Mercurial > games > semicongine
view src/semicongine/platform/windows/surface.nim @ 787:670ca93a358b
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
author | Sam <sam@basx.dev> |
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date | Fri, 25 Aug 2023 00:29:51 +0700 |
parents | d3500ae5d235 |
children |
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import ../../core import ../../platform/window proc createNativeSurface*(instance: VkInstance, window: NativeWindow): VkSurfaceKHR = assert instance.valid var surfaceCreateInfo = VkWin32SurfaceCreateInfoKHR( sType: VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR, hinstance: cast[HINSTANCE](window.hinstance), hwnd: cast[HWND](window.hwnd), ) checkVkResult vkCreateWin32SurfaceKHR(instance, addr(surfaceCreateInfo), nil, addr(result))