalDevice, addr(device.features)) checkVkResult vkGetPhysicalDeviceSurfaceCapabilitiesKHR(vulkanPhysicalDevice, surface, addr(device.surfaceCapabilities)) device.surfaceFormats = getDeviceSurfaceFormats(vulkanPhysicalDevice, surface) device.presentModes = getDeviceSurfacePresentModes(vulkanPhysicalDevice, surface) debug(&"Physical device nr {int(vulkanPhysicalDevice)} {cleanString(device.properties.deviceName)}") for i, queueFamilyProperty in enumerate(getQueueFamilies(vulkanPhysicalDevice)): var hasSurfaceSupport: VkBool32 = VK_FALSE checkVkResult vkGetPhysicalDeviceSurfaceSupportKHR(vulkanPhysicalDevice, uint32(i), surface, addr(hasSurfaceSupport)) device.queueFamilies.add(QueueFamily(properties: queueFamilyProperty, hasSurfaceSupport: bool(hasSurfaceSupport))) debug(&" Queue family {i} {queueFamilyProperty}") result.add(device) proc filterForDevice(devices: seq[PhysicalDevice]): seq[(PhysicalDevice, uint32, uint32)] = for device in devices: if not (device.surfaceFormats.len > 0 and device.presentModes.len > 0 and "VK_KHR_swapchain" in device.extensions): continue var graphicsQueueFamily = high(uint32) var presentationQueueFamily = high(uint32) for i, queueFamily in enumerate(device.queueFamilies): if queueFamily.hasSurfaceSupport: presentationQueueFamily = uint32(i) if bool(uint32(queueFamily.properties.queueFlags) and ord(VK_QUEUE_GRAPHICS_BIT)): graphicsQueueFamily = uint32(i) if graphicsQueueFamily != high(uint32) and presentationQueueFamily != high(uint32): result.add((device, graphicsQueueFamily, presentationQueueFamily)) for (device, graphicsQueueFamily, presentationQueueFamily) in result: debug(&"Viable device: {cleanString(device.properties.deviceName)} (graphics queue family {graphicsQueueFamily}, presentation queue family {presentationQueueFamily})") proc getFrameDimension(display: PDisplay, window: Window, capabilities: VkSurfaceCapabilitiesKHR): VkExtent2D = if capabilities.currentExtent.width != high(uint32): return capabilities.currentExtent else: let (width, height) = xlibFramebufferSize(display, window) return VkExtent2D( width: min(max(uint32(width), capabilities.minImageExtent.width), capabilities.maxImageExtent.width), height: min(max(uint32(height), capabilities.minImageExtent.height), capabilities.maxImageExtent.height), ) proc createVulkanSurface(instance: VkInstance, display: PDisplay, window: Window): VkSurfaceKHR = var surfaceCreateInfo = VkXlibSurfaceCreateInfoKHR( sType: VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR, dpy: display, window: window, ) checkVkResult vkCreateXlibSurfaceKHR(instance, addr(surfaceCreateInfo), nil, addr(result)) proc setupVulkanDeviceAndQueues(instance: VkInstance, surface: VkSurfaceKHR): (PhysicalDevice, uint32, uint32, VkDevice, VkQueue, VkQueue) = let usableDevices = instance.getAllPhysicalDevices(surface).filterForDevice() if len(usableDevices) == 0: raise newException(Exception, "No suitable graphics device found") result[0] = usableDevices[0][0] result[1] = usableDevices[0][1] result[2] = usableDevices[0][2] debug(&"Chose device {cleanString(result[0].properties.deviceName)}") (result[3], result[4], result[5]) = getVulcanDevice( result[0].device, result[0].features, result[1], result[2], ) proc igniteEngine*(): Engine = # init X11 window (result.display, result.window) = xlibInit() # create vulkan instance vkLoad1_0() vkLoad1_1() vkLoad1_2() result.vulkan.instance = createVulkanInstance(VULKAN_VERSION) when ENABLEVULKANVALIDATIONLAYERS: var createInfo = VkDebugUtilsMessengerCreateInfoEXT( sType: VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT, messageSeverity: VkDebugUtilsMessageSeverityFlagsEXT( ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT) or ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) or ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) ), messageType: VkDebugUtilsMessageTypeFlagsEXT( ord(VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT) or