Mercurial > games > semicongine
graph
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mergeSun, 23 Mar 2025 22:38:04 +0700, by sam
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fix: unicode input on windowsSun, 23 Mar 2025 22:19:38 +0700, by sam
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fix: a few small anoyance while testing on windowsSat, 22 Mar 2025 23:03:02 +0700, by sam
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fix: unicode text input handling on linuxSat, 22 Mar 2025 14:24:07 +0700, by sam
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add: some code for windowsSat, 22 Mar 2025 01:01:40 +0700, by sam
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did: fix input handling somewhat, changing input method on linux not really working...Sat, 22 Mar 2025 00:35:13 +0700, by sam
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add: support for text-input, windows support still missingFri, 21 Mar 2025 18:16:24 +0700, by sam
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undo: bad checkSun, 16 Mar 2025 22:33:35 +0700, by sam
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add: some support for 16-bit data access in shaders, and a checkSun, 16 Mar 2025 22:08:10 +0700, by sam
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fix: missing default constructur to init fieldsWed, 12 Mar 2025 22:18:38 +0700, by sam
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fix: wrong field-name of gltf attributeWed, 12 Mar 2025 20:36:29 +0700, by sam
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add: export blender collections as gltf hierarchiesWed, 12 Mar 2025 00:09:26 +0700, by sam
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add: support for "name" and "extras" on gltf nodesSun, 09 Mar 2025 22:59:34 +0700, by sam