Mercurial > games > semicongine
view src/semicongine/vulkan/syncing.nim @ 206:7f921d7d0a2b
did: small refactoring of module structure
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 09 May 2023 01:11:51 +0700 |
parents | 9c3e3dcb0328 |
children |
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import ../core import ./device type Semaphore* = object vk*: VkSemaphore device: Device Fence* = object vk*: VkFence device: Device proc createSemaphore*(device: Device): Semaphore = assert device.vk.valid var semaphoreInfo = VkSemaphoreCreateInfo(sType: VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO) result.device = device checkVkResult device.vk.vkCreateSemaphore(addr(semaphoreInfo), nil, addr(result.vk)) proc createFence*(device: Device): Fence = assert device.vk.valid var fenceInfo = VkFenceCreateInfo( sType: VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, flags: toBits [VK_FENCE_CREATE_SIGNALED_BIT] ) result.device = device checkVkResult device.vk.vkCreateFence(addr(fenceInfo), nil, addr(result.vk)) proc wait*(fence: Fence) = assert fence.device.vk.valid assert fence.vk.valid var varFence = fence.vk checkVkResult vkWaitForFences(fence.device.vk, 1, addr(varFence), false, high(uint64)) proc reset*(fence: Fence) = assert fence.device.vk.valid assert fence.vk.valid var varFence = fence.vk checkVkResult vkResetFences(fence.device.vk, 1, addr(varFence)) proc destroy*(semaphore: var Semaphore) = assert semaphore.device.vk.valid assert semaphore.vk.valid semaphore.device.vk.vkDestroySemaphore(semaphore.vk, nil) semaphore.vk.reset proc destroy*(fence: var Fence) = assert fence.device.vk.valid assert fence.vk.valid fence.device.vk.vkDestroyFence(fence.vk, nil) fence.vk.reset