Mercurial > games > semicongine
view semiconginev2/core/matrix.nim @ 1257:e9b8d87b9883
fix: super stupid bug in perspective matrix X(
author | sam <sam@basx.dev> |
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date | Sun, 28 Jul 2024 18:55:46 +0700 |
parents | b0f4c8ccd49a |
children |
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export math type # layout is row-first # having an object instead of directly aliasing the array seems a bit ugly at # first, but is necessary to be able to work correctly with distinguished # types (i.e. TMat23 and TMat32 would be an alias for the same type array[6, T] # which prevents the type system from identifying the correct type at times) # # Though, great news is that objects have zero overhead! TMat2*[T: SomeNumber] = object data*: array[4, T] TMat23*[T: SomeNumber] = object data*: array[6, T] TMat32*[T: SomeNumber] = object data*: array[6, T] TMat3*[T: SomeNumber] = object data*: array[9, T] TMat34*[T: SomeNumber] = object data*: array[12, T] TMat43*[T: SomeNumber] = object data*: array[12, T] TMat4*[T: SomeNumber] = object data*: array[16, T] TMat* = TMat2|TMat3|TMat4|TMat23|TMat32|TMat34|TMat43 TSquareMat = TMat2|TMat3|TMat4 Mat2* = TMat2[float32] Mat23* = TMat23[float32] Mat32* = TMat32[float32] Mat3* = TMat3[float32] Mat34* = TMat34[float32] Mat43* = TMat43[float32] Mat4* = TMat4[float32] func MakeUnit2*[T: SomeNumber](): auto {.compiletime.} = TMat2[T](data: [ T(1), T(0), T(0), T(1), ]) func MakeUnit3*[T: SomeNumber](): auto {.compiletime.} = TMat3[T](data: [ T(1), T(0), T(0), T(0), T(1), T(0), T(0), T(0), T(1), ]) func MakeUnit4*[T: SomeNumber](): auto {.compiletime.} = TMat4[T](data: [ T(1), T(0), T(0), T(0), T(0), T(1), T(0), T(0), T(0), T(0), T(1), T(0), T(0), T(0), T(0), T(1), ]) # generates constants: Unit # Also for Y, Z, R, G, B # not sure if this is necessary or even a good idea... macro generateAllMatrixConsts() = result = newStmtList() for theType in ["int", "int8", "int16", "int32", "int64", "float", "float32", "float64"]: var typename = theType[0 .. 0] if theType[^2].isDigit: typename = typename & theType[^2] if theType[^1].isDigit: typename = typename & theType[^1] result.add(newConstStmt( postfix(ident("Unit2" & typename), "*"), newCall(nnkBracketExpr.newTree(ident("MakeUnit2"), ident(theType))) )) result.add(newConstStmt( postfix(ident("Unit3" & typename), "*"), newCall(nnkBracketExpr.newTree(ident("MakeUnit3"), ident(theType))) )) result.add(newConstStmt( postfix(ident("Unit4" & typename), "*"), newCall(nnkBracketExpr.newTree(ident("MakeUnit4"), ident(theType))) )) generateAllMatrixConsts() const Unit2* = MakeUnit2[float32]() const Unit3* = MakeUnit3[float32]() const Unit4* = MakeUnit4[float32]() template RowCount*(m: typedesc): int = when m is TMat2: 2 elif m is TMat23: 2 elif m is TMat32: 3 elif m is TMat3: 3 elif m is TMat34: 3 elif m is TMat43: 4 elif m is TMat4: 4 template ColumnCount*(m: typedesc): int = when m is TMat2: 2 elif m is TMat23: 3 elif m is TMat32: 2 elif m is TMat3: 3 elif m is TMat34: 4 elif m is TMat43: 3 elif m is TMat4: 4 template matlen(m: typedesc): int = when m is TMat2: 4 elif m is TMat23: 6 elif m is TMat32: 6 elif m is TMat3: 9 elif m is TMat34: 12 elif m is TMat43: 12 elif m is TMat4: 16 func toMatString[T: TMat](value: T): string = var strvalues: seq[string] maxwidth = 0 for n in value.data: let strval = &"{float(n):.4f}" strvalues.add(strval) if strval.len > maxwidth: maxwidth = strval.len for i in 0 ..