Mercurial > games > semicongine
view semicongine/vulkan/syncing.nim @ 951:c6213a794ab0
fix: bad syncing mechanism, much better now (I think)
author | sam <sam@basx.dev> |
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date | Mon, 01 Apr 2024 00:30:29 +0700 |
parents | c66503386e8b |
children | 02e1d2658ff5 |
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import ../core import ./device type Semaphore* = object vk*: VkSemaphore device: Device Fence* = object vk*: VkFence device: Device awaitAction: proc() = nil proc createSemaphore*(device: Device): Semaphore = assert device.vk.valid var semaphoreInfo = VkSemaphoreCreateInfo(sType: VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO) result.device = device checkVkResult device.vk.vkCreateSemaphore(addr(semaphoreInfo), nil, addr(result.vk)) proc createFence*(device: Device, awaitAction: proc() = nil): Fence = assert device.vk.valid var fenceInfo = VkFenceCreateInfo( sType: VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, flags: toBits [VK_FENCE_CREATE_SIGNALED_BIT] ) result.device = device result.awaitAction = awaitAction checkVkResult device.vk.vkCreateFence(addr(fenceInfo), nil, addr(result.vk)) proc await*(fence: var Fence) = assert fence.device.vk.valid assert fence.vk.valid checkVkResult vkWaitForFences(fence.device.vk, 1, addr fence.vk, false, high(uint64)) if fence.awaitAction != nil: fence.awaitAction() proc reset*(fence: var Fence) = assert fence.device.vk.valid assert fence.vk.valid checkVkResult fence.device.vk.vkResetFences(1, addr fence.vk) proc destroy*(semaphore: var Semaphore) = assert semaphore.device.vk.valid assert semaphore.vk.valid semaphore.device.vk.vkDestroySemaphore(semaphore.vk, nil) semaphore.vk.reset proc destroy*(fence: var Fence) = assert fence.device.vk.valid assert fence.vk.valid fence.device.vk.vkDestroyFence(fence.vk, nil) fence.vk.reset