Mercurial > games > semicongine
view Makefile @ 18:90e117952f74
add: basic vertex buffer functionality
author | Sam <sam@basx.dev> |
---|---|
date | Thu, 05 Jan 2023 01:16:48 +0700 |
parents | 617c6dcddbe2 |
children | 316923e9247c |
line wrap: on
line source
SOURCES := $(shell find src -name '*.nim') DEBUG_OPTIONS := --debugger:native --checks:on --assertions:on RELEASE_OPTIONS := -d:release --checks:off --assertions:off WINDOWS_DEBUG_OPTIONS := --cc:vcc --passC:'/MDd' --passL:'ucrtd.lib' WINDOWS_RELEASE_OPTIONS := --cc:vcc --passC:'/MD' --passL:'ucrt.lib' # HACK to get cross-compilation working -------------------------------- # anywhere with a windows filesystem that has the visual basic compiler tools installed WINDOWS_BASE := /mnt # path variables, need to have correct versions WINDOWS_PROGAMS := ${WINDOWS_BASE}/Program Files (x86) MSVC_BUILDTOOLS_PATH := ${WINDOWS_PROGAMS}/Microsoft Visual Studio/2022/BuildTools/VC WINDOWS_KIT_INCLUDE_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Include/10.0.22000.0 WINDOWS_KIT_LIBS_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Lib/10.0.22000.0 MSVC_PATH := ${MSVC_BUILDTOOLS_PATH}/Tools/MSVC/14.34.31933 MSVC_ADDITIONAL_PATH := ${MSVC_BUILDTOOLS_PATH}/Auxiliary/Build/ CL_DIR := ${MSVC_PATH}/bin/Hostx64/x64/ CL_INCL_DIR := ${MSVC_PATH}/include WINE_NIM_VERSION := 1.6.10 # nim command: WINE_NIM := WINEPATH="${CL_DIR}" wine ./build/nim_windows/nim-${WINE_NIM_VERSION}/bin/nim.exe --path:"${MSVC_ADDITIONAL_PATH}" --path:"${CL_INCL_DIR}" --passC:'/I "${CL_INCL_DIR}"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/ucrt"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/um"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/shared"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/ucrt/x64"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/um/x64"' --passL:'/LIBPATH:"${MSVC_PATH}/lib/x64"' # end of HACK----------------------------------------------------------- # build hello_triangle build/debug/linux/hello_triangle: ${SOURCES} nim build_linux_debug ${DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim build/release/linux/hello_triangle: ${SOURCES} nim build_linux_release c ${RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim build/debug/windows/hello_triangle.exe: ${SOURCES} build/nim_windows ${WINE_NIM} c ${DEBUG_OPTIONS} ${WINDOWS_DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim build/release/windows/hello_triangle.exe: ${SOURCES} build/nim_windows ${WINE_NIM} c ${RELEASE_OPTIONS} ${WINDOWS_RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim build_all_linux: build/debug/linux/hello_triangle build/release/linux/hello_triangle build_all_windows: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe build_all: build_all_linux build_all_windows # clean clean: rm -rf build # clean thirdparty too? .PHONY: tests # tests tests: testament p tests/ # publish publish_linux_debug: build/debug/linux/hello_triangle scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ publish_linux_release: build/release/linux/hello_triangle scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ publish_windows_debug: build/debug/linux/hello_triangle scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ publish_windows_release: build/release/linux/hello_triangle scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ publish_all_linux: publish_linux_debug publish_linux_release publish_all_windows: publish_windows_debug publish_windows_release publish_all: publish_all_linux publish_all_windows # download thirdparty-libraries thirdparty/lib/glslang/linux_debug: mkdir -p $@ wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip unzip glslang-master-linux-Debug.zip -d $@ thirdparty/lib/glslang/linux_release: mkdir -p $@ wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip unzip glslang-master-linux-Release.zip -d $@ thirdparty/lib/glslang/windows_debug: mkdir -p $@ wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip unzip glslang-master-windows-x64-Debug.zip -d $@ thirdparty/lib/glslang/windows_release: mkdir -p $@ wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip unzip glslang-master-windows-x64-Release.zip -d $@ thirdparty/lib/spirv-tools/linux_debug: mkdir -p $@ wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz tar --directory $@ -xf $@/install.tgz thirdparty/lib/spirv-tools/linux_release: mkdir -p $@ wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz tar --directory $@ -xf $@/install.tgz thirdparty/lib/spirv-tools/windows_debug: mkdir -p $@ wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip unzip $@/install.zip -d $@ thirdparty/lib/spirv-tools/windows_release: mkdir -p $@ wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip unzip $@/install.zip -d $@ # set up cross compilation to compile for windows on linux build/nim_windows/: mkdir -p build/nim_windows wget --directory-prefix=$@ https://nim-lang.org/download/nim-${WINE_NIM_VERSION}_x64.zip unzip $@/nim-${WINE_NIM_VERSION}_x64.zip -d $@