Mercurial > games > semicongine
view src/glslang/glslang_c_interface.nim @ 463:91544fc1afe5
did: hello world triangle, a bit of code organization
author | Sam <sam@basx.dev> |
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date | Mon, 19 Dec 2022 10:41:20 +0700 |
parents | 0bc8643cfe25 |
children | 0660ba9d1930 |
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import std/strformat when defined(linux): const platform = "linux" when defined(windows): const platform = "windows" when defined(release): const libversion = "release" else: const libversion = "debug" # required to link the GLSL compiler {.passl: &"-Lthirdparty/lib/glslang/{platform}_{libversion}" .} {.passl: &"-Lthirdparty/lib/spirv-tools/{platform}_{libversion}" .} {.passl: "-lglslang" .} {.passl: "-lglslang-default-resource-limits" .} {.passl: "-lHLSL" .} {.passl: "-lMachineIndependent" .} {.passl: "-lGenericCodeGen" .} {.passl: "-lOSDependent" .} {.passl: "-lOGLCompiler" .} {.passl: "-lSPIRV" .} {.passl: "-lSPIRV-Tools-opt" .} {.passl: "-lSPIRV-Tools" .} {.passl: "-lSPIRV-Tools-diff" .} {.passl: "-lSPIRV-Tools-fuzz" .} {.passl: "-lSPIRV-Tools-link" .} {.passl: "-lSPIRV-Tools-lint" .} {.passl: "-lSPIRV-Tools-opt" .} {.passl: "-lSPIRV-Tools-reduce" .} {.passl: "-lstdc++" .} {.passl: "-lm" .} import glslang_c_shader_types type glslang_shader_t* {.nodecl incompleteStruct.} = object glslang_program_t* {.nodecl incompleteStruct.} = object glslang_limits_t* {.bycopy.} = object non_inductive_for_loops*: bool while_loops*: bool do_while_loops*: bool general_uniform_indexing*: bool general_attribute_matrix_vector_indexing*: bool general_varying_indexing*: bool general_sampler_indexing*: bool general_variable_indexing*: bool general_constant_matrix_vector_indexing*: bool glslang_resource_t* {.bycopy.} = object max_lights*: cint max_clip_planes*: cint max_texture_units*: cint max_texture_coords*: cint max_vertex_attribs*: cint max_vertex_uniform_components*: cint max_varying_floats*: cint max_vertex_texture_image_units*: cint max_combined_texture_image_units*: cint max_texture_image_units*: cint max_fragment_uniform_components*: cint max_draw_buffers*: cint max_vertex_uniform_vectors*: cint max_varying_vectors*: cint max_fragment_uniform_vectors*: cint max_vertex_output_vectors*: cint max_fragment_input_vectors*: cint min_program_texel_offset*: cint max_program_texel_offset*: cint max_clip_distances*: cint max_compute_work_group_count_x*: cint max_compute_work_group_count_y*: cint max_compute_work_group_count_z*: cint max_compute_work_group_size_x*: cint max_compute_work_group_size_y*: cint max_compute_work_group_size_z*: cint max_compute_uniform_components*: cint max_compute_texture_image_units*: cint max_compute_image_uniforms*: cint max_compute_atomic_counters*: cint max_compute_atomic_counter_buffers*: cint max_varying_components*: cint max_vertex_output_components*: cint max_geometry_input_components*: cint max_geometry_output_components*: cint max_fragment_input_components*: cint max_image_units*: cint max_combined_image_units_and_fragment_outputs*: cint max_combined_shader_output_resources*: cint max_image_samples*: cint max_vertex_image_uniforms*: cint max_tess_control_image_uniforms*: cint max_tess_evaluation_image_uniforms*: cint max_geometry_image_uniforms*: cint max_fragment_image_uniforms*: cint max_combined_image_uniforms*: cint max_geometry_texture_image_units*: cint max_geometry_output_vertices*: cint max_geometry_total_output_components*: cint max_geometry_uniform_components*: cint max_geometry_varying_components*: cint max_tess_control_input_components*: cint max_tess_control_output_components*: cint max_tess_control_texture_image_units*: cint max_tess_control_uniform_components*: cint max_tess_control_total_output_components*: cint max_tess_evaluation_input_components*: cint max_tess_evaluation_output_components*: cint max_tess_evaluation_texture_image_units*: cint max_tess_evaluation_uniform_components*: cint max_tess_patch_components*: cint max_patch_vertices*: cint max_tess_gen_level*: cint max_viewports*: cint max_vertex_atomic_counters*: cint max_tess_control_atomic_counters*: cint max_tess_evaluation_atomic_counters*: cint max_geometry_atomic_counters*: cint max_fragment_atomic_counters*: cint max_combined_atomic_counters*: cint max_atomic_counter_bindings*: cint max_vertex_atomic_counter_buffers*: cint max_tess_control_atomic_counter_buffers*: cint max_tess_evaluation_atomic_counter_buffers*: cint max_geometry_atomic_counter_buffers*: cint max_fragment_atomic_counter_buffers*: cint max_combined_atomic_counter_buffers*: cint max_atomic_counter_buffer_size*: cint max_transform_feedback_buffers*: cint max_transform_feedback_interleaved_components*: cint max_cull_distances*: cint max_combined_clip_and_cull_distances*: cint max_samples*: cint max_mesh_output_vertices_nv*: cint max_mesh_output_primitives_nv*: cint max_mesh_work_group_size_x_nv*: cint max_mesh_work_group_size_y_nv*: cint max_mesh_work_group_size_z_nv*: cint max_task_work_group_size_x_nv*: cint max_task_work_group_size_y_nv*: cint max_task_work_group_size_z_nv*: cint max_mesh_view_count_nv*: cint max_mesh_output_vertices_ext*: cint max_mesh_output_primitives_ext*: cint max_mesh_work_group_size_x_ext*: cint max_mesh_work_group_size_y_ext*: cint max_mesh_work_group_size_z_ext*: cint max_task_work_group_size_x_ext*: cint max_task_work_group_size_y_ext*: cint max_task_work_group_size_z_ext*: cint max_mesh_view_count_ext*: cint maxDualSourceDrawBuffersEXT*: cint limits*: glslang_limits_t glslang_input_t* {.bycopy.