Mercurial > games > semicongine
view semicongine/core/buildconfig.nim @ 1333:966032c7a3aa
did: formatting
author | sam <sam@basx.dev> |
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date | Thu, 22 Aug 2024 18:32:21 +0700 |
parents | 1feaa8a97acf |
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import std/logging const ENGINENAME = "semiconginev2" # checks required build options: static: if defined(linux): assert defined(VK_USE_PLATFORM_XLIB_KHR), ENGINENAME & " requires --d:VK_USE_PLATFORM_XLIB_KHR for linux builds" elif defined(windows): assert defined(VK_USE_PLATFORM_WIN32_KHR), ENGINENAME & " requires --d:VK_USE_PLATFORM_WIN32_KHR for windows builds" else: assert false, "trying to build on unsupported platform" # build configuration # ===================== # log level when not defined(release): const LOGLEVEL {.strdefine.}: string = "Debug" else: const LOGLEVEL {.strdefine.}: string = "Warn" const ENGINE_LOGLEVEL* = parseEnum[Level]("lvl" & LOGLEVEL) setLogFilter(ENGINE_LOGLEVEL) # resource bundleing settings, need to be configured per project const DEFAULT_PACKAGE* = "default" const PACKAGETYPE* {.strdefine.}: string = "exe" # dir, zip, exe static: assert PACKAGETYPE in ["dir", "zip", "exe"], ENGINENAME & " requires one of -d:PACKAGETYPE=dir -d:PACKAGETYPE=zip -d:PACKAGETYPE=exe"