Mercurial > games > semicongine
graph
-
add: collision testsSat, 03 Jun 2023 13:32:15 +0700, by Sam
-
did: restructure a bit, add hit-sphereSat, 03 Jun 2023 13:31:38 +0700, by Sam
-
add: collision for hitboxesSat, 03 Jun 2023 01:39:02 +0700, by Sam
-
this: feels sooooo good, font rendering working great (for a novice at least)Tue, 30 May 2023 17:00:23 +0700, by Sam
-
fix: change due to build-configuration changeTue, 30 May 2023 16:59:25 +0700, by Sam
-
add: final font-rendering, API changes fixedTue, 30 May 2023 16:59:01 +0700, by Sam
-
did: fix API changes broke examplesTue, 30 May 2023 16:58:35 +0700, by Sam
-
did: overhaul some of the mesh-data uploading and transformation handling, added: text/font renderingTue, 30 May 2023 16:58:14 +0700, by Sam
-
add: simpler shader constructionSun, 28 May 2023 18:36:11 +0700, by Sam
-
update shader to work correctlySun, 28 May 2023 18:11:17 +0700, by Sam
-
add: flat attribute for shader in/outputsSun, 28 May 2023 18:09:20 +0700, by Sam
-
add: better material loading system, still far from greatSun, 28 May 2023 17:52:03 +0700, by Sam
-
add: font-testSat, 27 May 2023 13:45:03 +0700, by Sam
-
did: change audio-test to use ogg/vorbisSat, 27 May 2023 13:44:42 +0700, by Sam
-
add: some api improvments, preparing for font-loadingSat, 27 May 2023 13:44:02 +0700, by Sam
-
add: support for ogg/vorbis audio, initial code for font loadingFri, 26 May 2023 00:49:58 +0700, by Sam
-
del: lodePNG license is already contained in source filesThu, 25 May 2023 21:45:37 +0700, by Sam
-
fix: wrong path-checkingThu, 25 May 2023 15:57:58 +0700, by Sam
-
fix: issue with relese buildWed, 24 May 2023 23:31:05 +0700, by Sam
-
fix: few issues with sound and resource loadingWed, 24 May 2023 23:24:52 +0700, by Sam
-
fix: issue with shared heap memory in settingsWed, 24 May 2023 23:00:21 +0700, by Sam
-
del: debug echosWed, 24 May 2023 22:59:55 +0700, by Sam
-
del: debug echoWed, 24 May 2023 22:39:06 +0700, by Sam
-
did: various improvmentsWed, 24 May 2023 22:37:57 +0700, by Sam
-
fix: API changesWed, 24 May 2023 01:31:21 +0700, by sam
-
did: update configsWed, 24 May 2023 01:31:02 +0700, by sam
-
fix: add descriptor pool per scene, use zippy instead of zipWed, 24 May 2023 01:30:36 +0700, by sam
-
fix: wrong typeTue, 23 May 2023 18:17:15 +0700, by sam
-
fix: api change of textureTue, 23 May 2023 16:29:01 +0700, by Sam
-
did: few fixesTue, 23 May 2023 16:24:15 +0700, by Sam