ord(VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT) or ord(VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT) ), pfnUserCallback: debugCallback, pUserData: nil, ) checkVkResult vkCreateDebugUtilsMessengerEXT(result.vulkan.instance, addr(createInfo), nil, addr(result.vulkan.debugMessenger)) result.vulkan.surface = result.vulkan.instance.createVulkanSurface(result.display, result.window) ( result.vulkan.activePhysicalDevice, result.vulkan.graphicsQueueFamily, result.vulkan.presentationQueueFamily, result.vulkan.device, result.vulkan.graphicsQueue, result.vulkan.presentationQueue ) = result.vulkan.instance.setupVulkanDeviceAndQueues(result.vulkan.surface) # determine surface format for swapchain let usableSurfaceFormats = filterForSurfaceFormat(result.vulkan.activePhysicalDevice.surfaceFormats) if len(usableSurfaceFormats) == 0: raise newException(Exception, "No suitable surface formats found") result.vulkan.selectedSurfaceFormat = usableSurfaceFormats[0] result.vulkan.selectedPresentationMode = getPresentMode(result.vulkan.activePhysicalDevice.presentModes) result.vulkan.frameDimension = result.display.getFrameDimension(result.window, result.vulkan.activePhysicalDevice.surfaceCapabilities) # setup swapchain var swapchainCreateInfo = VkSwapchainCreateInfoKHR( sType: VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, surface: result.vulkan.surface, minImageCount: max(result.vulkan.activePhysicalDevice.surfaceCapabilities.minImageCount + 1, result.vulkan.activePhysicalDevice.surfaceCapabilities.maxImageCount), imageFormat: result.vulkan.selectedSurfaceFormat.format, imageColorSpace: result.vulkan.selectedSurfaceFormat.colorSpace, imageExtent: result.vulkan.frameDimension, imageArrayLayers: 1, imageUsage: VkImageUsageFlags(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT), # VK_SHARING_MODE_CONCURRENT no supported (i.e cannot use different queue families for drawing to swap surface?) imageSharingMode: VK_SHARING_MODE_EXCLUSIVE, preTransform: result.vulkan.activePhysicalDevice.surfaceCapabilities.currentTransform, compositeAlpha: VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, presentMode: result.vulkan.selectedPresentationMode, clipped: VK_TRUE, oldSwapchain: VkSwapchainKHR(0), ) checkVkResult result.vulkan.device.vkCreateSwapchainKHR(addr(swapchainCreateInfo), nil, addr(result.vulkan.swapChain)) result.vulkan.swapImages = result.vulkan.device.getSwapChainImages(result.vulkan.swapChain) # setup swapchian image views result.vulkan.swapImageViews = newSeq[VkImageView](result.vulkan.swapImages.len) for i, image in enumerate(result.vulkan.swapImages): var imageViewCreateInfo = VkImageViewCreateInfo( sType: VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, image: image, viewType: VK_IMAGE_VIEW_TYPE_2D, format: result.vulkan.selectedSurfaceFormat.format, components: VkComponentMapping( r: VK_COMPONENT_SWIZZLE_IDENTITY, g: VK_COMPONENT_SWIZZLE_IDENTITY, b: VK_COMPONENT_SWIZZLE_IDENTITY, a: VK_COMPONENT_SWIZZLE_IDENTITY, ), subresourceRange: VkImageSubresourceRange( aspectMask: VkImageAspectFlags(VK_IMAGE_ASPECT_COLOR_BIT), baseMipLevel: 0, levelCount: 1, baseArrayLayer: 0, layerCount: 1, ), ) checkVkResult result.vulkan.device.vkCreateImageView(addr(imageViewCreateInfo), nil, addr(result.vulkan.swapImageViews[i])) # init shader system checkGlslangResult glslang_initialize_process() # load shaders result.vulkan.pipeline.shaderStages.add(result.vulkan.device.createShaderStage(VK_SHADER_STAGE_VERTEX_BIT, vertexShaderCode)) result.vulkan.pipeline.shaderStages.add(result.vulkan.device.createShaderStage(VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShaderCode)) # setup render passes var colorAttachment = VkAttachmentDescription( format: result.vulkan.selectedSurfaceFormat.format, samples: VK_SAMPLE_COUNT_1_BIT, loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR, storeOp: VK_ATTACHMENT_STORE_OP_STORE, stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE, stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE, initialLayout: