Mercurial > games > semicongine
view tests/test_font.nim @ 877:773af36148bd
did: changes
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 27 Jan 2024 21:08:31 +0700 |
parents | 164b41a2d5a6 |
children | b032768df631 |
line wrap: on
line source
import std/unicode import semicongine proc main() = # setup engine var engine = initEngine("Test fonts") engine.initRenderer([]) # build scene var scene = Scene(name: "main") # var font = loadFont("DejaVuSans.ttf", lineHeightPixels=90'f32, charset="abcdefghijklmnopqrstuvwxyz ".toRunes) var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 250'f32) var textbox = initText(32, font, "_", color = newVec4f(1, 0, 0, 1)) let fontscale = 0.001 scene.add textbox textbox.mesh.transform = scale(fontscale, fontscale) engine.loadScene(scene) let cursor = Rune('_') while engine.updateInputs() == Running and not engine.keyIsDown(Escape): if engine.windowWasResized(): var winSize = engine.getWindow().size textbox.mesh.transform = scale(fontscale * (winSize[1] / winSize[0]), fontscale) for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: if engine.keyWasPressed(c): if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): textbox.text = textbox.text[0 ..< ^1] & ($c).toRunes & cursor else: textbox.text = textbox.text[0 ..< ^1] & ($c).toRunes[0].toLower() & cursor if engine.keyWasPressed(Enter): textbox.text = textbox.text[0 ..< ^1] & Rune('\n') & cursor if engine.keyWasPressed(Space): textbox.text = textbox.text[0 ..< ^1] & Rune(' ') & cursor if engine.keyWasPressed(Backspace) and textbox.text.len > 1: textbox.text = textbox.text[0 ..< ^2] & cursor engine.renderScene(scene) engine.destroy() when isMainModule: main()