Mercurial > games > semicongine
graph
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did: fix default sample rate, correct waiting for windows waveout processingTue, 02 May 2023 00:49:23 +0700, by Sam
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add: initial implementation of win32 pcm outputTue, 02 May 2023 00:34:10 +0700, by Sam
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del: bad dependencyTue, 02 May 2023 00:33:46 +0700, by Sam
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add: audio subsystem, windows backend still missingMon, 01 May 2023 23:55:07 +0700, by Sam
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did: update progressMon, 01 May 2023 01:21:17 +0700, by Sam
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fix: API changeMon, 01 May 2023 01:16:13 +0700, by Sam
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add: initial implementation of audio subsystem with mixer, currently missing windows implementationMon, 01 May 2023 01:15:39 +0700, by Sam
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add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)Sun, 30 Apr 2023 01:02:33 +0700, by Sam
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add: option to show/hide cursorSat, 29 Apr 2023 21:38:52 +0700, by Sam
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fix: buffer update with staging buffer not correctly workingSat, 29 Apr 2023 05:40:11 -0700, by Sam
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fix: API change for shader attributesSat, 29 Apr 2023 18:29:19 +0700, by Sam
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fix: super stupid errorSat, 29 Apr 2023 17:41:40 +0700, by Sam
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add: debug outputSat, 29 Apr 2023 17:36:09 +0700, by Sam
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fix: wrong paranthesesSat, 29 Apr 2023 17:30:15 +0700, by Sam
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fix: wrong paranthesesSat, 29 Apr 2023 17:20:25 +0700, by Sam