Mercurial > games > semicongine
graph
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did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configurationTue, 15 Aug 2023 23:51:37 +0700, by Sam
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fix: collision testsSun, 13 Aug 2023 19:00:11 +0700, by Sam
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fix: gltf import transformSun, 13 Aug 2023 00:19:37 +0700, by Sam
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fix: test not running with temporary new material systemSat, 12 Aug 2023 23:55:05 +0700, by Sam
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fix: most errors and Nim 2 transition problemsSat, 12 Aug 2023 23:54:28 +0700, by Sam
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add: changing rendering system, not finished yet, also upgrading to Nim 2Mon, 07 Aug 2023 00:23:00 +0700, by Sam
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did: preparations to refactor material system, still tons to doSun, 23 Jul 2023 19:59:47 +0700, by Sam
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did: add "playing" query to public APISun, 09 Jul 2023 17:40:46 +0700, by Sam
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add: reset for animationSun, 09 Jul 2023 17:07:36 +0700, by Sam
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del: unnecessary varSun, 09 Jul 2023 16:40:58 +0700, by Sam
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del: sound-volume normalization seems completely wrongSun, 09 Jul 2023 00:47:18 +0700, by Sam
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fix: no sound on windows release buildsSun, 09 Jul 2023 00:29:55 +0700, by sam
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fix: references dont need to be passed as "var", small error message improvmentSat, 08 Jul 2023 21:06:26 +0700, by Sam
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add: some API improvments for vector, entity, and some other stuffSat, 08 Jul 2023 18:52:34 +0700, by Sam
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add: better component API doneWed, 28 Jun 2023 00:36:57 +0700, by Sam