Mercurial > games > semicongine
graph
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did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)Sat, 13 May 2023 19:32:28 +0700, by Sam
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add: loading *.au audio filesSat, 13 May 2023 19:31:48 +0700, by Sam
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del: unused test (for now)Fri, 12 May 2023 00:34:32 +0700, by Sam
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did: some refactoring for proper integration of image/audio resources with resource systemFri, 12 May 2023 00:33:24 +0700, by Sam
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add: BMP loaderFri, 12 May 2023 00:13:30 +0700, by Sam
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add: sekeleton to start working on resource loading, updated readmeThu, 11 May 2023 00:30:44 +0700, by Sam
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add: some files for testsThu, 11 May 2023 00:21:32 +0700, by Sam
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fix: resources on windowsWed, 10 May 2023 10:13:23 -0700, by Sam
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add: resource packaging and loading for different resource types, simplify build commands, update readmeWed, 10 May 2023 22:36:59 +0700, by Sam
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fix: testsTue, 09 May 2023 20:39:49 +0700, by Sam
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did: refactor image handlingTue, 09 May 2023 19:52:57 +0700, by Sam
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fix: always use rgbaTue, 09 May 2023 18:19:17 +0700, by Sam
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next version, because we got most low-level stuff, at least in a crappy versionTue, 09 May 2023 01:37:46 +0700, by Sam
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add: support for version handlingTue, 09 May 2023 01:36:34 +0700, by Sam