Mercurial > games > semicongine
view Makefile @ 32:9edca5dc4e93
add: working implementation of uniforms
author | Sam <sam@basx.dev> |
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date | Sat, 14 Jan 2023 23:34:50 +0700 |
parents | da922b506570 |
children | 94c38e4b5782 |
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SOURCES := $(shell find src -name '*.nim') # compilation requirements examples/glslangValidator: thirdparty/bin/linux/glslangValidator cp $< examples examples/glslangValidator.exe: thirdparty/bin/windows/glslangValidator.exe cp $< examples # build hello_triangle build/debug/linux/hello_triangle: ${SOURCES} examples/hello_triangle.nim examples/glslangValidator nim build_linux_debug -o:$@ examples/hello_triangle.nim build/release/linux/hello_triangle: ${SOURCES} examples/hello_triangle.nim examples/glslangValidator nim build_linux_release -o:$@ examples/hello_triangle.nim build/debug/windows/hello_triangle.exe: ${SOURCES} examples/hello_triangle.nim examples/glslangValidator.exe nim build_windows_debug -o:$@ examples/hello_triangle.nim build/release/windows/hello_triangle.exe: ${SOURCES} examples/hello_triangle.nim examples/glslangValidator.exe nim build_windows_release -o:$@ examples/hello_triangle.nim build_all_linux_hello_triangle: build/debug/linux/hello_triangle build/release/linux/hello_triangle build_all_windows_hello_triangle: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe build_all_hello_triangle: build_all_linux_hello_triangle build_all_windows_hello_triangle # build alotof_triangles build/debug/linux/alotof_triangles: ${SOURCES} examples/alotof_triangles.nim examples/glslangValidator nim build_linux_debug -o:$@ examples/alotof_triangles.nim build/release/linux/alotof_triangles: ${SOURCES} examples/alotof_triangles.nim examples/glslangValidator nim build_linux_release -o:$@ examples/alotof_triangles.nim build/debug/windows/alotof_triangles.exe: ${SOURCES} examples/alotof_triangles.nim examples/glslangValidator.exe nim build_windows_debug -o:$@ examples/alotof_triangles.nim build/release/windows/alotof_triangles.exe: ${SOURCES} examples/alotof_triangles.nim examples/glslangValidator.exe nim build_windows_release -o:$@ examples/alotof_triangles.nim build_all_linux_alotof_triangles: build/debug/linux/alotof_triangles build/release/linux/alotof_triangles build_all_windows_alotof_triangles: build/debug/windows/alotof_triangles.exe build/release/windows/alotof_triangles.exe build_all_alotof_triangles: build_all_linux_alotof_triangles build_all_windows_alotof_triangles # clean clean: rm -rf build rm -rf thirdparty # tests .PHONY: tests tests: testament p tests/ # publish publish: rsync -rv build/ basx.dev:/var/www/public.basx.dev/zamikongine # download thirdparty-libraries thirdparty/bin/linux/glslangValidator: mkdir -p $$( dirname $@ ) cd $$( dirname $@ ) && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip cd $$( dirname $@ ) && unzip *.zip cd $$( dirname $@ ) && mv bin/* . cd $$( dirname $@ ) && rm -rf *.zip bin lib include thirdparty/bin/windows/glslangValidator.exe: mkdir -p $$( dirname $@ ) cd $$( dirname $@ ) && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip cd $$( dirname $@ ) && unzip *.zip cd $$( dirname $@ ) && mv bin/* . cd $$( dirname $@ ) && rm -rf *.zip bin lib include