< strvalues.len: let filler = " ".repeat(maxwidth - strvalues[i].len) if i mod T.ColumnCount == T.ColumnCount - 1: result &= filler & strvalues[i] & "\n" else: if i mod T.ColumnCount == 0: result &= " " result &= filler & strvalues[i] & " " func `$`*(v: TMat2[SomeNumber]): string = toMatString[TMat2[SomeNumber]](v) func `$`*(v: TMat23[SomeNumber]): string = toMatString[TMat23[SomeNumber]](v) func `$`*(v: TMat32[SomeNumber]): string = toMatString[TMat32[SomeNumber]](v) func `$`*(v: TMat3[SomeNumber]): string = toMatString[TMat3[SomeNumber]](v) func `$`*(v: TMat34[SomeNumber]): string = toMatString[TMat34[SomeNumber]](v) func `$`*(v: TMat43[SomeNumber]): string = toMatString[TMat43[SomeNumber]](v) func `$`*(v: TMat4[SomeNumber]): string = toMatString[TMat4[SomeNumber]](v) func `[]`*[T: TMat](m: T, row, col: int): auto = m.data[col + row * T.ColumnCount] func `[]=`*[T: TMat, U](m: var T, row, col: int, value: U) = m.data[col + row * T.ColumnCount] = value func `[]`*[T: TMat](m: T, i: int): auto = m.data[i] func `[]=`*[T: TMat, U](m: var T, i: int, value: U) = m.data[i] = value func Row*[T: TMat2](m: T, i: 0..1): auto = TVec2([m[i, 0], m[i, 1]]) func Row*[T: TMat32](m: T, i: 0..2): auto = TVec2([m[i, 0], m[i, 1]]) func Row*[T: TMat23](m: T, i: 0..1): auto = TVec3([m[i, 0], m[i, 1], m[i, 2]]) func Row*[T: TMat3](m: T, i: 0..2): auto = TVec3([m[i, 0], m[i, 1], m[i, 2]]) func Row*[T: TMat43](m: T, i: 0..3): auto = TVec3([m[i, 0], m[i, 1], m[i, 2]]) func Row*[T: TMat34](m: T, i: 0..2): auto = TVec4([m[i, 0], m[i, 1], m[i, 2], m[i, 3]]) func Row*[T: TMat4](m: T, i: 0..3): auto = TVec4([m[i, 0], m[i, 1], m[i, 2], m[i, 3]]) func Col*[T: TMat2](m: T, i: 0..1): auto = TVec2([m[0, i], m[1, i]]) func Col*[T: TMat23](m: T, i: 0..2): auto = TVec2([m[0, i], m[1, i]]) func Col*[T: TMat32](m: T, i: 0..1): auto = TVec3([m[0, i], m[1, i], m[2, i]]) func Col*[T: TMat3](m: T, i: 0..2): auto = TVec3([m[0, i], m[1, i], m[2, i]]) func Col*[T: TMat34](m: T, i: 0..3): auto = TVec3([m[0, i], m[1, i], m[2, i]]) func Col*[T: TMat43](m: T, i: 0..2): auto = TVec4([m[0, i], m[1, i], m[2, i], m[3, i]]) func Col*[T: TMat4](m: T, i: 0..3): auto = TVec4([m[0, i], m[1, i], m[2, i], m[3, i]]) proc createMatMatMultiplicationOperator(leftType: typedesc, rightType: typedesc, outType: typedesc): NimNode = var data = nnkBracket.newTree() for i in 0 ..< RowCount(leftType): for j in 0 ..< rightType.ColumnCount: data.add(newCall( ident("sum"), infix( newCall(newDotExpr(ident("a"), ident("Row")), newLit(i)), "*", newCall(newDotExpr(ident("b"), ident("Col")), newLit(j)) ) )) return newProc( postfix(nnkAccQuoted.newTree(ident("*")), "*"), params = [ ident("auto"), newIdentDefs(ident("a"), ident(leftType.name)), newIdentDefs(ident("b"), ident(rightType.name)) ], body = nnkObjConstr.newTree(ident(outType.name), nnkExprColonExpr.newTree(ident("data"), data)), procType = nnkFuncDef, ) proc createMatMatAdditionOperator(theType: typedesc): NimNode = var data = nnkBracket.newTree() for i in 0 ..