Mercurial > games > semicongine
graph
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Merge branch 'main' of github.com:saemideluxe/semicongineTue, 27 Jun 2023 00:17:55 +0700, by Sam
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fix: wrong path for glsl on windowsSun, 25 Jun 2023 09:26:19 -0700, by Sam
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did: change API for ECSTue, 27 Jun 2023 00:17:40 +0700, by Sam
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fix: wrong flag value, dummyTue, 27 Jun 2023 00:01:36 +0700, by Sam
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add: more todooooossMon, 26 Jun 2023 23:59:56 +0700, by Sam
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fix: wrong relative path, stillSun, 25 Jun 2023 19:20:34 +0700, by Sam
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fix: wrong relative pathSun, 25 Jun 2023 19:17:44 +0700, by Sam
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fix: wrong dependency nameSun, 25 Jun 2023 19:03:57 +0700, by Sam
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add: more notesSun, 25 Jun 2023 00:17:59 +0700, by Sam
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fix: one-fix for broken mono-sounds $(Sat, 24 Jun 2023 23:42:26 +0700, by Sam
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add: some remindersSat, 24 Jun 2023 21:04:13 +0700, by Sam
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add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)Sat, 24 Jun 2023 21:04:04 +0700, by Sam
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fix: do not apply last frame value after animation has stoppedTue, 20 Jun 2023 00:30:58 +0700, by Sam
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add: check if track is playingMon, 19 Jun 2023 01:14:58 +0700, by Sam
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add: access to non-animated transformWed, 14 Jun 2023 23:31:59 +0700, by Sam
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add: another completed featureWed, 14 Jun 2023 22:56:43 +0700, by Sam
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add: what seems like a working animation system, atm integrated with entities, will add more for meshesWed, 14 Jun 2023 22:55:00 +0700, by Sam
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fix: super crazy input lag problem!Sat, 10 Jun 2023 00:31:51 +0700, by Sam
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fix: glb importThu, 08 Jun 2023 00:29:29 +0700, by Sam
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add: need separate 2D collision in order to get correct normalsTue, 06 Jun 2023 01:00:43 +0700, by Sam
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add: collision calculationsMon, 05 Jun 2023 23:57:16 +0700, by Sam
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did: improve matrix transformation API, no need to manually convert Vec3 anymoreSun, 04 Jun 2023 00:30:43 +0700, by Sam
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add: hitbox/sphere helpersSat, 03 Jun 2023 22:28:37 +0700, by Sam
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fix: bad/unclear nameSat, 03 Jun 2023 19:22:18 +0700, by Sam
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did: simplify config-changed-check, enforce settings-query to always pass default valueSat, 03 Jun 2023 16:58:32 +0700, by Sam
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add: audo level normalizationSat, 03 Jun 2023 16:56:51 +0700, by Sam
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did: adjust for small API changeSat, 03 Jun 2023 13:44:17 +0700, by Sam
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add: collision testsSat, 03 Jun 2023 13:32:15 +0700, by Sam
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did: restructure a bit, add hit-sphereSat, 03 Jun 2023 13:31:38 +0700, by Sam
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add: collision for hitboxesSat, 03 Jun 2023 01:39:02 +0700, by Sam
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this: feels sooooo good, font rendering working great (for a novice at least)Tue, 30 May 2023 17:00:23 +0700, by Sam
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fix: change due to build-configuration changeTue, 30 May 2023 16:59:25 +0700, by Sam
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add: final font-rendering, API changes fixedTue, 30 May 2023 16:59:01 +0700, by Sam
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did: fix API changes broke examplesTue, 30 May 2023 16:58:35 +0700, by Sam
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did: overhaul some of the mesh-data uploading and transformation handling, added: text/font renderingTue, 30 May 2023 16:58:14 +0700, by Sam
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add: simpler shader constructionSun, 28 May 2023 18:36:11 +0700, by Sam
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update shader to work correctlySun, 28 May 2023 18:11:17 +0700, by Sam
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add: flat attribute for shader in/outputsSun, 28 May 2023 18:09:20 +0700, by Sam
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add: better material loading system, still far from greatSun, 28 May 2023 17:52:03 +0700, by Sam
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add: font-testSat, 27 May 2023 13:45:03 +0700, by Sam
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did: change audio-test to use ogg/vorbisSat, 27 May 2023 13:44:42 +0700, by Sam
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add: some api improvments, preparing for font-loadingSat, 27 May 2023 13:43:46 +0700, by Sam
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add: support for ogg/vorbis audio, initial code for font loadingFri, 26 May 2023 00:49:58 +0700, by Sam
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del: lodePNG license is already contained in source filesThu, 25 May 2023 21:45:37 +0700, by Sam
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fix: wrong path-checkingThu, 25 May 2023 15:57:58 +0700, by Sam
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fix: issue with relese buildWed, 24 May 2023 23:31:05 +0700, by Sam
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fix: few issues with sound and resource loadingWed, 24 May 2023 23:24:52 +0700, by Sam
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fix: issue with shared heap memory in settingsWed, 24 May 2023 23:00:21 +0700, by Sam
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del: debug echosWed, 24 May 2023 22:59:55 +0700, by Sam
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del: debug echoWed, 24 May 2023 22:39:06 +0700, by Sam
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did: various improvmentsWed, 24 May 2023 22:37:57 +0700, by Sam
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fix: API changesWed, 24 May 2023 01:31:21 +0700, by sam
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did: update configsWed, 24 May 2023 01:31:02 +0700, by sam
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fix: add descriptor pool per scene, use zippy instead of zipWed, 24 May 2023 01:30:36 +0700, by sam
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fix: wrong typeTue, 23 May 2023 18:17:15 +0700, by sam
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fix: api change of textureTue, 23 May 2023 16:29:01 +0700, by Sam
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did: few fixesTue, 23 May 2023 16:24:15 +0700, by Sam
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fix: gltf loadingTue, 23 May 2023 01:05:06 +0700, by Sam
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fix: better defaultsMon, 22 May 2023 19:27:17 +0700, by Sam
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add: correct camera calculationsMon, 22 May 2023 19:21:05 +0700, by Sam