Mercurial > games > semicongine
view semiconginev2/core/buildconfig.nim @ 1253:c4f98eb4bb05
fix: a few things
author | sam <sam@basx.dev> |
---|---|
date | Fri, 26 Jul 2024 23:39:24 +0700 |
parents | c8e3037aca66 |
children |
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const ENGINENAME = "semiconginev2" # checks required build options: static: if defined(linux): assert defined(VK_USE_PLATFORM_XLIB_KHR), ENGINENAME & " requires --d:VK_USE_PLATFORM_XLIB_KHR for linux builds" elif defined(windows): assert defined(VK_USE_PLATFORM_WIN32_KHR), ENGINENAME & " requires --d:VK_USE_PLATFORM_WIN32_KHR for windows builds" else: assert false, "trying to build on unsupported platform" # build configuration # ===================== # log level const LOGLEVEL {.strdefine.}: string = "Warn" const ENGINE_LOGLEVEL* = parseEnum[Level]("lvl" & LOGLEVEL) # resource bundleing settings, need to be configured per project const PACKAGETYPE* {.strdefine.}: string = "exe" # dir, zip, exe static: assert PACKAGETYPE in ["dir", "zip", "exe"], ENGINENAME & " requires one of -d:PACKAGETYPE=dir -d:PACKAGETYPE=zip -d:PACKAGETYPE=exe"