Mercurial > games > semicongine
view semicongine.nimble @ 1065:86b9721dfc09
fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD
author | sam <sam@basx.dev> |
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date | Mon, 01 Apr 2024 22:42:50 +0700 |
parents | 459fe2761311 |
children | a8ce28444cf2 |
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# Package # name = "semicongine" version = "0.3.0" author = "Sam <sam@basx.dev>" description = "Game engine, for games that run on semiconductor engines" license = "MIT" backend = "c" installDirs = @["semicongine"] # Dependencies requires "nim >= 2.0" requires "winim" requires "x11" # also requires libx11-dev e.g. on debian systems requires "zippy"