Mercurial > games > semicongine
view semicongine.nimble @ 1452:8125d5b0c68c
add: some support for 16-bit data access in shaders, and a check
author | sam <sam@basx.dev> |
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date | Sun, 16 Mar 2025 22:08:10 +0700 |
parents | 76b8455cad5e |
children |
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# Package version = "0.5.0" author = "Sam <sam@basx.dev>" description = "Game engine, for games that run on semiconductor engines" license = "MIT" backend = "c" if detectOS(Linux): # required for packaging, on windows we use powershell foreignDep "zip" foreignDep "unzip" # required for builds using steam foreignDep "libstdc++6:i386" foreignDep "libc6:i386" foreignDep "libx11-dev" requires "nim >= 2.0" requires "zippy"