< matlen(theType): data.add( infix( nnkBracketExpr.newTree(ident("a"), newLit(i)), "+", nnkBracketExpr.newTree(ident("b"), newLit(i)), )) return newProc( postfix(nnkAccQuoted.newTree(ident("+")), "*"), params = [ ident("auto"), newIdentDefs(ident("a"), ident(theType.name)), newIdentDefs(ident("b"), ident(theType.name)) ], body = nnkObjConstr.newTree(ident(theType.name), nnkExprColonExpr.newTree(ident("data"), data)), procType = nnkFuncDef, ) proc createVecMatMultiplicationOperator(matType: typedesc, vecType: typedesc): NimNode = var data = nnkBracket.newTree() for i in 0 ..< matType.RowCount: data.add(newCall( ident("sum"), infix( ident("v"), "*", newCall(newDotExpr(ident("m"), ident("Row")), newLit(i)) ) )) let resultVec = newCall( nnkBracketExpr.newTree(ident(vecType.name), ident("T")), data, ) let name = postfix(nnkAccQuoted.newTree(ident("*")), "*") let genericParams = nnkGenericParams.newTree(nnkIdentDefs.newTree(ident("T"), ident("SomeNumber"), newEmptyNode())) let formalParams = nnkFormalParams.newTree( ident("auto"), newIdentDefs(ident("m"), nnkBracketExpr.newTree(ident(matType.name), ident("T"))), newIdentDefs(ident("v"), nnkBracketExpr.newTree(ident(vecType.name), ident("T"))), ) return nnkFuncDef.newTree( name, newEmptyNode(), genericParams, formalParams, newEmptyNode(), newEmptyNode(), resultVec ) proc createMatScalarOperator(matType: typedesc, op: string): NimNode = result = newStmtList() var data = nnkBracket.newTree() for i in 0 ..< matType.RowCount * matType.ColumnCount: data.add(infix(nnkBracketExpr.newTree(newDotExpr(ident("a"), ident("data")), newLit(i)), op, ident("b"))) result.add(newProc( postfix(nnkAccQuoted.newTree(ident(op)), "*"), params = [ ident("auto"), newIdentDefs(ident("a"), ident(matType.name)), newIdentDefs(ident("b"), ident("SomeNumber")), ], body = nnkObjConstr.newTree(ident(matType.name), nnkExprColonExpr.newTree(ident("data"), data)), procType = nnkFuncDef, )) result.add(newProc( postfix(nnkAccQuoted.newTree(ident(op)), "*"), params = [ ident("auto"), newIdentDefs(ident("b"), ident("SomeNumber")), newIdentDefs(ident("a"), ident(matType.name)), ], body = nnkObjConstr.newTree(ident(matType.name), nnkExprColonExpr.newTree(ident("data"), data)), procType = nnkFuncDef, )) if op == "-": var data2 = nnkBracket.newTree() for i in 0 ..< matType.RowCount * matType.ColumnCount: data2.add(prefix(nnkBracketExpr.newTree(newDotExpr(ident("a"), ident("data")), newLit(i)), op)) result.add(newProc( postfix(nnkAccQuoted.newTree(ident(op)), "*"), params = [ ident("auto"), newIdentDefs(ident("a"), ident(matType.name)), ], body = nnkObjConstr.newTree(ident(matType.name), nnkExprColonExpr.newTree(ident("data"), data2)), procType = nnkFuncDef, )) macro createAllMultiplicationOperators() = result = newStmtList() for op in ["+", "-", "*", "/"]: