Mercurial > games > semicongine
view tests/test_vector.nim @ 60:c57285d292b6
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
author | Sam <sam@basx.dev> |
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date | Sun, 22 Jan 2023 22:46:53 +0700 |
parents | 547f3a374271 |
children | 77755701bf49 |
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import random import math import semicongine/math/vector proc echoInfo(v: TVec) = echo v echo " Length: ", v.length echo " Normlized: ", v.normalized echo " negated: ", -v proc echoAdd[T, U](v1: T, v2: U) = echo v1, " + ", v2, " = ", v1 + v2 proc echoSub[T, U](v1: T, v2: U) = echo v1, " - ", v2, " = ", v1 - v2 proc echoMul[T, U](v1: T, v2: U) = echo v1, " * ", v2, " = ", v1 * v2 proc echoDiv[T, U](v1: T, v2: U) = echo v1, " / ", v2, " = ", v1 / v2 proc echoDot[T, U](v1: T, v2: U) = echo v1, " o ", v2, " = ", v1.dot(v2) proc echoCross[T, U](v1: T, v2: U) = echo v1, " x ", v2, " = ", v1.cross(v2) proc randVec2I(): auto = newVec2(rand(1 .. 10), rand(1 .. 10)) proc randVec2F(): auto = newVec2(rand(10'f) + 0.01, rand(10'f) + 0.01) proc randVec3I(): auto = newVec3(rand(1 .. 10), rand(1 .. 10), rand(1 .. 10)) proc randVec3F(): auto = newVec3(rand(10'f) + 0.01, rand(10'f) + 0.01, rand( 10'f) + 0.01) proc randVec4I(): auto = newVec4(rand(1 .. 10), rand(1 .. 10), rand(1 .. 10), rand(1 .. 10)) proc randVec4F(): auto = newVec4(rand(10'f) + 0.01, rand(10'f) + 0.01, rand( 10'f) + 0.01, rand(10'f) + 0.01) proc testVector() = echoInfo(randVec2I()) echoInfo(randVec2F()) echoInfo(randVec3I()) echoInfo(randVec3F()) echoInfo(randVec4I()) echoInfo(randVec4F()) # test math operations vector-vector echoAdd(randVec2I(), randVec2I()) echoAdd(randVec2F(), randVec2F()) echoAdd(randVec3I(), randVec3I()) echoAdd(randVec3F(), randVec3F()) echoAdd(randVec4I(), randVec4I()) echoAdd(randVec4F(), randVec4F()) echoSub(randVec2I(), randVec2I()) echoSub(randVec2F(), randVec2F()) echoSub(randVec3I(), randVec3I()) echoSub(randVec3F(), randVec3F()) echoSub(randVec4I(), randVec4I()) echoSub(randVec4F(), randVec4F()) echoMul(randVec2I(), randVec2I()) echoMul(randVec2F(), randVec2F()) echoMul(randVec3I(), randVec3I()) echoMul(randVec3F(), randVec3F()) echoMul(randVec4I(), randVec4I()) echoMul(randVec4F(), randVec4F()) echoDiv(randVec2I(), randVec2I()) echoDiv(randVec2F(), randVec2F()) echoDiv(randVec3I(), randVec3I()) echoDiv(randVec3F(), randVec3F()) echoDiv(randVec4I(), randVec4I()) echoDiv(randVec4F(), randVec4F()) echoDot(randVec2I(), randVec2I()) echoDot(randVec2F(), randVec2F()) echoDot(randVec3I(), randVec3I()) echoDot(randVec3F(), randVec3F()) echoDot(randVec4I(), randVec4I()) echoDot(randVec4F(), randVec4F()) echoCross(randVec3I(), randVec3I()) echoCross(randVec3F(), randVec3F()) # test math operations vector-scalar echoAdd(randVec2I(), rand(1 .. 10)) echoAdd(randVec2F(), rand(10'f)) echoAdd(randVec3I(), rand(1 .. 10)) echoAdd(randVec3F(), rand(10'f)) echoAdd(randVec4I(), rand(1 .. 