Mercurial > games > semicongine
view src/matrix.nim @ 13:a571db114152
add: vector/matrix modules, tests, nim config script
author | Sam <sam@basx.dev> |
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date | Wed, 28 Dec 2022 11:42:21 +0700 |
parents | |
children | 617c6dcddbe2 |
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import random import std/strutils import std/typetraits import ./vector type # layout is row-first # having an object instead of directly aliasing the array seems a bit ugly at # first, but is necessary to be able to work correctly with distinguished # types (i.e. Mat23 and Mat32 would be an alias for the same type array[6, T] # which prevents the type system from identifying the correct type at times) # # Though, great news is that objects have zero overhead! Mat22*[T: SomeNumber] = object data: array[4, T] Mat23*[T: SomeNumber] = object data: array[6, T] Mat32*[T: SomeNumber] = object data: array[6, T] Mat33*[T: SomeNumber] = object data: array[9, T] Mat34*[T: SomeNumber] = object data: array[12, T] Mat43*[T: SomeNumber] = object data: array[12, T] Mat44*[T: SomeNumber] = object data: array[16, T] MatMM* = Mat22|Mat33|Mat44 MatMN* = Mat23|Mat32|Mat34|Mat43 Mat* = MatMM|MatMN IntegerMat = Mat22[SomeInteger]|Mat33[SomeInteger]|Mat44[SomeInteger]|Mat23[SomeInteger]|Mat32[SomeInteger]|Mat34[SomeInteger]|Mat43[SomeInteger] FloatMat = Mat22[SomeFloat]|Mat33[SomeFloat]|Mat44[SomeFloat]|Mat23[SomeFloat]|Mat32[SomeFloat]|Mat34[SomeFloat]|Mat43[SomeFloat] func rowCount*(m: Mat22): int = 2 func columnCount*(m: Mat22): int = 2 func rowCount*(m: Mat23): int = 2 func columnCount*(m: Mat23): int = 3 func rowCount*(m: Mat32): int = 3 func columnCount*(m: Mat32): int = 2 func rowCount*(m: Mat33): int = 3 func columnCount*(m: Mat33): int = 3 func rowCount*(m: Mat34): int = 3 func columnCount*(m: Mat34): int = 4 func rowCount*(m: Mat43): int = 4 func columnCount*(m: Mat43): int = 3 func rowCount*(m: Mat44): int = 4 func columnCount*(m: Mat44): int = 4 func toString[T](value: T): string = var strvalues: seq[string] maxwidth = 0 for n in value.data: let strval = $n strvalues.add(strval) if strval.len > maxwidth: maxwidth = strval.len for i in 0 ..< strvalues.len: let filler = " ".repeat(maxwidth - strvalues[i].len) if i mod value.columnCount == value.columnCount - 1: result &= filler & strvalues[i] & "\n" else: if i mod value.columnCount == 0: result &= " " result &= filler & strvalues[i] & " " result = $T & "\n" & result func `$`*(v: Mat22[SomeNumber]): string = toString[Mat22[SomeNumber]](v) func `$`*(v: Mat23[SomeNumber]): string = toString[Mat23[SomeNumber]](v) func `$`*(v: Mat32[SomeNumber]): string = toString[Mat32[SomeNumber]](v) func `$`*(v: Mat33[SomeNumber]): string = toString[Mat33[SomeNumber]](v) func `$`*(v: Mat34[SomeNumber]): string = toString[Mat34[SomeNumber]](v) func `$`*(v: Mat43[SomeNumber]): string = toString[Mat43[SomeNumber]](v) func `$`*(v: Mat44[SomeNumber]): string = toString[Mat44[SomeNumber]](v) func `[]`*[T: Mat](m: T, row, col: int): auto = m.data[col + row * m.columnCount] proc `[]=`*[T: Mat, U](m: var T, row, col: int, value: U) = m.data[col + row * m.columnCount] = value func row*[T: Mat22](m: T, i: 0..1): auto = Vec2([m[i, 0], m[i, 1]]) func row*[T: Mat32](m: T, i: 0..2): auto = Vec2([m[i, 0], m[i, 1]]) func row*[T: Mat23](m: T, i: 0..1): auto = Vec3([m[i, 0], m[i, 1], m[i, 2]]) func row*[T: Mat33](m: T, i: 0..2): auto = Vec3([m[i, 0], m[i, 1], m[i, 2]]) func row*[T: Mat43](m: T, i: 0..3): auto = Vec3([m[i, 0], m[i, 1], m[i, 2]]) func row*[T: Mat34](m: T, i: 0..2): auto = Vec4([m[i, 0], m[i, 1], m[i, 2], m[i, 3]]) func row*[T: Mat44](m: T, i: 0..3): auto = Vec4([m[i, 0], m[i, 1], m[i, 2], m[i, 3]]) func col*[T: Mat22](m: T, i: 0..1): auto = Vec2([m[0, i], m[1, i]]) func col*[T: Mat23](m: T, i: 0..2): auto = Vec2([m[0, i], m[1, i]]) func col*[T: Mat32](m: T, i: 0..1): auto = Vec3([m[0, i], m[1, i], m[2, i]]) func col*[T: Mat33](m: T, i: 0..2): auto = Vec3([m[0, i], m[1, i], m[2, i]]) func col*[T: Mat34](m: T, i: 0..3): auto = Vec3([m[0, i], m[1, i], m[2, i]]) func col*[T: Mat43](m: T, i: 0..2): auto = Vec4([m[0, i], m[1, i], m[2, i], m[3, i]]) func col*[T: Mat44](m: T, i: 0..3): auto = Vec4([m[0, i], m[1, i], m[2, i], m[3, i]]) func transposed*[T](m: Mat22[T]): Mat22[T] = Mat22[T](data: [ m[0, 0], m[1, 0], m[0, 1], m[1, 1], ]) func transposed*[T](m: Mat23[T]): Mat32[T] = Mat32[T](data: [ m[0, 0], m[1, 0], m[0, 1], m[1, 1], m[0, 2], m[1, 2], ]) func transposed*[T](m: Mat32[T]): Mat23[T] = Mat23[T](data: [ m[0, 0], m[1, 0], m[2, 0], m[0, 1], m[1, 1], m[2, 1], ]) func transposed*[T](m: Mat33[T]): Mat33[T] = Mat33[T](data: [ m[0, 0], m[1, 0], m[2, 0], m[0, 1], m[1, 1], m[2, 1], m[0, 2], m[1, 2], m[2, 2], ]) func transposed*[T](m: Mat43[T]): Mat34[T] = Mat34[T](data: [ m[0, 0], m[1, 0], m[2, 0], m[3, 0], m[0, 1], m[1, 1], m[2, 1], m[3, 1], m[0, 2], m[1, 2], m[2, 2], m[3, 2], ]) func transposed*[T](m: Mat34[T]): Mat43[T] = Mat43[T](data: [ m[0, 0], m[1, 0], m[2, 0], m[0, 1], m[1, 1], m[2, 1], m[0, 2], m[1, 2], m[2, 2], m[0, 3], m[1, 3], m[2, 3], ]) func transposed*[T](m: Mat44[T]): Mat44[T] = Mat44[T](data: [ m[0, 0], m[1, 0], m[2, 0], m[3, 0], m[0, 1], m[1, 1], m[2, 1], m[3, 1], m[0, 2], m[1, 2], m[2, 2], m[3, 2], m[0, 3], m[1, 3], m[2, 3], m[3, 3], ]) # call e.g. Mat32[int]().initRandom() to get a random matrix template makeRandomInit(mattype: typedesc) = proc randomized*[T: SomeInteger](m: mattype[T]): mattype[T] = for i in 0 ..< result.data.len: result.data[i] = rand(low(typeof(m.data[0])) .. high(typeof(m.data[0]))) proc randomized*[T: SomeFloat](m: mattype[T]): mattype[T] = for i in 0 ..< result.data.len: result.data[i] = rand(1.0) makeRandomInit(Mat22) makeRandomInit(Mat23) makeRandomInit(Mat32) makeRandomInit(Mat33) makeRandomInit(Mat34) makeRandomInit(Mat43) makeRandomInit(Mat44)