Mercurial > games > semicongine
view semicongine/core/buildconfig.nim @ 857:64b40937d0df
did: adjust build-variables and config
author | Sam <sam@basx.dev> |
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date | Tue, 26 Dec 2023 19:13:58 +0700 |
parents | 44ec744fbedc |
children | 869cecde0a22 |
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import std/parsecfg import std/streams import std/strutils import std/logging import std/os const ENGINENAME* = "semicongine" const ENGINEVERSION* = static: let nimblePath = currentSourcePath.parentDir().parentDir().parentDir().joinPath("semicongine.nimble") let nimbleFile = newStringStream(staticRead(nimblePath)) let config = loadConfig(nimbleFile) config.getSectionValue("", "version") # checks required build options: static: assert compileOption("threads"), ENGINENAME & " requires --threads=on" assert defined(nimPreviewHashRef), ENGINENAME & " requires -d:nimPreviewHashRef" if defined(release): assert compileOption("app", "gui"), ENGINENAME & " requires --app=gui for release builds" if defined(linux): assert defined(VK_USE_PLATFORM_XLIB_KHR), ENGINENAME & " requires --d:VK_USE_PLATFORM_XLIB_KHR for linux builds" elif defined(windows): assert defined(VK_USE_PLATFORM_WIN32_KHR), ENGINENAME & " requires --d:VK_USE_PLATFORM_WIN32_KHR for windows builds" else: assert false, "trying to build on unsupported platform" # build configuration # ===================== # compile-time defines, usefull for build-dependent settings # can be overriden with compiler flags, e.g. -d:Foo=42 -d:Bar=false # pramas: {.intdefine.} {.strdefine.} {.booldefine.} # root of where settings files will be searched # must be relative (to the directory of the binary) const DEBUG* = not defined(release) const CONFIGROOT* {.strdefine.}: string = "." assert not isAbsolute(CONFIGROOT) const CONFIGEXTENSION* {.strdefine.}: string = "ini" # by default enable hot-reload of runtime-configuration only in debug builds const CONFIGHOTRELOAD* {.booldefine.}: bool = DEBUG # milliseconds to wait between checks for settings hotreload const CONFIGHOTRELOADINTERVAL* {.intdefine.}: int = 1000 # log level const LOGLEVEL {.strdefine.}: string = (when DEBUG: "lvlWarn" else: "lvlWarn") const ENGINE_LOGLEVEL* = parseEnum[Level](LOGLEVEL) # resource bundleing settings, need to be configured per project const BUNDLETYPE* {.strdefine.}: string = "" # dir, zip, exe static: assert BUNDLETYPE in ["dir", "zip", "exe"], ENGINENAME & " requires one of -d:BUNDLETYPE=dir -d:BUNDLETYPE=zip -d:BUNDLETYPE=exe"