Mercurial > games > semicongine
graph
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did: various improvmentsWed, 24 May 2023 22:37:57 +0700, by Sam
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fix: API changesWed, 24 May 2023 01:31:21 +0700, by sam
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did: update configsWed, 24 May 2023 01:31:02 +0700, by sam
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fix: add descriptor pool per scene, use zippy instead of zipWed, 24 May 2023 01:30:36 +0700, by sam
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fix: wrong typeTue, 23 May 2023 18:17:15 +0700, by sam
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fix: api change of textureTue, 23 May 2023 16:29:01 +0700, by Sam
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did: few fixesTue, 23 May 2023 16:24:15 +0700, by Sam
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fix: gltf loadingTue, 23 May 2023 01:05:06 +0700, by Sam
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fix: better defaultsMon, 22 May 2023 19:27:17 +0700, by Sam
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add: correct camera calculationsMon, 22 May 2023 19:21:05 +0700, by Sam
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did: adjust to new APIMon, 22 May 2023 00:51:41 +0700, by Sam
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did: refactor texture data structures, add more complete (untested) material importMon, 22 May 2023 00:50:41 +0700, by Sam
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del: possible bad use of variableSun, 21 May 2023 01:04:55 +0700, by Sam
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fix: separate descriptors per sceneSun, 21 May 2023 00:33:38 +0700, by Sam
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add: mouse wheel in windows (untested)Sat, 20 May 2023 23:26:17 +0700, by Sam
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did: nicer test example, scene switching still problematicSat, 20 May 2023 23:21:03 +0700, by Sam