} = object language*: glslang_source_t stage*: glslang_stage_t client*: glslang_client_t client_version*: glslang_target_client_version_t target_language*: glslang_target_language_t target_language_version*: glslang_target_language_version_t code*: cstring default_version*: cint default_profile*: glslang_profile_t force_default_version_and_profile*: cint forward_compatible*: cint messages*: glslang_messages_t resource*: ptr glslang_resource_t glsl_include_result_t* {.bycopy.} = object ## Header file name or NULL if inclusion failed header_name*: cstring ## Header contents or NULL header_data*: cstring header_length*: csize_t glsl_include_local_func* = proc (ctx: pointer; header_name: cstring; includer_name: cstring; include_depth: csize_t): ptr glsl_include_result_t glsl_include_system_func* = proc (ctx: pointer; header_name: cstring; includer_name: cstring; include_depth: csize_t): ptr glsl_include_result_t glsl_free_include_result_func* = proc (ctx: pointer; result: ptr glsl_include_result_t): cint glsl_include_callbacks_t* {.bycopy.} = object include_system*: glsl_include_system_func include_local*: glsl_include_local_func free_include_result*: glsl_free_include_result_func glslang_spv_options_t* {.bycopy.} = object generate_debug_info*: bool strip_debug_info*: bool disable_optimizer*: bool optimize_size*: bool disassemble*: bool validate*: bool emit_nonsemantic_shader_debug_info*: bool emit_nonsemantic_shader_debug_source*: bool proc glslang_initialize_process*(): cint {.importc.} proc glslang_finalize_process*() {.importc.} proc glslang_shader_create*(input: ptr glslang_input_t): ptr glslang_shader_t {.importc.} proc glslang_shader_delete*(shader: ptr glslang_shader_t) {.importc.} proc glslang_shader_set_preamble*(shader: ptr glslang_shader_t; s: cstring) {.importc.} proc glslang_shader_shift_binding*(shader: ptr glslang_shader_t; res: glslang_resource_type_t; base: cuint) {.importc.} proc glslang_shader_shift_binding_for_set*(shader: ptr glslang_shader_t; res: glslang_resource_type_t; base: cuint; set: cuint) {.importc.} proc glslang_shader_set_options*(shader: ptr glslang_shader_t; options: cint) {.importc.} proc glslang_shader_set_glsl_version*(shader: ptr glslang_shader_t; version: cint) {.importc.} proc glslang_shader_preprocess*(shader: ptr glslang_shader_t; input: ptr glslang_input_t): cint {.importc.} proc glslang_shader_parse*(shader: ptr glslang_shader_t; input: ptr glslang_input_t): cint {.importc.} proc glslang_shader_get_preprocessed_code*(shader: ptr glslang_shader_t): cstring {.importc.} proc glslang_shader_get_info_log*(shader: ptr glslang_shader_t): cstring {.importc.} proc glslang_shader_get_info_debug_log*(shader: ptr glslang_shader_t): cstring {.importc.} proc glslang_program_create*(): ptr glslang_program_t {.importc.} proc glslang_program_delete*(program: ptr glslang_program_t) {.importc.} proc glslang_program_add_shader*(program: ptr glslang_program_t; shader: ptr glslang_shader_t) {.importc.} proc glslang_program_link*(program: ptr glslang_program_t; messages: cint): cint {.importc.} proc glslang_program_add_source_text*(program: ptr glslang_program_t; stage: glslang_stage_t; text: cstring; len: csize_t) {.importc.} proc glslang_program_set_source_file*(program: ptr glslang_program_t; stage: glslang_stage_t; file: cstring) {.importc.} proc glslang_program_map_io*(program: ptr glslang_program_t): cint {.importc.} proc glslang_program_SPIRV_generate*(program: ptr glslang_program_t; stage: glslang_stage_t) {.importc.} proc glslang_program_SPIRV_generate_with_options*(program: ptr glslang_program_t; stage: glslang_stage_t; spv_options: ptr glslang_spv_options_t) {.importc.} proc glslang_program_SPIRV_get_size*(program: ptr glslang_program_t): csize_t {.importc.} proc glslang_program_SPIRV_get*(program: ptr glslang_program_t; a2: ptr cuint) {.importc.} proc glslang_program_SPIRV_get_ptr*(program: ptr glslang_program_t): ptr cuint {.importc.} proc glslang_program_SPIRV_get_messages*(program: ptr glslang_program_t): cstring {.importc.} proc glslang_program_get_info_log*(program: ptr glslang_program_t): cstring {.importc.} proc glslang_program_get_info_debug_log*(program: ptr glslang_program_t): cstring {.importc.} proc glslang_default_resource*(): ptr glslang_resource_t {.importc.} proc glslang_default_resource_string*(): cstring {.importc.} proc glslang_decode_resource_limits*(resources: ptr glslang_resource_t , config: cstring) {.importc.}