Mercurial > games > semicongine
view semiconginev2/audio/generators.nim @ 1261:6deb5ceaa3fb
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author | sam <sam@basx.dev> |
---|---|
date | Sun, 28 Jul 2024 21:39:45 +0700 |
parents | 27cd1c21290e |
children |
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proc sinewave(f: float): proc(x: float): float = proc ret(x: float): float = sin(x * 2 * Pi * f) result = ret proc SineSoundData*(f: float, len: float, rate: int, amplitude = 0.5'f32): SoundData = let dt = 1'f / float(rate) var sine = sinewave(f) for i in 0 ..< int(float(rate) * len): let t = dt * float(i) let value = int16(sine(t) * float(high(int16)) * amplitude) result.add [value, value]