result.add(createMatScalarOperator(TMat2, op)) result.add(createMatScalarOperator(TMat23, op)) result.add(createMatScalarOperator(TMat32, op)) result.add(createMatScalarOperator(TMat3, op)) result.add(createMatScalarOperator(TMat34, op)) result.add(createMatScalarOperator(TMat43, op)) result.add(createMatScalarOperator(TMat4, op)) result.add(createMatMatMultiplicationOperator(TMat2, TMat2, TMat2)) result.add(createMatMatMultiplicationOperator(TMat2, TMat23, TMat23)) result.add(createMatMatMultiplicationOperator(TMat23, TMat32, TMat2)) result.add(createMatMatMultiplicationOperator(TMat23, TMat3, TMat23)) result.add(createMatMatMultiplicationOperator(TMat32, TMat2, TMat32)) result.add(createMatMatMultiplicationOperator(TMat32, TMat23, TMat3)) result.add(createMatMatMultiplicationOperator(TMat3, TMat32, TMat32)) result.add(createMatMatMultiplicationOperator(TMat3, TMat3, TMat3)) result.add(createMatMatMultiplicationOperator(TMat3, TMat34, TMat34)) result.add(createMatMatMultiplicationOperator(TMat43, TMat3, TMat43)) result.add(createMatMatMultiplicationOperator(TMat43, TMat34, TMat4)) result.add(createMatMatMultiplicationOperator(TMat4, TMat43, TMat43)) result.add(createMatMatMultiplicationOperator(TMat4, TMat4, TMat4)) result.add(createMatMatAdditionOperator(TMat2)) result.add(createMatMatAdditionOperator(TMat23)) result.add(createMatMatAdditionOperator(TMat32)) result.add(createMatMatAdditionOperator(TMat3)) result.add(createMatMatAdditionOperator(TMat34)) result.add(createMatMatAdditionOperator(TMat43)) result.add(createMatMatAdditionOperator(TMat4)) result.add(createVecMatMultiplicationOperator(TMat2, TVec2)) result.add(createVecMatMultiplicationOperator(TMat3, TVec3)) result.add(createVecMatMultiplicationOperator(TMat4, TVec4)) createAllMultiplicationOperators() proc `+=`*[T1: TSquareMat, T2: TSquareMat|SomeNumber](a: var T1, b: T2) = a = a + b proc `-=`*[T1: TSquareMat, T2: TSquareMat|SomeNumber](a: var T1, b: T2) = a = a + b proc `*=`*[T1: TSquareMat, T2: TSquareMat|SomeNumber](a: var T1, b: T2) = a = a * b func `*`*(mat: Mat4, vec: Vec3f): Vec3f = (mat * vec.ToVec4(1)).ToVec3 func Transposed*[T](m: TMat2[T]): TMat2[T] = TMat2[T](data: [ m[0, 0], m[1, 0], m[0, 1], m[1, 1], ]) func Transposed*[T](m: TMat23[T]): TMat32[T] = TMat32[T](data: [ m[0, 0], m[1, 0], m[0, 1], m[1, 1], m[0, 2], m[1, 2], ]) func Transposed*[T](m: TMat32[T]): TMat23[T] = TMat23[T](data: [ m[0, 0], m[1, 0], m[2, 0], m[0, 1], m[1, 1], m[2, 1], ]) func Transposed*[T](m: TMat3[T]): TMat3[T] = TMat3[T](data: [ m[0, 0], m[1, 0], m[2, 0], m[0, 1], m[1, 1], m[2, 1], m[0, 2], m[1, 2], m[2, 2], ]) func Transposed*[T](m: TMat43[T]): TMat34[T] = TMat34[T](data: [ m[0, 0], m[1, 0], m[2, 0], m[3, 0], m[0, 1], m[1, 1], m[2, 1], m[3, 1], m[0, 2], m[1, 2], m[2, 2], m[3, 2], ]) func Transposed*[T](m: TMat34[T]): TMat43[T] = TMat43[T](data: [ m[0, 0], m[1, 0], m[2, 0], m[0, 1], m[1, 1], m[2, 1], m[0, 2], m[1, 2], m[2, 2], m[0, 3], m[1, 3], m[2, 3], ]) func Transposed*[T](m: TMat4[T]): TMat4[T] = TMat4[T](data: [ m[0, 0], m[1, 0], m[2, 0], m[3, 0], m[0, 1], m[1, 1], m[2, 1], m[3, 1], m[0, 2], m[1, 2], m[2, 2], m[3, 2], m[0, 3], m[1, 3], m[2, 3], m[3, 3], ]) func Translate2d*[T](x, y: T): TMat3[T] = TMat3[T](data: [ T(1), T(0), x, T(0), T(1), y, T(0), T(0), T(1), ]) func Scale2d*[T](sx, sy: T): TMat3[T] = TMat3[T](data: [ sx, T(0), T(0), T(0), sy, T(0), T(0), T(0), T(1), ]) func Rotate2d*[T](angle: T): TMat3[T] = TMat3[T](data: [ cos(angle), -sin(angle), T(0), sin(angle), cos(angle), T(0), T(0), T(0), T(1), ]) func Translate*(x = 0'f32, y = 0'f32, z = 0'f32): TMat4[float32] = Mat4(data: [ 1'f32, 0'f32, 0'f32, x, 0'f32, 1'f32, 0'f32, y, 0'f32, 0'f32, 1'f32, z, 0'f32, 0'f32, 0'f32, 1'f32, ]) func Translate*[T: TVec3](v: T): TMat4[float32] = Translate(v[0], v[1], v[2]) func Scale*(x = 1'f32, y = 1'f32, z = 1'f32): Mat4 = Mat4(data: [ x, 0'f32, 0'f32, 0'f32, 0'f32, y, 0'f32, 0'f32, 0'f32, 0'f32, z, 0'f32, 0'f32, 0'f32, 0'f32, 1'f32, ]) func Scale*[T: TVec3](v: T): TMat4[float32] = Scale(v[0], v[1], v[2]) func Rotate*(angle: float32, a: Vec3f): Mat4 = let cosa = cos(angle) sina = sin(angle) x = a[0] y = a[1] z = a[2] Mat4(data: [ x * x * (1 - cosa) + cosa, y * x * (1 - cosa) - z * sina, z * x * (1 - cosa) + y * sina, 0'f32, x * y * (1 - cosa) + z * sina, y * y * (1 - cosa) + cosa, z * y * (1 - cosa) - x * sina, 0'f32, x * z * (1 - cosa) - y * sina, y * z * (1 - cosa) + x * sina, z * z * (1 - cosa) + cosa, 0'f32, 0'f32, 0'f32, 0'f32, 1'f32, ]) func asMat3(m: Mat4): auto = Mat3(data: [ m[0, 0], m[0, 1], m[0, 2], m[1, 0], m[1, 1], m[1, 2], m[2, 0], m[2, 1], m[2, 2], ]) func Inversed*(m: Mat4): Mat4 = var m3 = m.asMat3.Transposed m3[0, 0] = 1'f32 / m3[0, 0] m3[1, 1] = 1'f32 / m3[1, 1] m3[2, 2] = 1'f32 / m3[2, 2] let col3 = -(m3 * m.Col(3).xyz) return Mat4(data: [ m3[0, 0], m3[0, 1], m3[0, 2], col3.x, m3[1, 0], m3[1, 1], m3[1, 2], col3.y, m3[2, 0], m3[2, 1], m3[2, 2], col3.z, 0, 0, 0, 1, ]) # call e.g. TMat32[int]().randomized() to get a random matrix template makeRandomMatrixInit(mattype: typedesc) = proc Randomized*[T: SomeInteger](m: mattype[T]): mattype[T] = for i in 0 ..< result.data.len: result.data[i] = rand(low(typeof(m.data[0])) .. high(typeof(m.data[0]))) proc Randomized*[T: SomeFloat](m: mattype[T]): mattype[T] = for i in 0 ..< result.data.len: result.data[i] = rand(T(1.0)) makeRandomMatrixInit(TMat2) makeRandomMatrixInit(TMat23) makeRandomMatrixInit(TMat32) makeRandomMatrixInit(TMat3) makeRandomMatrixInit(TMat34) makeRandomMatrixInit(TMat43) makeRandomMatrixInit(TMat4) func Perspective*(fovy, aspect, zNear, zFar: float32): Mat4 = let tanHalfFovy = 1 / tan(fovy / 2) return Mat4(data: [ tanHalfFovy / aspect, 0, 0, 0, 0, tanHalfFovy, 0, 0, 0, 0, zFar / (zFar - zNear), -(zFar * zNear) / (zFar - zNear), 0, 0, 1, 0, ]) func Ortho*(left, right, top, bottom, zNear, zFar: float32): Mat4 = Mat4(data: [ 2 / (right - left), 0, 0, -(right + left) / (right - left), 0, 2 / (bottom - top), 0, -(bottom + top) / (bottom - top), 0, 0, 1 / (zFar - zNear), zNear / (zFar - zNear), 0, 0, 0, 1, ]) # create an orthographic perspective that will map from -1 .. 1 on all axis and keep a 1:1 aspect ratio # the smaller dimension (width or height) will always be 1 and the larger dimension will be larger, to keep the ratio func OrthoWindowAspect*(windowAspect: float32): Mat4 = if windowAspect < 1: let space = 2 * (1 / windowAspect - 1) / 2 Ortho(-1, 1, -1 - space, 1 + space, 0, 1) else: let space = 2 * (windowAspect - 1) / 2 Ortho(-1 - space, 1 + space, -1, 1, 0, 1) func Position*(mat: Mat4): Vec3f {.deprecated.} = mat.Col(3).ToVec3 func Scaling*(mat: Mat4): Vec3f {.deprecated.} = NewVec4f(mat[0, 0], mat[1, 1], mat[2, 2])