Mercurial > games > semicongine
graph
-
did: remove unused importSat, 06 Apr 2024 17:45:20 +0700, by sam
-
do: try to increase compatability with older hardware...Sat, 06 Apr 2024 17:29:48 +0700, by sam
-
add: check for uniform buffer layout, seem not be available on some older devicesSat, 06 Apr 2024 16:41:26 +0700, by sam
-
fix: windows audio testSat, 06 Apr 2024 15:46:41 +0700, by sam
-
fix: testsSat, 06 Apr 2024 15:27:09 +0700, by sam
-
did: small improvment to steam asset templatsFri, 05 Apr 2024 23:19:45 +0700, by sam
-
add: steam-assets toolingFri, 05 Apr 2024 21:41:15 +0700, by sam
-
del: linux-guardThu, 04 Apr 2024 22:09:48 +0700, by sam
-
add: support steam uploads on windowsThu, 04 Apr 2024 22:08:25 +0700, by sam
-
did: fix spellingThu, 04 Apr 2024 20:59:19 +0700, by sam
-
add: api to interact with steamThu, 04 Apr 2024 17:21:56 +0700, by sam
-
add: unnecessary scriptWed, 03 Apr 2024 21:07:33 +0700, by sam
-
del: unnecessary script, using it only on main hostWed, 03 Apr 2024 21:06:24 +0700, by sam
-
mergeWed, 03 Apr 2024 19:53:20 +0700, by sam
-
add: console for windows debug buildsWed, 03 Apr 2024 02:59:21 -0700, by sam
-
fix: classic, off-by-one XDWed, 03 Apr 2024 19:49:42 +0700, by sam
-
fix: steamcmd and build-script locationWed, 03 Apr 2024 16:00:33 +0700, by sam
-
fix: steamcmd not executable, implement steam-uploadWed, 03 Apr 2024 15:00:40 +0700, by sam
-
add: steamcmd bootstrap packageWed, 03 Apr 2024 13:02:41 +0700, by sam
-
add: initial code for automated steam buildsWed, 03 Apr 2024 13:00:33 +0700, by sam
-
add: some more debug logTue, 02 Apr 2024 23:06:39 +0700, by sam
-
add: support for color space conversion, convert color space if srgb is not available for imagesTue, 02 Apr 2024 22:02:44 +0700, by sam
-
fix: typoTue, 02 Apr 2024 16:48:23 +0700, by sam
-
did: cleanupTue, 02 Apr 2024 16:19:31 +0700, by sam
-
did: adjust integer sizes to match vulkan API (more) directlyTue, 02 Apr 2024 16:09:38 +0700, by sam
-
add: some checks for image creationTue, 02 Apr 2024 14:05:22 +0700, by sam
-
fix: always forget to reset this one when debugging :)Tue, 02 Apr 2024 00:37:42 +0700, by sam
-
fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XDMon, 01 Apr 2024 22:42:50 +0700, by sam