Mercurial > games > semicongine
graph
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add: vulkan debug labels, did: improve build-configSat, 11 Jan 2025 12:22:21 +0700, by sam
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add: function to set engineFri, 10 Jan 2025 00:09:59 +0700, by sam
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fix: missing engine referenceThu, 09 Jan 2025 23:27:30 +0700, by sam
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did: put almost all global state into a single structThu, 09 Jan 2025 23:03:47 +0700, by sam
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did: short cleanupThu, 09 Jan 2025 01:03:06 +0700, by sam
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del: unnecessary fileThu, 09 Jan 2025 01:01:31 +0700, by sam
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did: start working on big restructuringThu, 09 Jan 2025 01:00:58 +0700, by sam
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fix: typoWed, 01 Jan 2025 19:36:55 +0700, by sam
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did: fix overlapping glyph-quads (again)Wed, 01 Jan 2025 17:52:51 +0700, by sam
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fix: small offset error with left-bearing when aligning charactersWed, 01 Jan 2025 16:38:27 +0700, by sam
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did: clean up compiler warningsWed, 01 Jan 2025 12:42:43 +0700, by sam
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fix: bad name for push constantsFri, 27 Dec 2024 22:00:46 +0700, by sam
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did: small improvment to allow easy adjustment of shader-codeFri, 27 Dec 2024 17:20:31 +0700, by sam
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did: cleanup, wrong direction in z-bufferFri, 27 Dec 2024 16:43:58 +0700, by sam
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fix: still another bug in the cleanup of old buffers for text renderingThu, 26 Dec 2024 19:41:10 +0700, by sam