Mercurial > games > semicongine
view tests/test_font.nim @ 879:7ecae083b670
add: correct version of text-alignment, and a few improvments
author | Sam <sam@basx.dev> |
---|---|
date | Sun, 28 Jan 2024 21:26:39 +0700 |
parents | 8ab77af322cc |
children | 91e018270832 |
line wrap: on
line source
import std/unicode import semicongine proc main() = # setup engine var engine = initEngine("Test fonts") engine.initRenderer([]) # build scene var scene = Scene(name: "main") # var font = loadFont("DejaVuSans.ttf", lineHeightPixels=90'f32, charset="abcdefghijklmnopqrstuvwxyz ".toRunes) var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) var main_text = font.initText("", 32, color = newVec4f(1, 0.15, 0.15, 1), scale = 0.001) var help_text = font.initText("""Controls Horizontal alignment: F1: Left F2: Center F3: Right Vertical alignment: F4: Top F5: Center F6: Bottom""", scale = 0.0001, position = newVec2f(0, 0), horizontalAlignment = Left, verticalAlignment = Top) scene.add main_text scene.add help_text engine.loadScene(scene) while engine.updateInputs() == Running and not engine.keyIsDown(Escape): if engine.windowWasResized(): var winSize = engine.getWindow().size main_text.aspect_ratio = winSize[0] / winSize[1] help_text.aspect_ratio = winSize[0] / winSize[1] help_text.position = newVec2f(-0.99, -0.99) # add character if main_text.text.len < main_text.maxLen - 1: for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: if engine.keyWasPressed(c): if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): main_text.text = main_text.text & ($c).toRunes else: main_text.text = main_text.text & ($c).toRunes[0].toLower() if engine.keyWasPressed(Enter): main_text.text = main_text.text & Rune('\n') if engine.keyWasPressed(Space): main_text.text = main_text.text & Rune(' ') # remove character if engine.keyWasPressed(Backspace) and main_text.text.len > 0: main_text.text = main_text.text[0 ..< ^1] # alignemtn with F-keys if engine.keyWasPressed(F1): main_text.horizontalAlignment = Left elif engine.keyWasPressed(F2): main_text.horizontalAlignment = Center elif engine.keyWasPressed(F3): main_text.horizontalAlignment = Right elif engine.keyWasPressed(F4): main_text.verticalAlignment = Top elif engine.keyWasPressed(F5): main_text.verticalAlignment = Center elif engine.keyWasPressed(F6): main_text.verticalAlignment = Bottom main_text.text = main_text.text & Rune('_') main_text.refresh() main_text.text = main_text.text[0 ..< ^1] help_text.refresh() engine.renderScene(scene) engine.destroy() when isMainModule: main()