Mercurial > games > semicongine
view tests/test_panel.nim @ 1040:c91d2410a100
fix: ugly log-level directive
author | sam <sam@basx.dev> |
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date | Sun, 24 Mar 2024 16:34:09 +0700 |
parents | f9d25bc331b3 |
children | 73b572f82a1f |
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import std/unicode import semicongine var counter = 0 var counterText: Text proc click(panel: var Panel, buttons: set[MouseButton]) = if buttons.contains(Mouse1): counter.inc if buttons.contains(Mouse3): counter.dec counterText.text = $counter proc enter(panel: var Panel) = panel.mesh.transform = panel.mesh.transform * scale(1.05, 1.05) panel.color = newVec4f(1, 0, 0, 0.3) proc leave(panel: var Panel) = panel.mesh.transform = panel.mesh.transform * scale(1 / 1.05, 1 / 1.05) panel.color = newVec4f(1, 0, 0, 0.5) proc main() = # setup engine var engine = initEngine("Test panels") engine.initRenderer([]) const B = [0'u8, 0'u8, 0'u8, 255'u8] const T = [0'u8, 0'u8, 0'u8, 0'u8] # build scene # var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) scene = Scene(name: "main") origin = initPanel( transform = scale(0.005, 0.005), color = newVec4f(1, 1, 1, 1), texture = Texture(isGrayscale: false, colorImage: newImage[RGBAPixel](3, 3, [T, B, T, B, B, B, T, B, T]), sampler: NEAREST_SAMPLER), ) button = initPanel( transform = translate(0.2, 0.1) * scale(0.3, 0.1), color = newVec4f(1, 0, 0, 0.5), onMouseDown = click, onMouseEnter = enter, onMouseLeave = leave ) help_text = font.initText("""Controls Horizontal alignment: F1: Left F2: Center F3: Right Vertical alignment: F4: Top F5: Center F6: Bottom Mouse: Left click: Increase counter Right click: Decrease counter""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = translate(-0.9, -0.9) * scale(0.0002, 0.0002)) counterText = font.initText(($counter).toRunes, maxLen = 99, transform = translate(0.2, 0.1) * scale(0.0004, 0.0004)) scene.add counterText scene.add button scene.add help_text scene.add origin engine.loadScene(scene) while engine.updateInputs() == Running and not engine.keyIsDown(Escape): if engine.keyWasPressed(F1): button.horizontalAlignment = Left counterText.horizontalAlignment = Left elif engine.keyWasPressed(F2): button.horizontalAlignment = Center counterText.horizontalAlignment = Center elif engine.keyWasPressed(F3): button.horizontalAlignment = Right counterText.horizontalAlignment = Right elif engine.keyWasPressed(F4): button.verticalAlignment = Top counterText.verticalAlignment = Top elif engine.keyWasPressed(F5): button.verticalAlignment = Center counterText.verticalAlignment = Center elif engine.keyWasPressed(F6): button.verticalAlignment = Bottom counterText.verticalAlignment = Bottom engine.processEvents(button) button.refresh() counterText.refresh() origin.refresh() help_text.refresh() engine.renderScene(scene) engine.destroy() when isMainModule: main()