VK_IMAGE_LAYOUT_UNDEFINED, finalLayout: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, ) colorAttachmentRef = VkAttachmentReference( attachment: 0, layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, ) subpass = VkSubpassDescription( pipelineBindPoint: VK_PIPELINE_BIND_POINT_GRAPHICS, colorAttachmentCount: 1, pColorAttachments: addr(colorAttachmentRef) ) dependency = VkSubpassDependency( srcSubpass: VK_SUBPASS_EXTERNAL, dstSubpass: 0, srcStageMask: VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT), srcAccessMask: VkAccessFlags(0), dstStageMask: VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT), dstAccessMask: VkAccessFlags(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT), ) renderPassCreateInfo = VkRenderPassCreateInfo( sType: VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, attachmentCount: 1, pAttachments: addr(colorAttachment), subpassCount: 1, pSubpasses: addr(subpass), dependencyCount: 1, pDependencies: addr(dependency), ) checkVkResult result.vulkan.device.vkCreateRenderPass(addr(renderPassCreateInfo), nil, addr(result.vulkan.pipeline.renderPass)) # create graphis pipeline var # define which parts can be dynamic (pipeline is fixed after setup) dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR] dynamicState = VkPipelineDynamicStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, dynamicStateCount: uint32(dynamicStates.len), pDynamicStates: addr(dynamicStates[0]), ) # define input data format vertexInputInfo = VkPipelineVertexInputStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, vertexBindingDescriptionCount: 0, pVertexBindingDescriptions: nil, vertexAttributeDescriptionCount: 0, pVertexAttributeDescriptions: nil, ) inputAssembly = VkPipelineInputAssemblyStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, topology: VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, primitiveRestartEnable: VK_FALSE, ) # setup viewport result.vulkan.viewport = VkViewport( x: 0.0, y: 0.0, width: (float) result.vulkan.frameDimension.width, height: (float) result.vulkan.frameDimension.height, minDepth: 0.0, maxDepth: 1.0, ) result.vulkan.scissor = VkRect2D( offset: VkOffset2D(x: 0, y: 0), extent: result.vulkan.frameDimension ) var viewportState = VkPipelineViewportStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, viewportCount: 1, pViewports: addr(result.vulkan.viewport), scissorCount: 1, pScissors: addr(result.vulkan.scissor), ) # rasterizerization config var rasterizer = VkPipelineRasterizationStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, depthClampEnable: VK_FALSE, rasterizerDiscardEnable: VK_FALSE, polygonMode: VK_POLYGON_MODE_FILL, lineWidth: 1.0, cullMode: VkCullModeFlags(VK_CULL_MODE_BACK_BIT), frontFace: VK_FRONT_FACE_CLOCKWISE, depthBiasEnable: VK_FALSE, depthBiasConstantFactor: 0.0, depthBiasClamp: 0.0, depthBiasSlopeFactor: 0.0, ) multisampling = VkPipelineMultisampleStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, sampleShadingEnable: VK_FALSE, rasterizationSamples: VK_SAMPLE_COUNT_1_BIT, minSampleShading: 1.0, pSampleMask: nil, alphaToCoverageEnable: VK_FALSE, alphaToOneEnable: VK_FALSE, ) colorBlendAttachment = VkPipelineColorBlendAttachmentState( colorWriteMask: VkColorComponentFlags( ord(VK_COLOR_COMPONENT_R_BIT) or ord(VK_COLOR_COMPONENT_G_BIT) or ord(VK_COLOR_COMPONENT_B_BIT) or ord(VK_COLOR_COMPONENT_A_BIT) ), blendEnable: VK_TRUE, srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA, dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, colorBlendOp: VK_BLEND_OP_ADD, srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE, dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO, alphaBlendOp: VK_BLEND_OP_ADD, ) colorBlending = VkPipelineColorBlendStateCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, logicOpEnable: VK_TRUE, logicOp: VK_LOGIC_OP_COPY, attachmentCount: 1, pAttachments: addr(colorBlendAttachment), blendConstants: [0.0'f, 0.0'f, 0.0'f, 0.0'f], ) # create pipeline pipelineLayoutInfo = VkPipelineLayoutCreateInfo( sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, setLayoutCount: 0, pSetLayouts: nil, pushConstantRangeCount: 0, pPushConstantRanges: nil, ) checkVkResult result.vulkan.device.vkCreatePipelineLayout(addr(pipelineLayoutInfo), nil, addr(result.vulkan.pipeline.layout)) var pipelineInfo = VkGraphicsPipelineCreateInfo( sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, stageCount: 2, pStages: addr(result.vulkan.pipeline.shaderStages[0]), pVertexInputState: addr(vertexInputInfo), pInputAssemblyState: addr(inputAssembly), pViewportState: addr(viewportState), pRasterizationState: addr(rasterizer), pMultisampleState: addr(multisampling), pDepthStencilState: nil, pColorBlendState: addr(colorBlending), pDynamicState: addr(dynamicState), layout: result.vulkan.pipeline.layout, renderPass: result.vulkan.pipeline.renderPass, subpass: 0, basePipelineHandle: VkPipeline(0), basePipelineIndex: -1, ) checkVkResult result.vulkan.device.vkCreateGraphicsPipelines( VkPipelineCache(0), 1, addr(pipelineInfo), nil, addr(result.vulkan.pipeline.pipeline) ) # set up framebuffers result.vulkan.swapFramebuffers = newSeq[VkFramebuffer](result.vulkan.swapImages.len) for i, imageview in enumerate(result.vulkan.swapImageViews): var framebufferInfo = VkFramebufferCreateInfo( sType: VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, renderPass: result.vulkan.pipeline.renderPass, attachmentCount: 1, pAttachments: addr(result.vulkan.swapImageViews[i]), width: result.vulkan.frameDimension.width, height: result.vulkan.frameDimension.height, layers: 1, ) checkVkResult result.vulkan.device.vkCreateFramebuffer(addr(framebufferInfo), nil, addr(result.vulkan.swapFramebuffers[i])) # set up command buffer var poolInfo = VkCommandPoolCreateInfo( sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, flags: VkCommandPoolCreateFlags(VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT), queueFamilyIndex: result.vulkan.graphicsQueueFamily, ) checkVkResult result.vulkan.device.vkCreateCommandPool(addr(poolInfo), nil, addr(result.vulkan.commandPool)) var allocInfo = VkCommandBufferAllocateInfo( sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, commandPool: result.vulkan.commandPool, level: VK_COMMAND_BUFFER_LEVEL_PRIMARY, commandBufferCount: result.vulkan.commandBuffers.len.uint32, ) checkVkResult result.vulkan.device.vkAllocateCommandBuffers(addr(allocInfo), addr(result.vulkan.commandBuffers[0])) # create semaphores for syncing rendering var semaphoreInfo = VkSemaphoreCreateInfo(sType: VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO) var fenceInfo = VkFenceCreateInfo( sType: VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, flags: VkFenceCreateFlags(VK_FENCE_CREATE_SIGNALED_BIT) ) for i in 0 ..< MAX_FRAMES_IN_FLIGHT: checkVkResult result.vulkan.device.vkCreateSemaphore(addr(semaphoreInfo), nil, addr(result.vulkan.imageAvailableSemaphores[i])) checkVkResult result.vulkan.device.vkCreateSemaphore(addr(semaphoreInfo), nil, addr(result.vulkan.renderFinishedSemaphores[i])) checkVkResult result.vulkan.device.vkCreateFence(addr(fenceInfo), nil, addr(result.vulkan.inFlightFences[i])) proc recordCommandBuffer(vulkan: var Vulkan, commandBuffer: VkCommandBuffer, imageIndex: uint32) = var beginInfo = VkCommandBufferBeginInfo( sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, pInheritanceInfo: nil, ) checkVkResult commandBuffer.vkBeginCommandBuffer(addr(beginInfo)) var clearColor = VkClearValue(color: VkClearColorValue(float32: [0.2'f, 0.2'f, 0.2'f, 1.0'f])) renderPassInfo = VkRenderPassBeginInfo( sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, renderPass: vulkan.pipeline.renderPass, framebuffer: vulkan.swapFramebuffers[imageIndex], renderArea: VkRect2D( offset: VkOffset2D(x: 0, y: 0), extent: vulkan.frameDimension, ), clearValueCount: 1, pClearValues: addr(clearColor), ) commandBuffer.vkCmdBeginRenderPass(addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE) commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, vulkan.pipeline.pipeline) commandBuffer.vkCmdSetViewport(firstViewport=0, viewportCount=1, addr(vulkan.viewport)) commandBuffer.vkCmdSetScissor(firstScissor=0, scissorCount=1, addr(vulkan.scissor)) commandBuffer.vkCmdDraw(vertexCount=3, instanceCount=1, firstVertex=0, firstInstance=0) commandBuffer.vkCmdEndRenderPass() checkVkResult commandBuffer.vkEndCommandBuffer() proc drawFrame(vulkan: var Vulkan, currentFrame: int) = checkVkResult vulkan.device.vkWaitForFences(1, addr(vulkan.inFlightFences[currentFrame]), VK_TRUE, high(uint64)) checkVkResult vulkan.device.vkResetFences(1, addr(vulkan.inFlightFences[currentFrame])) var bufferImageIndex: uint32 checkVkResult vulkan.device.vkAcquireNextImageKHR( vulkan.swapChain, high(uint64), vulkan.imageAvailableSemaphores[currentFrame], VkFence(0), addr(bufferImageIndex) ) checkVkResult vkResetCommandBuffer(vulkan.commandBuffers[currentFrame], VkCommandBufferResetFlags(0)) recordCommandBuffer(vulkan, vulkan.commandBuffers[currentFrame], bufferImageIndex) var waitSemaphores = [vulkan.imageAvailableSemaphores[currentFrame]] waitStages = [VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT)] signalSemaphores = [vulkan.renderFinishedSemaphores[currentFrame]] submitInfo = VkSubmitInfo( sType: VK_STRUCTURE_TYPE_SUBMIT_INFO, waitSemaphoreCount: 1, pWaitSemaphores: addr(waitSemaphores[0]), pWaitDstStageMask: addr(waitStages[0]), commandBufferCount: 1, pCommandBuffers: addr(vulkan.commandBuffers[currentFrame]), signalSemaphoreCount: 1, pSignalSemaphores: addr(signalSemaphores[0]), ) checkVkResult vkQueueSubmit(vulkan.graphicsQueue, 1, addr(submitInfo), vulkan.inFlightFences[currentFrame]) var presentInfo = VkPresentInfoKHR( sType: VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, waitSemaphoreCount: 1, pWaitSemaphores: addr(signalSemaphores[0]), swapchainCount: 1, pSwapchains: addr(vulkan.swapChain), pImageIndices: addr(bufferImageIndex), pResults: nil, ) checkVkResult vkQueuePresentKHR(vulkan.presentationQueue, addr(presentInfo)) proc fullThrottle*(engine: var Engine) = var event: XEvent killed = false currentFrame = 0 while not killed: while engine.display.XPending() > 0 and not killed: discard engine.display.XNextEvent(addr(event)) case event.theType of ClientMessage: if cast[Atom](event.xclient.data.l[0]) == deleteMessage: killed = true of KeyPress: let key = XLookupKeysym(cast[PXKeyEvent](addr(event)), 0) if key == XK_Escape: killed = true else: discard drawFrame(engine.vulkan, currentFrame) currentFrame = (currentFrame + 1) mod MAX_FRAMES_IN_FLIGHT; checkVkResult engine.vulkan.device.vkDeviceWaitIdle() proc trash*(engine: Engine) = for i in 0 ..< MAX_FRAMES_IN_FLIGHT: engine.vulkan.device.vkDestroySemaphore(engine.vulkan.imageAvailableSemaphores[i], nil) engine.vulkan.device.vkDestroySemaphore(engine.vulkan.renderFinishedSemaphores[i], nil) engine.vulkan.device.vkDestroyFence(engine.vulkan.inFlightFences[i], nil) engine.vulkan.device.vkDestroyCommandPool(engine.vulkan.commandPool, nil) for framebuffer in engine.vulkan.swapFramebuffers: engine.vulkan.device.vkDestroyFramebuffer(framebuffer, nil) engine.vulkan.device.vkDestroyPipeline(engine.vulkan.pipeline.pipeline, nil) engine.vulkan.device.vkDestroyPipelineLayout(engine.vulkan.pipeline.layout, nil) engine.vulkan.device.vkDestroyRenderPass(engine.vulkan.pipeline.renderPass, nil) for shaderStage in engine.vulkan.pipeline.shaderStages: engine.vulkan.device.vkDestroyShaderModule(shaderStage.module, nil) glslang_finalize_process() engine.vulkan.device.vkDestroySwapchainKHR(engine.vulkan.swapChain, nil) engine.vulkan.instance.vkDestroySurfaceKHR(engine.vulkan.surface, nil) engine.vulkan.device.vkDestroyDevice(nil) engine.vulkan.instance.vkDestroyInstance(nil) checkXlibResult engine.display.XDestroyWindow(engine.window) discard engine.display.XCloseDisplay() # always returns 0