Mercurial > games > semicongine
view semicongine.nimble @ 753:eb5ae1f1bc87
fix: do not apply last frame value after animation has stopped
author | Sam <sam@basx.dev> |
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date | Tue, 20 Jun 2023 00:30:58 +0700 |
parents | cdb3ff9b0047 |
children | d7b7f6292300 |
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# Package version = "0.2.0" author = "Sam <sam@basx.dev" description = "Hobby game engine, for games that run on semiconductor engines" license = "MIT" srcDir = "src" backend = "c" # Dependencies requires "nim >= 1.6.10" requires "winim" requires "xlib" requires "zippy"