view test2.nim @ 1159:e7cbb13999e4 compiletime-tests

add: changes and static tools
author sam <sam@basx.dev>
date Mon, 17 Jun 2024 22:21:59 +0700
parents
children 836dc1eda5e3
line wrap: on
line source

type
  ShaderInputA = object
    positions {.VertexAttribute.}: seq[Vec3f]
    colors {.VertexAttribute.}: seq[Vec3f]
    transforms {.InstanceAttribute.}: seq[Vec3f]
    other: bool
  Enemy = object
    shaderData: ShaderInputA

proc initEnemy()