Mercurial > games > semicongine
view semiconginev2/image.nim @ 1245:d594b1d07d49
add: initial changes for glTF loader
author | sam <sam@basx.dev> |
---|---|
date | Wed, 24 Jul 2024 00:26:57 +0700 |
parents | e8b3dc80e48e |
children | c15770761865 |
line wrap: on
line source
type Gray* = TVec1[uint8] RGBA* = TVec4[uint8] PixelType* = Gray | RGBA Image*[T: PixelType] = object width*: uint32 height*: uint32 interpolation*: VkFilter = VK_FILTER_LINEAR data*: seq[T] vk*: VkImage imageview*: VkImageView sampler*: VkSampler isRenderTarget*: bool = false samples*: VkSampleCountFlagBits = VK_SAMPLE_COUNT_1_BIT proc LoadImage*[T: PixelType](path: string, package = DEFAULT_PACKAGE): Image[T] = assert path.splitFile().ext.toLowerAscii == ".png" when T is Gray: let pngType = 0.cint elif T is RGBA: let pngType = 6.cint let indata = loadResource_intern(path, package = package).readAll() var w, h: cuint var data: cstring if lodepng_decode_memory(out_data = addr(data), w = addr(w), h = addr(h), in_data = cstring(indata), insize = csize_t(indata.len), colorType = pngType, bitdepth = 8) != 0: raise newException(Exception, "An error occured while loading PNG file") let imagesize = w * h * 4 result = Image[T](width: w, height: h, data: newSeq[T](w * h)) copyMem(result.data.ToCPointer, data, imagesize) nativeFree(data) when T is RGBA: # converkt to BGRA for i in 0 ..< result.data.len: swap(result.data[i][0], result.data[i][2]) proc toPNG[T: PixelType](image: Image[T]): seq[uint8] = when T is Gray: let pngType = 0 # hardcoded in lodepng.h else: let pngType = 6 # hardcoded in lodepng.h var pngData: cstring pngSize: csize_t for y in 0 ..< image.height: for x in 0 ..< image.width: discard let ret = lodepng_encode_memory( addr pngData, addr pngSize, cast[cstring](image.imagedata.ToCPointer), cuint(image.width), cuint(image.height), cint(pngType), 8, ) assert ret == 0, &"There was an error with generating the PNG data for image {image}, result was: {ret}" result = newSeq[uint8](pngSize) for i in 0 ..< pngSize: result[i] = uint8(pngData[i]) nativeFree(pngData) proc WritePNG*(image: Image, filename: string) = let f = filename.open(mode = fmWrite) let data = image.toPNG() let written = f.writeBytes(data, 0, data.len) assert written == data.len, &"There was an error while saving '{filename}': only {written} of {data.len} bytes were written" f.close()