Mercurial > games > semicongine
view notes @ 30:917d99d5eb89
add: missing file
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 14 Jan 2023 14:08:45 +0700 |
parents | 0ffdf1f4ecf4 |
children | 0996104ad066 |
line wrap: on
line source
Game ideas: - mining-game with structure simulation, crashing mineshafts, etc. - top-down 2d shooter (wild west?) with one room per scene, fixed camera - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) - Clean up something - Defend house (embassy?), against burglar, enemies, receive guests - Typing game, mechanics ala "cook, serve, delicious" but different theme, maybe war, coffee serving, -> add spin on it somehow? Subsystems: High prio: - Texture handling - Mesh files (Wavefront OBJ, MTL) (use something from sketchfab to get started, e.g. https://sketchfab.com/nigelgoh) - Image files (BMP RGB + BMP Graysscale for transparency) - Input handling (X11, Win32) - Config files (std/parsecfg) - Audio files (WAV) - Audio (Alsa, Windows Waveform API?) - Text rendering TODO: - move all of Makefile to config.nims