Mercurial > games > semicongine
graph
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fix: forgot to bind bufferSat, 29 Apr 2023 17:12:37 +0700, by Sam
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fix: to strong assertSat, 29 Apr 2023 16:55:46 +0700, by Sam
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did: refactor memory selectionSat, 29 Apr 2023 16:50:43 +0700, by Sam
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fix: more improvment for memory selectionThu, 27 Apr 2023 21:16:13 +0700, by Sam
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fix: more improvment for memory selectionThu, 27 Apr 2023 21:13:09 +0700, by Sam
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add: more loggingThu, 27 Apr 2023 20:55:02 +0700, by Sam
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fix: wrong layers activatedThu, 27 Apr 2023 20:48:48 +0700, by Sam
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did: better memory selectionThu, 27 Apr 2023 20:43:27 +0700, by Sam
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fix: typoThu, 27 Apr 2023 01:58:16 -0700, by Sam
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add: base code structure for cross-platform soundThu, 27 Apr 2023 00:36:45 +0700, by Sam
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del: debug codeThu, 27 Apr 2023 00:30:19 +0700, by Sam
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del: legacyThu, 27 Apr 2023 00:24:10 +0700, by Sam
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add: improvments and E10 (pong)Thu, 27 Apr 2023 00:23:23 +0700, by Sam
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add: upgrade all simple examples to new engine versionWed, 26 Apr 2023 02:15:43 +0700, by Sam
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add: window-resize checkTue, 25 Apr 2023 18:32:23 +0700, by Sam
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did: update example 04Tue, 25 Apr 2023 18:24:18 +0700, by Sam
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add: correct mesh buffer data updates to GPUTue, 25 Apr 2023 18:23:57 +0700, by Sam
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did: migrate to new engine versionSat, 22 Apr 2023 17:34:59 +0700, by Sam
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add: some helper functionsSat, 22 Apr 2023 17:34:42 +0700, by Sam
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add: small buffer adjustmentSat, 22 Apr 2023 16:52:55 +0700, by Sam
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fix: mixing memory location types is not workingSat, 22 Apr 2023 16:48:07 +0700, by Sam
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add: some cleanup, discovered bugFri, 21 Apr 2023 00:29:09 +0700, by Sam
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did: rewrite example 02 with new engine approachThu, 20 Apr 2023 23:46:22 +0700, by Sam
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did: simplify codeThu, 20 Apr 2023 23:45:57 +0700, by Sam
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add: remove a few warning, improve a few thingsThu, 20 Apr 2023 23:45:36 +0700, by Sam
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add: correct swapchain destruction, update 1st example to be workingThu, 20 Apr 2023 21:59:52 +0700, by Sam
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add: support for smooth swapchain-recreationThu, 20 Apr 2023 01:00:48 +0700, by Sam
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add: recreation of swapchain (at least on linux, windows will likely fail, needs testingWed, 19 Apr 2023 01:45:16 +0700, by Sam
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did: update readmeTue, 18 Apr 2023 03:06:14 +0700, by Sam
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add: input handling, small refactoring for rendererTue, 18 Apr 2023 03:04:37 +0700, by Sam
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did: finish refactoring of render pipeline, yipi! :)Mon, 17 Apr 2023 18:02:19 +0700, by Sam
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did: big refactoringWed, 12 Apr 2023 01:20:53 +0700, by Sam
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did: small name changeTue, 11 Apr 2023 01:06:37 +0700, by Sam
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add: mesh primitivesTue, 11 Apr 2023 00:58:16 +0700, by Sam
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fix: completely overhole buffer handling for drawing, fix shitMon, 10 Apr 2023 20:09:37 +0700, by Sam
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did: refactor mesh code, prepare for instance-dataMon, 10 Apr 2023 00:53:16 +0700, by Sam
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did: implement uniforms, some refactoringSun, 09 Apr 2023 01:04:54 +0700, by Sam
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did: refactor GPU data types, more generic, prepare to use for decriptors/uniformsFri, 07 Apr 2023 00:32:07 +0700, by Sam
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add: better mesh support, indexed meshThu, 06 Apr 2023 00:30:56 +0700, by Sam
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did: update progressWed, 05 Apr 2023 00:45:16 +0700, by Sam
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add: build- and runtime configuration system with hot-code reloadWed, 05 Apr 2023 00:42:24 +0700, by Sam
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did: small changes from refactoringWed, 05 Apr 2023 00:41:11 +0700, by Sam
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did: improve importsWed, 05 Apr 2023 00:40:38 +0700, by Sam
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add: comments for further refactoringMon, 03 Apr 2023 00:10:08 +0700, by Sam
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yay: first triangle rendering with new engine implmentationMon, 03 Apr 2023 00:06:24 +0700, by Sam
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did: first final implementation of scene-graph <-> pipeline connection, not working yetSun, 02 Apr 2023 01:22:09 +0700, by Sam
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did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipelineSat, 01 Apr 2023 00:40:02 +0700, by Sam
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did: allow runtime shader-input definitionsFri, 31 Mar 2023 16:00:16 +0700, by Sam
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add: multiple pipelines per subpassThu, 30 Mar 2023 00:00:54 +0700, by Sam
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did: refactor rendering/scene conceptWed, 29 Mar 2023 23:35:39 +0700, by Sam
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did: reorganize codeTue, 28 Mar 2023 00:20:49 +0700, by Sam
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add: working render loopMon, 27 Mar 2023 21:01:32 +0700, by Sam
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add: render main loop structureSun, 26 Mar 2023 01:56:19 +0700, by Sam
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add: descriptors, better swapchain implementationFri, 24 Mar 2023 00:11:42 +0700, by Sam
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did: some refactoringMon, 20 Mar 2023 23:48:46 +0700, by Sam
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add: finally working initial approach for shader definitionsMon, 20 Mar 2023 10:25:50 +0700, by Sam
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did: update to use new shader conceptFri, 17 Mar 2023 01:11:58 +0700, by Sam
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add: really need telemetry at some pointFri, 17 Mar 2023 01:11:43 +0700, by Sam
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add: initial version of better shader-shitFri, 17 Mar 2023 01:11:18 +0700, by Sam
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add: vertex and (initial) shader types and methodsTue, 14 Mar 2023 13:21:40 +0700, by Sam
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add: more vulkan objectsMon, 06 Mar 2023 23:50:21 +0700, by Sam
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add: swapchain, images, fix some destroctorsThu, 02 Mar 2023 23:16:45 +0700, by Sam
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add: swapchain API, more refactoringWed, 01 Mar 2023 23:58:39 +0700, by Sam
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add: consistent way to define platform-specific codeWed, 01 Mar 2023 00:01:06 +0700, by Sam