Mercurial > games > semicongine
view src/zamikongine/platform/linux/symkey_map.nim @ 38:c3c963e7c1a6
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
author | Sam <sam@basx.dev> |
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date | Wed, 18 Jan 2023 09:52:03 +0700 |
parents | b55d6ecde79d |
children |
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import std/tables export tables import x11/x import ../../events # got values (keycodes) from xev const KeyTypeMap* = { 9: Escape, 67: F1, 68: F2, 69: F3, 70: F4, 71: F5, 72: F6, 73: F7, 74: F8, 75: F9, 76: F10, 95: F11, 96: F12, 49: NumberRowExtra1, 10: `1`, 11: `2`, 12: `3`, 13: `4`, 14: `5`, 15: `6`, 16: `7`, 17: `8`, 18: `9`, 19: `0`, 20: NumberRowExtra2, 21: NumberRowExtra3, 24: Q, 25: W, 26: E, 27: R, 28: T, 29: Y, 30: U, 31: I, 32: O, 33: P, 38: A, 39: S, 40: D, 41: Key.F, 42: G, 43: H, 44: J, 45: K, 46: L, 52: Z, 53: X, 54: C, 55: V, 56: B, 57: N, 58: M, 23: Tab, 66: CapsLock, 50: ShiftL, 62: ShiftR, 37: CtrlL, 105: CtrlR, 133: SuperL, #[ SuperR, ]# 64: AltL, #[ AltR, ]# 65: Space, 36: Enter, 22: Backspace, 34: LetterRow1Extra1, 35: LetterRow1Extra2, 51: LetterRow1Extra3, 47: LetterRow2Extra1, 48: LetterRow2Extra2, 59: LetterRow3Extra1, 60: LetterRow3Extra2, 61: LetterRow3Extra3, 111: Up, 116: Down, 113: Left, 114: Right, 112: PageUp, 117: PageDown, 110: Home, 115: End, 118: Insert, 119: Delete, }.toTable const MouseButtonTypeMap* = { Button1: MouseButton.Mouse1, Button2: MouseButton.Mouse2, Button3: MouseButton.Mouse3, }.toTable