Mercurial > games > semicongine
view semiconginev2/rendering/swapchain.nim @ 1253:c4f98eb4bb05
fix: a few things
author | sam <sam@basx.dev> |
---|---|
date | Fri, 26 Jul 2024 23:39:24 +0700 |
parents | 69489a678141 |
children |
line wrap: on
line source
const N_FRAMEBUFFERS = 3'u32 proc InitSwapchain( renderPass: RenderPass, vSync: bool = false, oldSwapchain: Swapchain = nil, ): Swapchain = assert vulkan.instance.Valid, "Vulkan not initialized" var capabilities: VkSurfaceCapabilitiesKHR checkVkResult vkGetPhysicalDeviceSurfaceCapabilitiesKHR(vulkan.physicalDevice, vulkan.surface, addr(capabilities)) let width = capabilities.currentExtent.width height = capabilities.currentExtent.height if width == 0 or height == 0: return nil # following "count" is established according to vulkan specs var minFramebufferCount = N_FRAMEBUFFERS minFramebufferCount = max(minFramebufferCount, capabilities.minImageCount) if capabilities.maxImageCount != 0: minFramebufferCount = min(minFramebufferCount, capabilities.maxImageCount) # create swapchain let hasTripleBuffering = VK_PRESENT_MODE_MAILBOX_KHR in svkGetPhysicalDeviceSurfacePresentModesKHR() var swapchainCreateInfo = VkSwapchainCreateInfoKHR( sType: VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, surface: vulkan.surface, minImageCount: minFramebufferCount, imageFormat: SURFACE_FORMAT, imageColorSpace: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, # only one supported without special extensions imageExtent: capabilities.currentExtent, imageArrayLayers: 1, imageUsage: toBits [VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT], imageSharingMode: VK_SHARING_MODE_EXCLUSIVE, preTransform: capabilities.currentTransform, compositeAlpha: VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, # only used for blending with other windows, can be opaque presentMode: if (vSync or not hasTripleBuffering): VK_PRESENT_MODE_FIFO_KHR else: VK_PRESENT_MODE_MAILBOX_KHR, clipped: true, oldSwapchain: if oldSwapchain != nil: oldSwapchain.vk else: VkSwapchainKHR(0), ) var swapchain = Swapchain( width: width, height: height, renderPass: renderPass, vSync: vSync, oldSwapchain: oldSwapchain, ) if vkCreateSwapchainKHR(vulkan.device, addr(swapchainCreateInfo), nil, addr(swapchain.vk)) != VK_SUCCESS: return nil if swapchain.oldSwapchain != nil: swapchain.oldSwapchainCounter = INFLIGHTFRAMES.int * 2 # create depth buffer image+view if desired if renderPass.depthBuffer: swapchain.depthImage = svkCreate2DImage( width = width, height = height, format = DEPTH_FORMAT, usage = [VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT], samples = renderPass.samples, ) let requirements = svkGetImageMemoryRequirements(swapchain.depthImage) swapchain.depthMemory = svkAllocateMemory( requirements.size, BestMemory(mappable = false, filter = requirements.memoryTypes) ) checkVkResult vkBindImageMemory( vulkan.device, swapchain.depthImage, swapchain.depthMemory, 0, ) swapchain.depthImageView = svkCreate2DImageView( image = swapchain.depthImage, format = DEPTH_FORMAT, aspect = VK_IMAGE_ASPECT_DEPTH_BIT ) # create msaa image+view if desired if renderPass.samples != VK_SAMPLE_COUNT_1_BIT: swapchain.msaaImage = svkCreate2DImage( width = width, height = height, format = SURFACE_FORMAT, usage = [VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT], samples = renderPass.samples, ) let requirements = svkGetImageMemoryRequirements(swapchain.msaaImage) swapchain.msaaMemory = svkAllocateMemory( requirements.size, BestMemory(mappable = false, filter = requirements.memoryTypes) ) checkVkResult vkBindImageMemory( vulkan.device, swapchain.msaaImage, swapchain.msaaMemory, 0, ) swapchain.msaaImageView = svkCreate2DImageView(image = swapchain.msaaImage, format = SURFACE_FORMAT) # create framebuffers var actualNFramebuffers: uint32 checkVkResult vkGetSwapchainImagesKHR(vulkan.device, swapchain.vk, addr(actualNFramebuffers), nil) var framebuffers = newSeq[VkImage](actualNFramebuffers) checkVkResult vkGetSwapchainImagesKHR(vulkan.device, swapchain.vk, addr(actualNFramebuffers), framebuffers.ToCPointer) for framebuffer in framebuffers: swapchain.framebufferViews.add svkCreate2DImageView(framebuffer, SURFACE_FORMAT) var attachments: seq[VkImageView] if renderPass.samples == VK_SAMPLE_COUNT_1_BIT: if renderPass.depthBuffer: attachments = @[swapchain.framebufferViews[^1], swapchain.depthImageView] else: attachments = @[swapchain.framebufferViews[^1]] else: if renderPass.depthBuffer: attachments = @[swapchain.msaaImageView, swapchain.depthImageView, swapchain.framebufferViews[^1]] else: attachments = @[swapchain.msaaImageView, swapchain.framebufferViews[^1]] swapchain.framebuffers.add svkCreateFramebuffer( renderpass = renderPass.vk, width = width, height = height, attachments = attachments, ) # create sync primitives for i in 0 ..