view src/semicongine/audio.nim @ 194:93f661a20f74

did: a bit of cleanup with the config, also add some documentation
author Sam <sam@basx.dev>
date Sun, 07 May 2023 00:23:46 +0700
parents bfbadd0758c6
children 7f921d7d0a2b
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import std/tables
import std/locks
import std/logging except Level

when defined(windows): # used for setting audio thread priority
  import winim
when defined(linux):
  import std/posix

import ./audiotypes
import ./platform/audio

export audiotypes

const NBUFFERS = 4
const BUFFERSAMPLECOUNT = 2048

type
  Playback = object
    sound: Sound
    position: int
    loop: bool
    levelLeft: Level
    levelRight: Level
  Track = object
    playing: Table[uint64, Playback]
    level: Level
  Mixer* = object
    playbackCounter: uint64
    tracks: Table[string, Track]
    sounds*: Table[string, Sound]
    level: Level
    device: NativeSoundDevice
    lock: Lock
    buffers: seq[SoundData]
    currentBuffer: int

proc loadSoundResource(resourcePath: string): Sound =
  assert false, "Not implemented yet"

proc initMixer*(): Mixer =
  result = Mixer(
    tracks: {"": Track(level: 1'f)}.toTable,
    level: 1'f,
  )
  result.lock.initLock()

proc setupDevice(mixer: var Mixer) =
  # call this inside audio thread
  var bufferaddresses: seq[ptr SoundData]
  for i in 0 ..< NBUFFERS:
    mixer.buffers.add newSeq[Sample](BUFFERSAMPLECOUNT)
  for i in 0 ..< mixer.buffers.len:
    bufferaddresses.add (addr mixer.buffers[i])
  mixer.device = openSoundDevice(44100, bufferaddresses)

proc loadSound*(mixer: var Mixer, name: string, resource: string) =
  assert not (name in mixer.sounds)
  mixer.sounds[name] = loadSoundResource(resource)

proc addSound*(mixer: var Mixer, name: string, sound: Sound) =
  assert not (name in mixer.sounds)
  mixer.sounds[name] = sound

proc replaceSound*(mixer: var Mixer, name: string, sound: Sound) =
  assert (name in mixer.sounds)
  mixer.sounds[name] = sound

proc addTrack*(mixer: var Mixer, name: string) =
  assert not (name in mixer.tracks)
  mixer.lock.withLock():
    mixer.tracks[name] = Track(level: 1'f)

proc play*(mixer: var Mixer, soundName: string, track="", stopOtherSounds=false, loop=false, levelLeft, levelRight: Level): uint64 =
  assert track in mixer.tracks
  assert soundName in mixer.sounds
  mixer.lock.withLock():
    if stopOtherSounds:
      mixer.tracks[track].playing.clear()
    mixer.tracks[track].playing[mixer.playbackCounter] = Playback(
      sound: mixer.sounds[soundName],
      position: 0,
      loop: loop,
      levelLeft: levelLeft,
      levelRight: levelRight
    )
  result = mixer.playbackCounter
  inc mixer.playbackCounter

proc play*(mixer: var Mixer, soundName: string, track="", stopOtherSounds=false, loop=false, level: Level=1'f): uint64 =
  play(mixer=mixer, soundName=soundName, track=track, stopOtherSounds=stopOtherSounds, loop=loop, levelLeft=level, levelRight=level)

proc stop*(mixer: var Mixer) =
  mixer.lock.withLock():
    for track in mixer.tracks.mvalues:
      track.playing.clear()

proc getLevel*(mixer: var Mixer): Level = mixer.level
proc getLevel*(mixer: var Mixer, track: string): Level = mixer.tracks[track].level
proc getLevel*(mixer: var Mixer, playbackId : uint64): (Level, Level) =
  for track in mixer.tracks.mvalues:
    if playbackId in track.playing:
      return (track.playing[playbackId].levelLeft, track.playing[playbackId].levelRight)

proc setLevel*(mixer: var Mixer, level: Level) = mixer.level = level
proc setLevel*(mixer: var Mixer, track: string, level: Level) =
  mixer.lock.withLock():
    mixer.tracks[track].level = level
proc setLevel*(mixer: var Mixer, playbackId: uint64, levelLeft, levelRight: Level) =
  mixer.lock.withLock():
    for track in mixer.tracks.mvalues:
      if playbackId in track.playing:
        track.playing[playbackId].levelLeft = levelLeft
        track.playing[playbackId].levelRight = levelRight
proc setLevel*(mixer: var Mixer, playbackId : uint64, level: Level) =
  setLevel(mixer, playbackId, level, level)

proc stop*(mixer: var Mixer, track: string) =
  assert track in mixer.tracks
  mixer.lock.withLock():
    mixer.tracks[track].playing.clear()

proc stop*(mixer: var Mixer, playbackId: uint64) =
  mixer.lock.withLock():
    for track in mixer.tracks.mvalues:
      if playbackId in track.playing:
        track.playing.del(playbackId)
        break

proc isPlaying*(mixer: var Mixer): bool =
  mixer.lock.withLock():
    for track in mixer.tracks.mvalues:
      if track.playing.len > 0:
        return true
  return false

func applyLevel(sample: Sample, levelLeft, levelRight: Level): Sample =
 (int16(float(sample[0]) * levelLeft), int16(float(sample[1]) * levelRight))

func mix(a, b: Sample): Sample =
  var
    left = int32(a[0]) + int32(b[0])
    right = int32(a[1]) + int32(b[1])
  left = max(min(int32(high(int16)), left), int32(low(int16)))
  right = max(min(int32(high(int16)), right), int32(low(int16)))
  (int16(left), int16(right))

proc updateSoundBuffer(mixer: var Mixer) =
  # mix
  for i in 0 ..< mixer.buffers[mixer.currentBuffer].len:
    var currentSample = (0'i16, 0'i16)
    mixer.lock.withLock():
      for track in mixer.tracks.mvalues:
        var stoppedSounds: seq[uint64]
        for (id, playback) in track.playing.mpairs:
          let sample = applyLevel(
            playback.sound[][playback.position],
            mixer.level * track.level * playback.levelLeft,
            mixer.level * track.level * playback.levelRight,
          )
          currentSample = mix(currentSample, sample)
          inc playback.position
          if playback.position >= playback.sound[].len:
            if playback.loop:
              playback.position = 0
            else:
              stoppedSounds.add id
        for id in stoppedSounds:
          track.playing.del(id)
      mixer.buffers[mixer.currentBuffer][i] = currentSample
  # send data to sound device
  # mixer.device.writeSoundData((mixer.currentBuffer - 1) %% mixer.buffers.len)
  mixer.device.writeSoundData(mixer.currentBuffer)
  mixer.currentBuffer = (mixer.currentBuffer + 1) mod mixer.buffers.len


proc destroy*(mixer: var Mixer) =
  mixer.lock.deinitLock()
  mixer.device.closeSoundDevice()

# Threaded implementation, usually used for audio

var
  mixer* = createShared(Mixer)
  audiothread: Thread[void]

proc audioWorker() {.thread.} =
  mixer[].setupDevice()
  onThreadDestruction(proc() = mixer[].lock.withLock(mixer[].destroy()); freeShared(mixer))
  while true:
    mixer[].updateSoundBuffer()

proc startMixerThread*() =
  mixer[] = initMixer()
  audiothread.createThread(audioWorker)
  debug "Created audio thread"
  when defined(window):
    SetThreadPriority(audiothread.handle(), THREAD_PRIORITY_TIME_CRITICAL)
  when defined(linux):
    discard pthread_setschedprio(Pthread(audiothread.handle()), cint(-20))