Mercurial > games > semicongine
graph
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did: big refactoringWed, 12 Apr 2023 01:20:53 +0700, by Sam
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did: small name changeTue, 11 Apr 2023 01:06:37 +0700, by Sam
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add: mesh primitivesTue, 11 Apr 2023 00:58:16 +0700, by Sam
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fix: completely overhole buffer handling for drawing, fix shitMon, 10 Apr 2023 20:09:37 +0700, by Sam
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did: refactor mesh code, prepare for instance-dataMon, 10 Apr 2023 00:53:16 +0700, by Sam
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did: implement uniforms, some refactoringSun, 09 Apr 2023 01:04:54 +0700, by Sam
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did: refactor GPU data types, more generic, prepare to use for decriptors/uniformsFri, 07 Apr 2023 00:32:07 +0700, by Sam
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add: better mesh support, indexed meshThu, 06 Apr 2023 00:30:48 +0700, by Sam
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did: update progressWed, 05 Apr 2023 00:45:16 +0700, by Sam
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add: build- and runtime configuration system with hot-code reloadWed, 05 Apr 2023 00:42:24 +0700, by Sam
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did: small changes from refactoringWed, 05 Apr 2023 00:41:11 +0700, by Sam
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did: improve importsWed, 05 Apr 2023 00:40:38 +0700, by Sam