< INFLIGHTFRAMES: swapchain.queueFinishedFence[i] = svkCreateFence(signaled = true) swapchain.imageAvailableSemaphore[i] = svkCreateSemaphore() swapchain.renderFinishedSemaphore[i] = svkCreateSemaphore() # command buffers var commandPoolCreateInfo = VkCommandPoolCreateInfo( sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, flags: toBits [VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT], queueFamilyIndex: vulkan.graphicsQueueFamily, ) checkVkResult vkCreateCommandPool(vulkan.device, addr(commandPoolCreateInfo), nil, addr(swapchain.commandBufferPool)) var allocInfo = VkCommandBufferAllocateInfo( sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, commandPool: swapchain.commandBufferPool, level: VK_COMMAND_BUFFER_LEVEL_PRIMARY, commandBufferCount: INFLIGHTFRAMES, ) checkVkResult vkAllocateCommandBuffers(vulkan.device, addr(allocInfo), swapchain.commandBuffers.ToCPointer) return swapchain proc DestroySwapchain*(swapchain: Swapchain) = if swapchain.oldSwapchain != nil: DestroySwapchain(swapchain.oldSwapchain) if swapchain.msaaImage.Valid: vkDestroyImageView(vulkan.device, swapchain.msaaImageView, nil) vkDestroyImage(vulkan.device, swapchain.msaaImage, nil) vkFreeMemory(vulkan.device, swapchain.msaaMemory, nil) if swapchain.depthImage.Valid: vkDestroyImageView(vulkan.device, swapchain.depthImageView, nil) vkDestroyImage(vulkan.device, swapchain.depthImage, nil) vkFreeMemory(vulkan.device, swapchain.depthMemory, nil) for fence in swapchain.queueFinishedFence: vkDestroyFence(vulkan.device, fence, nil) for semaphore in swapchain.imageAvailableSemaphore: vkDestroySemaphore(vulkan.device, semaphore, nil) for semaphore in swapchain.renderFinishedSemaphore: vkDestroySemaphore(vulkan.device, semaphore, nil) for imageView in swapchain.framebufferViews: vkDestroyImageView(vulkan.device, imageView, nil) for framebuffer in swapchain.framebuffers: vkDestroyFramebuffer(vulkan.device, framebuffer, nil) vkDestroyCommandPool(vulkan.device, swapchain.commandBufferPool, nil) vkDestroySwapchainKHR(vulkan.device, swapchain.vk, nil) proc TryAcquireNextImage(swapchain: Swapchain): Option[VkFramebuffer] = if not swapchain.queueFinishedFence[swapchain.currentFiF].Await(100_000_000): return none(VkFramebuffer) let nextImageResult = vkAcquireNextImageKHR( vulkan.device, swapchain.vk, high(uint64), swapchain.imageAvailableSemaphore[swapchain.currentFiF], VkFence(0), addr(swapchain.currentFramebufferIndex), ) swapchain.queueFinishedFence[swapchain.currentFiF].svkResetFences() if nextImageResult != VK_SUCCESS: return none(VkFramebuffer) return some(swapchain.framebuffers[swapchain.currentFramebufferIndex]) proc Swap(swapchain: Swapchain, commandBuffer: VkCommandBuffer): bool = var waitStage = VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT) submitInfo = VkSubmitInfo( sType: VK_STRUCTURE_TYPE_SUBMIT_INFO, waitSemaphoreCount: 1, pWaitSemaphores: addr(swapchain.imageAvailableSemaphore[swapchain.currentFiF]), pWaitDstStageMask: addr(waitStage), commandBufferCount: 1, pCommandBuffers: addr(commandBuffer), signalSemaphoreCount: 1, pSignalSemaphores: addr(swapchain.renderFinishedSemaphore[swapchain.currentFiF]), ) checkVkResult vkQueueSubmit( queue = vulkan.graphicsQueue, submitCount = 1, pSubmits = addr(submitInfo), fence = swapchain.queueFinishedFence[swapchain.currentFiF] ) var presentInfo = VkPresentInfoKHR( sType: VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, waitSemaphoreCount: 1, pWaitSemaphores: addr(swapchain.renderFinishedSemaphore[swapchain.currentFiF]), swapchainCount: 1, pSwapchains: addr(swapchain.vk), pImageIndices: addr(swapchain.currentFramebufferIndex), pResults: nil, ) let presentResult = vkQueuePresentKHR(vulkan.graphicsQueue, addr(presentInfo)) if swapchain.oldSwapchain != nil: dec swapchain.oldSwapchainCounter if swapchain.oldSwapchainCounter <= 0: DestroySwapchain(swapchain.oldSwapchain) swapchain.oldSwapchain = nil if presentResult != VK_SUCCESS: return false swapchain.currentFiF = (uint32(swapchain.currentFiF) + 1) mod INFLIGHTFRAMES return true proc Recreate(swapchain: Swapchain): Swapchain = InitSwapchain( renderPass = swapchain.renderPass, vSync = swapchain.vSync, oldSwapchain = swapchain, ) template WithNextFrame*(framebufferName, commandBufferName, body: untyped): untyped = assert vulkan.swapchain != nil, "Swapchain has not been initialized yet" var maybeFramebuffer = TryAcquireNextImage(vulkan.swapchain) if maybeFramebuffer.isSome: block: let `framebufferName` {.inject.} = maybeFramebuffer.get let `commandBufferName` {.inject.} = vulkan.swapchain.commandBuffers[vulkan.swapchain.currentFiF] let beginInfo = VkCommandBufferBeginInfo( sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT), ) checkVkResult vkResetCommandBuffer(`commandBufferName`, VkCommandBufferResetFlags(0)) checkVkResult vkBeginCommandBuffer(`commandBufferName`, addr(beginInfo)) body checkVkResult vkEndCommandBuffer(`commandBufferName`) discard Swap(swapchain = vulkan.swapchain, commandBuffer = `commandBufferName`) else: let newSwapchain = Recreate(vulkan.swapchain) if newSwapchain != nil: vulkan.swapchain = newSwapchain