Mercurial > games > semicongine
view src/zamikongine/vertex.nim @ 32:9edca5dc4e93
add: working implementation of uniforms
author | Sam <sam@basx.dev> |
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date | Sat, 14 Jan 2023 23:34:50 +0700 |
parents | b55d6ecde79d |
children | 94c38e4b5782 |
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import std/macros import std/strutils import std/strformat import std/typetraits import ./math/vector import ./math/matrix import ./vulkan import ./glsl_helpers type VertexAttributeType = SomeNumber|Vec AttributePurpose* = enum Unknown, Position Color GenericAttribute*[T:VertexAttributeType] = object data*: seq[T] PositionAttribute*[T:VertexAttributeType] = object data*: seq[T] ColorAttribute*[T:VertexAttributeType] = object data*: seq[T] VertexAttribute* = GenericAttribute|PositionAttribute|ColorAttribute template getAttributeType*(v: VertexAttribute): auto = get(genericParams(typeof(v)), 0) func datasize*(attribute: VertexAttribute): uint64 = uint64(sizeof(getAttributeType(attribute))) * uint64(attribute.data.len) # from https://registry.khronos.org/vulkan/specs/1.3-extensions/html/chap15.html func nLocationSlots[T: VertexAttributeType](): int = when (T is Vec3[float64] or T is Vec3[uint64] or T is Vec4[float64] or T is Vec4[float64]): 2 else: 1 # numbers func getVkFormat[T: VertexAttributeType](): VkFormat = when T is uint8: VK_FORMAT_R8_UINT elif T is int8: VK_FORMAT_R8_SINT elif T is uint16: VK_FORMAT_R16_UINT elif T is int16: VK_FORMAT_R16_SINT elif T is uint32: VK_FORMAT_R32_UINT elif T is int32: VK_FORMAT_R32_SINT elif T is uint64: VK_FORMAT_R64_UINT elif T is int64: VK_FORMAT_R64_SINT elif T is float32: VK_FORMAT_R32_SFLOAT elif T is float64: VK_FORMAT_R64_SFLOAT elif T is Vec2[uint8]: VK_FORMAT_R8G8_UINT elif T is Vec2[int8]: VK_FORMAT_R8G8_SINT elif T is Vec2[uint16]: VK_FORMAT_R16G16_UINT elif T is Vec2[int16]: VK_FORMAT_R16G16_SINT elif T is Vec2[uint32]: VK_FORMAT_R32G32_UINT elif T is Vec2[int32]: VK_FORMAT_R32G32_SINT elif T is Vec2[uint64]: VK_FORMAT_R64G64_UINT elif T is Vec2[int64]: VK_FORMAT_R64G64_SINT elif T is Vec2[float32]: VK_FORMAT_R32G32_SFLOAT elif T is Vec2[float64]: VK_FORMAT_R64G64_SFLOAT elif T is Vec3[uint8]: VK_FORMAT_R8G8B8_UINT elif T is Vec3[int8]: VK_FORMAT_R8G8B8_SINT elif T is Vec3[uint16]: VK_FORMAT_R16G16B16_UINT elif T is Vec3[int16]: VK_FORMAT_R16G16B16_SINT elif T is Vec3[uint32]: VK_FORMAT_R32G32B32_UINT elif T is Vec3[int32]: VK_FORMAT_R32G32B32_SINT elif T is Vec3[uint64]: VK_FORMAT_R64G64B64_UINT elif T is Vec3[int64]: VK_FORMAT_R64G64B64_SINT elif T is Vec3[float32]: VK_FORMAT_R32G32B32_SFLOAT elif T is Vec3[float64]: VK_FORMAT_R64G64B64_SFLOAT elif T is Vec4[uint8]: VK_FORMAT_R8G8B8A8_UINT elif T is Vec4[int8]: VK_FORMAT_R8G8B8A8_SINT elif T is Vec4[uint16]: VK_FORMAT_R16G16B16A16_UINT elif T is Vec4[int16]: VK_FORMAT_R16G16B16A16_SINT elif T is Vec4[uint32]: VK_FORMAT_R32G32B32A32_UINT elif T is Vec4[int32]: VK_FORMAT_R32G32B32A32_SINT elif T is Vec4[uint64]: VK_FORMAT_R64G64B64A64_UINT elif T is Vec4[int64]: VK_FORMAT_R64G64B64A64_SINT elif T is Vec4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT elif T is Vec4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT func VertexCount*[T](t: T): uint32 = for name, value in t.fieldPairs: when typeof(value) is VertexAttribute: if result == 0: result = uint32(value.data.len) else: assert result == uint32(value.data.len) func generateGLSLVertexDeclarations*[T](): string = var stmtList: seq[string] var i = 0 for name, value in T().fieldPairs: when typeof(value) is VertexAttribute: let glsltype = getGLSLType[getAttributeType(value)]() let n = name stmtList.add(&"layout(location = {i}) in {glsltype} {n};") i += nLocationSlots[getAttributeType(value)]() return stmtList.join("\n") func generateInputVertexBinding*[T](bindingoffset: int = 0, locationoffset: int = 0): seq[VkVertexInputBindingDescription] = # packed attribute data, not interleaved (aks "struct of arrays") var binding = bindingoffset for name, value in T().fieldPairs: when typeof(value) is VertexAttribute: result.add( VkVertexInputBindingDescription( binding: uint32(binding), stride: uint32(sizeof(getAttributeType(value))), inputRate: VK_VERTEX_INPUT_RATE_VERTEX, # VK_VERTEX_INPUT_RATE_INSTANCE for instances ) ) binding += 1 func generateInputAttributeBinding*[T](bindingoffset: int = 0, locationoffset: int = 0): seq[VkVertexInputAttributeDescription] = # packed attribute data, not interleaved (aks "struct of arrays") var location = 0 var binding = bindingoffset for name, value in T().fieldPairs: when typeof(value) is VertexAttribute: result.add( VkVertexInputAttributeDescription( binding: uint32(binding), location: uint32(location), format: getVkFormat[getAttributeType(value)](), offset: 0, ) ) location += nLocationSlots[getAttributeType(value)]() binding += 1