10)) echoAdd(randVec4F(), rand(10'f)) echoSub(randVec2I(), rand(1 .. 10)) echoSub(randVec2F(), rand(10'f)) echoSub(randVec3I(), rand(1 .. 10)) echoSub(randVec3F(), rand(10'f)) echoSub(randVec4I(), rand(1 .. 10)) echoSub(randVec4F(), rand(10'f)) echoMul(randVec2I(), rand(1 .. 10)) echoMul(randVec2F(), rand(10'f)) echoMul(randVec3I(), rand(1 .. 10)) echoMul(randVec3F(), rand(10'f)) echoMul(randVec4I(), rand(1 .. 10)) echoMul(randVec4F(), rand(10'f)) echoDiv(randVec2I(), rand(1 .. 10)) echoDiv(randVec2F(), rand(10'f)) echoDiv(randVec3I(), rand(1 .. 10)) echoDiv(randVec3F(), rand(10'f)) echoDiv(randVec4I(), rand(1 .. 10)) echoDiv(randVec4F(), rand(10'f)) # test math operations scalar-vector echoAdd(rand(1 .. 10), randVec2I()) echoAdd(rand(10'f), randVec2F()) echoAdd(rand(1 .. 10), randVec3I()) echoAdd(rand(10'f), randVec3F()) echoAdd(rand(1 .. 10), randVec4I()) echoAdd(rand(10'f), randVec4F()) echoSub(rand(1 .. 10), randVec2I()) echoSub(rand(10'f), randVec2F()) echoSub(rand(1 .. 10), randVec3I()) echoSub(rand(10'f), randVec3F()) echoSub(rand(1 .. 10), randVec4I()) echoSub(rand(10'f), randVec4F()) echoMul(rand(1 .. 10), randVec2I()) echoMul(rand(10'f), randVec2F()) echoMul(rand(1 .. 10), randVec3I()) echoMul(rand(10'f), randVec3F()) echoMul(rand(1 .. 10), randVec4I()) echoMul(rand(10'f), randVec4F()) echoDiv(rand(1 .. 10), randVec2I()) echoDiv(rand(10'f), randVec2F()) echoDiv(rand(1 .. 10), randVec3I()) echoDiv(rand(10'f), randVec3F()) echoDiv(rand(1 .. 10), randVec4I()) echoDiv(rand(10'f), randVec4F()) # test attribute syntax sugar echo "float2int ", to[int](randVec2F()) echo "int2float ", to[float](randVec2I()) echo "float2int ", to[int](randVec3F()) echo "int2float ", to[float](randVec3I()) echo "float2int ", to[int](randVec3F()) echo "int2float ", to[float](randVec3I()) echo "V3I.x: ", randVec3I().x echo "V3I.y: ", randVec3I().y echo "V3F.z: ", randVec3F().z echo "V3I.r: ", randVec3I().r echo "V3I.g: ", randVec3I().g echo "V3F.b: ", randVec3F().b echo "V2I.xx: ", randVec2I().xx echo "V2I.yx: ", randVec2I().xy echo "V2F.xx: ", randVec2F().xx echo "V2F.yx: ", randVec2F().yx echo "V2I.rr: ", randVec2I().rr echo "V2I.gr: ", randVec2I().gr echo "V2F.rr: ", randVec2F().rr echo "V2F.gr: ", randVec2F().gr echo "V3I.yyy: ", randVec3I().yyy echo "V3I.yxz: ", randVec3I().xyz echo "V3F.yyy: ", randVec3F().yyy echo "V3F.yxz: ", randVec3F().yxz echo "V3I.ggg: ", randVec3I().ggg echo "V3I.grb: ", randVec3I().grb echo "V3F.ggg: ", randVec3F().ggg echo "V3F.grb: ", randVec3F().grb echo "V4I.zzzz: ", randVec4I().zzzz echo "V4I.yxzw: ", randVec4I().xyzw echo "V4F.zzzz: ", randVec4F().zzzz echo "V4F.yxzw: ", randVec4F().yxzw echo "V4I.bbbb: ", randVec4I().bbbb echo "V4I.grba: ", randVec4I().grba echo "V4F.bbbb: ", randVec4F().bbbb echo "V4F.grba: ", randVec4F().grba echo "X: ", X echo "Y: ", Y echo "Z: ", Z echo "X: ", Xi echo "Y: ", Yi echo "Z: ", Zi randomize() testVector()