Mercurial > games > semicongine
view notes @ 483:73a0954beabd
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
author | Sam <sam@basx.dev> |
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date | Wed, 11 Jan 2023 00:43:17 +0700 |
parents | 1670f8e70964 |
children | 0ffdf1f4ecf4 |
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Game ideas: - mining-game with structure simulation, crashing mineshafts, etc. - top-down 2d shooter (wild west?) with one room per scene, fixed camera - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) - Clean up something - Defend house (embassy?), against burglar, enemies, receive guests - Typing game, mechanics ala "cook, serve, delicious" but different theme, maybe war, coffee serving, -> add spin on it somehow? Subsystems: High prio: - Texture handling - Mesh files (Wavefront OBJ, MTL) - Image files (BMP RGB + BMP Graysscale for transparency) - Input handling (X11, Win32) - Config files (std/parsecfg) - Audio files (WAV) - Audio (Alsa, Windows Waveform API?) - Text rendering TODO: - move all of Makefile to config.nims