Mercurial > games > semicongine
graph
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 Merge branch 'main' of github.com:saemideluxe/semicongineThu, 21 Mar 2024 15:39:42 +0700, by Sam
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 fix: path to shader compiler wrongWed, 20 Mar 2024 19:56:11 +0700, by Sam
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 add: shader compiler toolWed, 20 Mar 2024 18:47:42 +0700, by Sam
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 did: improve handling of shader compilationTue, 19 Mar 2024 16:31:47 +0700, by Sam
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 del: unused propertyMon, 18 Mar 2024 23:43:32 +0700, by Sam
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 add: mesh-merging functionSat, 16 Mar 2024 21:14:43 +0700, by Sam
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 add: correct checks for assigned material compatabilitySun, 10 Mar 2024 22:51:51 +0700, by Sam
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 did: correct usage of vSync/triple bufferingSun, 10 Mar 2024 22:06:52 +0700, by Sam
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 add: config loader; fix: circle-meshSun, 10 Mar 2024 20:02:11 +0700, by Sam
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 add: shortcut for loading of json filesSat, 09 Mar 2024 23:06:27 +0700, by Sam
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 fix: error in descriptors, wait for gpu before cleaning upSat, 09 Mar 2024 20:30:08 +0700, by Sam
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 add: few string-ify methods, small fix for default-shadersSat, 09 Mar 2024 16:45:57 +0700, by Sam
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 did: improve animation system, fix a few small thingsSat, 02 Mar 2024 18:46:45 +0700, by Sam
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 fix: wrong comparisonSat, 24 Feb 2024 17:08:58 +0700, by Sam
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 did: same for panelsSat, 24 Feb 2024 15:35:52 +0700, by Sam

