Mercurial > games > semicongine
view old_tests/test_panel.nim @ 1353:93a6d70d845f
fix: make perlin noise 0..1 instead of -1..1
author | sam <sam@basx.dev> |
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date | Fri, 27 Sep 2024 23:44:37 +0700 |
parents | 6360c8d17ce0 |
children |
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import std/unicode import semicongine var counter = 0 var counterText: Text proc click(panel: var Panel, buttons: set[MouseButton]) = if buttons.contains(Mouse1): counter.inc if buttons.contains(Mouse3): counter.dec counterText.text = $counter proc enter(panel: var Panel) = panel.mesh.transform = panel.mesh.transform * Scale(1.05, 1.05) panel.color = NewVec4f(1, 0, 0, 0.3) proc leave(panel: var Panel) = panel.mesh.transform = panel.mesh.transform * Scale(1 / 1.05, 1 / 1.05) panel.color = NewVec4f(1, 0, 0, 0.5) proc main() = # setup engine var engine = InitEngine("Test panels") engine.InitRenderer([]) const B = [0'u8, 0'u8, 0'u8, 255'u8] const T = [0'u8, 0'u8, 0'u8, 0'u8] # build scene # var font = LoadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) scene = Scene(name: "main") origin = InitPanel( transform = Scale(0.005, 0.005), color = NewVec4f(1, 1, 1, 1), texture = Texture(isGrayscale: false, colorImage: NewImage[RGBAPixel](3, 3, [T, B, T, B, B, B, T, B, T]), sampler: NEAREST_SAMPLER), ) button = InitPanel( transform = Translate(0.2, 0.1) * Scale(0.3, 0.1), color = NewVec4f(1, 0, 0, 0.5), onMouseDown = click, onMouseEnter = enter, onMouseLeave = leave ) help_text = font.InitText("""Controls Horizontal alignment: F1: Left F2: Center F3: Right Vertical alignment: F4: Top F5: Center F6: Bottom Mouse: Left click: Increase counter Right click: Decrease counter""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = Translate(-0.9, -0.9) * Scale(0.0002, 0.0002)) counterText = font.InitText(($counter).toRunes, maxLen = 99, transform = Translate(0.2, 0.1) * Scale(0.0004, 0.0004)) scene.Add counterText scene.Add button scene.Add help_text scene.Add origin engine.LoadScene(scene) while engine.UpdateInputs() and not KeyIsDown(Escape): if KeyWasPressed(F1): button.horizontalAlignment = Left counterText.horizontalAlignment = Left elif KeyWasPressed(F2): button.horizontalAlignment = Center counterText.horizontalAlignment = Center elif KeyWasPressed(F3): button.horizontalAlignment = Right counterText.horizontalAlignment = Right elif KeyWasPressed(F4): button.verticalAlignment = Top counterText.verticalAlignment = Top elif KeyWasPressed(F5): button.verticalAlignment = Center counterText.verticalAlignment = Center elif KeyWasPressed(F6): button.verticalAlignment = Bottom counterText.verticalAlignment = Bottom engine.ProcessEvents(button) button.Refresh() counterText.Refresh() origin.Refresh() help_text.Refresh() engine.RenderScene(scene) engine.Destroy() when isMainModule: main()