Mercurial > games > semicongine
view semicongine/rendering/vulkan/platform/ios.nim @ 1199:ba1af13233ee compiletime-tests
add: working main-renderloop
author | sam <sam@basx.dev> |
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date | Sat, 13 Jul 2024 23:27:12 +0700 |
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type VkIOSSurfaceCreateInfoMVK* = object sType*: VkStructureType pNext*: pointer flags*: VkIOSSurfaceCreateFlagsMVK pView*: pointer # extension VK_MVK_ios_surface var vkCreateIOSSurfaceMVK*: proc(instance: VkInstance, pCreateInfo: ptr VkIOSSurfaceCreateInfoMVK, pAllocator: ptr VkAllocationCallbacks, pSurface: ptr VkSurfaceKHR): VkResult {.stdcall.} proc loadVK_MVK_ios_surface*(instance: VkInstance) = loadVK_KHR_surface(instance) vkCreateIOSSurfaceMVK = cast[proc(instance: VkInstance, pCreateInfo: ptr VkIOSSurfaceCreateInfoMVK, pAllocator: ptr VkAllocationCallbacks, pSurface: ptr VkSurfaceKHR): VkResult {.stdcall.}](vkGetInstanceProcAddr(instance, "vkCreateIOSSurfaceMVK"))